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Author Topic: [ISG] Doodle Dungeons  (Read 4817 times)

escaped lurker

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[ISG] Doodle Dungeons
« on: March 28, 2015, 04:31:32 pm »

Lurkers Drawing Quest
Heroic Quests of Gold, Loot and Shenanigans



Once an adventurer of extraordinary success and renown, your twilight years have sapped most of your former bravado.
What remains, is a well of experience, and a fire still unquenched.

While your questing days may be over, your quest remains - stopping now? Why should you!
To this end, you have recently purchased some property. Said property will serve as place of training and learning, and as a base of operations for the next generation of adventurers. Obviously under your tutelage... - Speaking of yourself;

You are a wo/men, from one of these races:

Hailing from the Eastern Union of Light

Human
Boring folk, living on plains. Can't stand Orcs.
No mention-worthy quirks or qualities.
Dwarf
Bearded, stumpy folk, living in cities carved out of stone. Can't stand Goblins.
Tough, with an Aversion to Magic.
Elf
Pointy-eared folk, living in forests and jungles. Can't stand a lot of things, especially Lizardkin.
Agile and Fragile


Hailing from the savage Western Tribeslands

Orc
Bulky, green-skinned folk, living on steppes and in deserts. Can't stand Humans.
Strong, but not very Nimble.
Goblin
Lanky, amber-skinned folk, living wherever others won't. Can't stand Dwarves.
Crafty, but rather Fragile.
Lizardkin
Scaled, tailed folk, living in lakes and swamps. Can stand a lot of things, but not Elves.
Magic Wiz's - Melee Combat, not so much.


In your adventuring days, you were a famed:


Warriors seek to master melee combat.
Berserkers are feared for their bloodlust.
Human Knights are famous for their mounted charges.
Orcish Raiders are infamous for their guerilla tactics.

Banishers purge extraterrestrial entities from this plane.
Turners bring the undead back to their earthly graves.
Champions excel at fighting mythical and mighty beasts.


Rangers are adept and nimble in almost any terrain.
Beastmasters know how to tame and command animals.
Elven Trueshots are famed for their magical accuracy.

Rogues are known to just slip past to their prize.
Assassins tend to overcome their targets without prior notice.
Goblin Snatchers are infamous for their trafficking of sentients.


Summoners call magical entities to their side.
Conjurers set devastating magics into place.
Enchanters befuddle and inspire minds, enemy and allies alike.

Necromancers give rise to the despised, undead abominations.
Warlocks consort and form pacts with demonic entities.
Lizardkin Fellcallers abide by dark draconic teachings.


Priests channel the power of their respective gods.
Paladins and Zealots bring their deity glory in combat.
Dwarven Runemasters spread the truth of no god.

Shamans commune with the elements.
Druids feel and share in all that is life.
Spirit-Talkers seek out the souls of the ancestors.


The mentioned property of your choosing is:

An Abandoned Keep in the pastoral countryside

The solid stonework is still intact, the former lords untimely demise - aided by pitchforks and the stake - only years ago. The writ even came with his former status of low nobility, which will in turn give you rights to a small tithe from the surrounding farmsteads.
A good place for Arcanists, Clergy and Animists.
A bad place for Dark Mages and Slayers.


A Deteriorated Playhouse by a minor trade route

Once the gem of a major trade route, passing of time and mismanagement have made this estate into a... somewhat unsavoury tavern. While a quite bit of work, it could turn a profit either way.
A good place for Fighters, Brigandiers and Arcanists.
A bad place for Animists and Dark Mages.


A Forsaken Arena in a port city

Former home of bloody battles, brute beasts and martial prowess. The effects of some naval war a few decades ago, put a stop to any activity within the walls of this peculiar auditorium. Nowadays? Payed. Training. ... if done right.
A good place for Fighters, Slayers and Hunters.
A bad place for Animists and Clergy.


The Wild Valley Bulwark

Former elven warbeast training retreat, the bottleneck was sealed after the former inhabitants - sans animals - were made to leave for good. Generations later, their savage descendants still prowl in there. Keeping it that way will net you a pittance of income - going inside these untouched woods, left to your own devices.
A good place for Hunters, Slayers and Animists.
A bad place for Brigandiers and Arcanists.


A Ruined Abbey in reclaimed lands

Some warmongering made people leave the area in droves, and left this installation in raided ruins. Now, that both parties of said war have been gone for a decade, people are coming back, and you are the first to express interest in these ruins. It won't generate any income, but it sure comes cheap.
A good place for Clergy, Arcanists and Dark Mages
A bad place for Fighters and Slayers.


