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What do you use to view Dwarf Fortress?

The enlightened third eye: Monoscii master race
The acceptable red pill:      Vanilla DF tilesets
Graphical blue pill (why):    Sprite tilesets (casuals pls go)
3Dpiggudisgusting:            Isometric viewers (it's practically farmville)

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Author Topic: Beyond quality: Monoscii  (Read 31126 times)

NullForceOmega

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Re: Beyond quality: Monoscii
« Reply #45 on: April 02, 2015, 02:03:24 pm »

You can play dwarf fortress on a computer?  Why the hell did I hire all these effing dwarves then?!
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Orange Wizard

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Re: Beyond quality: Monoscii
« Reply #46 on: April 02, 2015, 02:23:25 pm »

Though if wingdings, webdings or comic sans happens, I may have to hurt someone.
There was a Comic Sans tileset floating around a while back, I think.
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milo christiansen

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Re: Beyond quality: Monoscii
« Reply #47 on: April 02, 2015, 03:41:51 pm »

Every true dwarf uses Armok Scripted Character Image Items.
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SquatchHammer

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Re: Beyond quality: Monoscii
« Reply #48 on: April 02, 2015, 08:12:59 pm »

Though if wingdings, webdings or comic sans happens, I may have to hurt someone.
There was a Comic Sans tileset floating around a while back, I think.

Did someone say...
Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Beyond quality: Monoscii
« Reply #49 on: April 02, 2015, 08:26:07 pm »

Monitors! What is this casual gaming heresy?

Some people claim that they are real hardcore players just because they play by reading and writing punched cards, but even that is somewhat casual. The true way to read DF output is to touch voltmeter leads to the relevant dekatron pins you are using and determine in this way what the internal state of the program is.

The first person to play DF on the Analytical Engine gets *so* many internets.
The true way of playing DF hardcore is to do this while using a controller.

Not enough buttons.  Using a full set of Rock Band equipment, however...

Might have to use voice input via the mike via the buttons being set to certain notes and certain lengths if there still aren't enough.
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Redzephyr01

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Re: Beyond quality: Monoscii
« Reply #50 on: April 03, 2015, 11:10:07 pm »

This is ridiculous, has no immediately clear purpose, impossible to reasonably use, and does nothing but make an already ridiculously arcane interface less user-friendly.

This is thus the only way dwarf fortress should be played, well done.
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Zarathustra30

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Re: Beyond quality: Monoscii
« Reply #51 on: April 04, 2015, 01:12:28 am »

There is only one true device on which to play Dwarf Fortress.

Spoiler (click to show/hide)
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WillowLuman

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Re: Beyond quality: Monoscii
« Reply #52 on: April 04, 2015, 01:48:29 am »

Oh my god. It's like DF in infrared.
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Urist McVoyager

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Re: Beyond quality: Monoscii
« Reply #53 on: April 04, 2015, 10:03:30 pm »

I'll stick with ASCII but Holy Hannah this is fucking spectacular for ramping up our elitists. I tip my hat to you, good demon.
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Dorsidwarf

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Re: Beyond quality: Monoscii
« Reply #54 on: April 05, 2015, 02:06:27 am »


Not enough buttons.  Using a full set of Rock Band equipment, however...
The goblins are coming! Riff harder!
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Max™

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Re: Beyond quality: Monoscii
« Reply #55 on: April 05, 2015, 02:29:58 am »


Not enough buttons.  Using a full set of Rock Band equipment, however...
The goblins are coming! Riff harder!
This is why I am freaking geeked at the prospects with the next couple of updates, music/dancing/bands first, then the possibility of magical freaking artifact instruments?

Who cares if it doesn't do what I'm hoping, it will be awesome nonetheless!
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Loud Whispers

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Re: Beyond quality: Monoscii
« Reply #56 on: April 05, 2015, 04:05:42 am »



Existential voidscii

Spoiler (click to show/hide)

For when the world is just not unforgiving enough, not large enough, not terrifying enough for the pitiful lives of your Dwarves. The UI is even more streamlined as it has stopped existing. You can't use the look tool to observe anything, and you can only tell that the game is unpaused when your Dwarves are moving.

Spoiler (click to show/hide)

Seeing as how it's rather difficult to exit the game without a visible menu, usually you just have to wait until each blinking Dwarf light dims one by one into nothingness.

Believe it or not, but I actually find this level of Monoscii still playable. Hell, I even once did a short-lived adventure with a blind adventurer:
Spoiler (click to show/hide)
It's very possible to survey the land using your Dwarves as guides, and you can tell when they need food or water by their various blinking and you can set up a metal military with scavenged weapons and muscle memory uniform designations.
Which reminds me, I could probably start a blind adventure in new DF...

Max™

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Re: Beyond quality: Monoscii
« Reply #57 on: April 05, 2015, 06:33:50 am »

God, that's disorienting as shit running around blind
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SirQuiamus

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Re: Beyond quality: Monoscii
« Reply #58 on: April 05, 2015, 10:36:39 am »

The playability is improving at an exponential rate! Kudos!
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Cyroth

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Re: Beyond quality: Monoscii
« Reply #59 on: April 05, 2015, 11:21:02 am »

Well... people have finished Nethack playing blind, so of course Dwarf Fortress players would have to top it by playing blind and without user interface.
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