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Author Topic: Outdoor defenses with climbers  (Read 5320 times)

Uzu Bash

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Re: Outdoor defenses with climbers
« Reply #30 on: April 09, 2015, 10:23:02 am »

Hm. The point of putting the wall outward rather than one on top of the other was to have the convenience of that floor, during construction and after. Just build from the top of the lower wall instead of putting up scaffolding.
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But you're right, if the AI does path it then it's not secure. Replacing that upper wall with a fortification prevents climbing higher, but I can jump straight through it instead.
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Bumber

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Re: Outdoor defenses with climbers
« Reply #31 on: April 09, 2015, 10:36:53 am »

Hm. The point of putting the wall outward rather than one on top of the other was to have the convenience of that floor, during construction and after. Just build from the top of the lower wall instead of putting up scaffolding.
 █
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But you're right, if the AI does path it then it's not secure. Replacing that upper wall with a fortification prevents climbing higher, but I can jump straight through it instead.
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Cobbler89

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Re: Outdoor defenses with climbers
« Reply #32 on: April 09, 2015, 11:56:33 am »

If you don't want to build any scaffolding, would this work?

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Or would your dwarves jump down to the outside where they can't get back from?

If so, an alternative...
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(Floor overhang should block climbers from the outside, second level of wall allows there to be a third level too high to be reached from the ground.)

Actually... are we sure this wouldn't work?
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That is, can enemies actually climb up from the side of the second level wall to the side of the third? Or is it only that they can climb from the ground to the second?

Presumably, in either of these cases you could later replace the top level of wall with fortifications if you're willing to do whatever else is necessary to keep dwarves from climbing out the fortification... right?

What may be an even bigger question, I think, is "what do you do for the gate?"
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HartLord

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Re: Outdoor defenses with climbers
« Reply #33 on: April 09, 2015, 12:55:37 pm »

I wonder how well something along these lines would work:

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Uzu Bash

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Re: Outdoor defenses with climbers
« Reply #34 on: April 09, 2015, 01:15:01 pm »

What may be an even bigger question, I think, is "what do you do for the gate?"
Because I kept my moat on the inside, I made a drawbridge from the outside in. While it's closed, it's an unclimbable stretch of wall along the ground level. It opens inward only over water, so no danger from atomsmashing when it opens, but still a hazard when it closes.
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Bumber

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Re: Outdoor defenses with climbers
« Reply #35 on: April 09, 2015, 01:18:51 pm »

If you don't want to build any scaffolding, would this work?
-snip-
What may be an even bigger question, I think, is "what do you do for the gate?"
If you don't want your dwarves jumping over just use another floor on the other side:
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Not sure what you're trying to accomplish with the second one, but the third is unsafe. A gate is just a wall when closed. It needs no special consideration.

I wonder how well something along these lines would work:

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I can't vouch for climbability of fortifications (I think the roofless ones are safe,) but this should work too:
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or
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or
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Hopefully they can't sneak up through the diagonal of the first two somehow. Adventurers can't, but IDK if AI follows different rules. You can remove the floors if roofless fortifications are safe.

Edit: These designs are all unsafe. You can climb onto the side of a fortification and jump straight through.
« Last Edit: April 09, 2015, 01:45:38 pm by Bumber »
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Bumber

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Re: Outdoor defenses with climbers
« Reply #36 on: April 09, 2015, 01:55:14 pm »

New idea:
_╬╬

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Can you shoot through the bottom of a fortification? I'm trying to reduce blind spots. (Edit: Nope.) Otherwise, just stick with this one:
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« Last Edit: April 09, 2015, 02:14:30 pm by Bumber »
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Naryar

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Re: Outdoor defenses with climbers
« Reply #37 on: April 09, 2015, 02:00:38 pm »

There is something wrong here...

You fill moats with magma, not zombies.

Uzu Bash

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Re: Outdoor defenses with climbers
« Reply #38 on: April 09, 2015, 02:03:42 pm »

There is something wrong here...

You fill moats with magma, not zombies.
Why not both, in no particular order?
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Naryar

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Re: Outdoor defenses with climbers
« Reply #39 on: April 09, 2015, 02:11:46 pm »

There is something wrong here...

You fill moats with magma, not zombies.
Why not both, in no particular order?

Because zombies are no longer fire-immune.

Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.

PatrikLundell

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Re: Outdoor defenses with climbers
« Reply #40 on: April 09, 2015, 04:35:31 pm »

I typically embark with 3+3 sheep, and then there are 2 random draft animals, so that's what goes into my courtyard. Any grazers immigrants bring go there as well.

It might be that it doesn't take that long to breach the caverns if you dedicate one miner to it, but it still means you're one miner short for the other basic stuff, like an underground farm, workshops, food/booze stockpile, quarters,...

Also, I don't make my courtyard from blocks, but from logs, and there tend to be trees around that need to be removed anyway.

Making a larger overhang isn't that difficult. Just make the innermost one a floor outside of the wall, and then place a wall or fortification outside of that. What we need now is boiling oil to pour on top of the invaders. Magma has the advantage of removing unsightly bodies, but it also removes the precious loin cloths, and I suspect non magma safe metal items are in danger as well.
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BoredVirulence

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Re: Outdoor defenses with climbers
« Reply #41 on: April 09, 2015, 06:03:17 pm »

There is something wrong here...

You fill moats with magma, not zombies.
Why not both, in no particular order?

Because zombies are no longer fire-immune.

Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.

Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.
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Dunamisdeos

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Re: Outdoor defenses with climbers
« Reply #42 on: April 09, 2015, 07:46:09 pm »

There is something wrong here...

You fill moats with magma, not zombies.
Why not both, in no particular order?

Because zombies are no longer fire-immune.

Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.

Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.

Can you tame magma crabs? If so, magma crab towers are the penultimate fort defense.
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Blue_Dwarf

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Re: Outdoor defenses with climbers
« Reply #43 on: April 09, 2015, 08:18:05 pm »

Wouldn't they burn the landscape though?
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Naryar

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Re: Outdoor defenses with climbers
« Reply #44 on: April 10, 2015, 05:34:39 am »

There is something wrong here...

You fill moats with magma, not zombies.
Why not both, in no particular order?

Because zombies are no longer fire-immune.

Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.

Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.

Can you tame magma crabs? If so, magma crab towers are the penultimate fort defense.

No, but they attack everything. Or at least they did in last version. Or you can mod them to be tameable.

Wouldn't they burn the landscape though?

You say that as if it's a bad thing...
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