A Derelict Mine in the mountainside

Left to itself when the number of people going inside, was far overtaken by the number of... semi-people coming out of it, there has been no such activity in almost a century. The local miners guild wants in there, and wouldn't mind you as sponsor - nor any muscle you bring as potential backup plan.
A good place for Slayers, Brigandiers and Dark Mages.
A bad place for Hunters and Arcanists. (Minus Dwarven Hunters)




Please choose the following;

Name:
Gender:
Race:
Subclass:
Residence:



Phew. Getting these scribbels digitalized was far more work than I initially thought. Mainly due to my camera - there's a reason I seldomly use it. Guess I will give it another shot - get it, shot? Yeah? - Ahem - another shot tomorrow, but on monday I'm off to buy a scanner. >>
Edit: Rescanned the scribbles. Worth every penny.
« Last Edit: March 30, 2015, 09:02:37 am by escaped lurker »
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Lord_lemonpie

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Re: Doodle Dungeons
« Reply #1 on: March 28, 2015, 04:43:10 pm »

Ptw, looks very interesting.
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LORD GOAT THE 120524TH

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Re: Doodle Dungeons
« Reply #2 on: March 28, 2015, 04:45:00 pm »

Is this a Suggestion game?
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Welcome to Bay 12. Drop off your soul in the collection plate on the left.-Remuthura

escaped lurker

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Re: Doodle Dungeons
« Reply #3 on: March 28, 2015, 04:47:56 pm »

Is this a Suggestion game?

Yes. Changed the thread-title to reflect it / stamp out any ambiguity.
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LORD GOAT THE 120524TH

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Re: Doodle Dungeons
« Reply #4 on: March 28, 2015, 04:53:27 pm »

Name: George Williamson
Gender: Male
Race: Human
Subclass: (Hunter) Ranger
Residence: The Wild Valley Bulwark
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Welcome to Bay 12. Drop off your soul in the collection plate on the left.-Remuthura

Magnumcannon

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Re: [ISG] Doodle Dungeons
« Reply #5 on: March 28, 2015, 04:56:35 pm »

Name: Darlink Desercul Stinkiegobbo II
Gender: Male
Race: Goblin
Subclass: (Fighter) Berserker
Residence: A Forsaken Arena in a port city
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Jboy2000000

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Re: [ISG] Doodle Dungeons
« Reply #6 on: March 28, 2015, 05:07:08 pm »

Name: Deniver Callister
Gender: Female
Race: Elf (Ugh)
Subclass: (Assassin) Brighandier
Residence: A Deteriorated Playhouse by a minor trade route
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Re: [ISG] Doodle Dungeons
« Reply #7 on: March 28, 2015, 05:19:49 pm »

Name: Grrahav "Slaya" Cralak
Gender: Male
Race: Orc
Class:Slayer, Champion
Residence: Wild valley Bulwark

He gets all the orcish ladies and occasionally non Orcish ones
« Last Edit: March 28, 2015, 05:25:38 pm by Generally me »
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Andres

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Re: [ISG] Doodle Dungeons
« Reply #8 on: March 28, 2015, 05:34:08 pm »

Link to the old game?
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Cheesecake

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Re: [ISG] Doodle Dungeons
« Reply #9 on: March 28, 2015, 05:37:20 pm »

PTW.
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ShadowHammer

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Re: [ISG] Doodle Dungeons
« Reply #10 on: March 28, 2015, 07:01:24 pm »

Name: Zh'alin Sskilis
Gender: Male
Race: Lizardkin
Subclass: (Hunter) Beastmaster
Residence: Wild Valley Bulwark
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escaped lurker

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Re: [ISG] Doodle Dungeons
« Reply #11 on: March 29, 2015, 04:38:40 am »

I see we are currently 5-way tied. Thats not good.
You lurker there. Yes, You. Do something about it.  :P

If we don't have a conclusion by evening, I'll let the dice decide. Somewhat. Seems like you guys are quite keen on the Wild Valley.

I also got the OP updated. Still, not like the pictures got much better. If I am talking about the drawing, or the photos, may be left to your own imagination.
(Jokes on you. Both it is! .... so getting that scanner tomorrow >>)


Link to the old game?

To tie up loose ends - forget the PM, I've found the main inspiration. Knew it had to be on here somehow. ;3
http://www.bay12forums.com/smf/index.php?topic=129202.0
What I have in mind is far less about crunching numbers though, and we will get to see our adventurers doing their thing.
Which will be "fun", as drawing joints and perspective still very much eludes me. You have thus been warned. :P
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hops

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Re: [ISG] Doodle Dungeons
« Reply #12 on: March 29, 2015, 04:50:57 am »

Name: Zh'alin Sskilis
Gender: Male
Race: Lizardkin
Subclass: (Hunter) Beastmaster
Residence: Wild Valley Bulwark

+1
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PiotraperPL

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Re: [ISG] Doodle Dungeons
« Reply #13 on: March 29, 2015, 05:53:03 am »

You lurker there. Yes, You. Do something about it.  :P
Oh, umm... Okay.

Name: Grrahav "Slaya" Cralak
Gender: Male
Race: Orc
Class:Slayer, Champion
Residence: Wild valley Bulwark

He gets all the orcish ladies and occasionally non Orcish ones
+1
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flazeo25

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Re: [ISG] Doodle Dungeons
« Reply #14 on: March 29, 2015, 07:52:36 am »

Name: Sscral Talis
Gender: Male
Race: Lizardkin
Subclass: Necromancer
Residence: The Wild Valley Bulwark

Misunderstood lizardkin who's uses necromancer to help dead pass on.
« Last Edit: March 29, 2015, 08:17:24 am by flazeo25 »
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