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Author Topic: !!Challenge!!  (Read 3557 times)

Pwned dwarf

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!!Challenge!!
« on: April 09, 2015, 06:24:44 pm »

I read a the post http://www.bay12forums.com/smf/index.php?topic=149982.0 and i thought that why not go in adventure mode and kill all of the megabeasts, so here

Objective:
Kill enough mega-beasts and semi-megabeasts to bring the world into of the age of heroes!
Rules:
No fort mode
If possible record the story
Only one adventurer
(optional) collect the skulls of every megabeast you kill
You must gen your own world

Modding:
The only modding allowed is to play as a civilized goblin, kobold or underground animal-man
World gen. format:
Spoiler (click to show/hide)
Victories:
« Last Edit: April 12, 2015, 04:14:52 pm by Pwned dwarf »
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TheFlame52

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Re: !!Challenge!!
« Reply #1 on: April 09, 2015, 06:56:35 pm »

Holy balls. Not gonna attempt it though, my game is way too heavily modded.

Uzu Bash

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Re: !!Challenge!!
« Reply #2 on: April 09, 2015, 07:52:07 pm »

What, only pocket worlds? This should take a week or two. Not that I'm going to try, I'll be busy taming a max size world.
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TheFlame52

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Re: !!Challenge!!
« Reply #3 on: April 09, 2015, 07:53:54 pm »

I don't think you read the part where there are six thousand megabeasts, plus another five thousand semimegas.

Uzu Bash

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Re: !!Challenge!!
« Reply #4 on: April 09, 2015, 08:05:15 pm »

Those are the caps; are they really going to be generated with a site cap of 50? And 1000 titans?
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TheFlame52

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Re: !!Challenge!!
« Reply #5 on: April 09, 2015, 08:09:27 pm »

Site cap only counts toward settlements, not lairs.

Max

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Re: !!Challenge!!
« Reply #6 on: April 09, 2015, 10:59:09 pm »

Yeah, You can see it pretty easily when you make a world like this, the historical figures will start at like 5k or 10k or whatever, go up by a couple hundred, then flatline.
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Pwned dwarf

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Re: !!Challenge!!
« Reply #7 on: April 10, 2015, 05:53:55 pm »

Update: only one adventurer per world
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Pwned dwarf

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Re: !!Challenge!!
« Reply #8 on: April 10, 2015, 05:55:22 pm »

What, only pocket worlds? This should take a week or two. Not that I'm going to try, I'll be busy taming a max size world.
This is so that the dragons and stuff spawn close to each other, so you fight 10 or so at once, and you don't have to run around as much
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Staalo

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Re: !!Challenge!!
« Reply #9 on: April 10, 2015, 06:23:07 pm »

Funnily enough, of those world gen parameters only the titan number is a cap value; if the numbers tell the generator to create 5000 megabeasts and 5000 semimegabeasts, it will cram 10 000 big baddies on the map asking no questions.

I suspect that world will be somewhat challenging in adventurer mode. Probably an endless stream of "You have found X, a lair" and forget about fast traveling.
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TheFlame52

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Re: !!Challenge!!
« Reply #10 on: April 10, 2015, 07:01:39 pm »

Nah, in the other thread the game crashed when set to maximum. Probably ran out of tiles to put lairs in.

Pwned dwarf

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Re: !!Challenge!!
« Reply #11 on: April 10, 2015, 11:29:09 pm »

in the world gen format in the spoiler i had (copy and pasted from other thread) it worked, i have an adventure world with it
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Staalo

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Re: !!Challenge!!
« Reply #12 on: April 11, 2015, 04:29:49 am »

Nah, in the other thread the game crashed when set to maximum. Probably ran out of tiles to put lairs in.

Actually the computer just choked when trying to handle 200 000+ creatures. Looks like the generator will try to keep stacking lairs indefinitely on one tile if possible.
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WillowLuman

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Re: !!Challenge!!
« Reply #13 on: April 11, 2015, 01:21:57 pm »

I recommend using either spear or axe.
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Max

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Re: !!Challenge!!
« Reply #14 on: April 11, 2015, 01:27:51 pm »

Axe is my choice if you can get a solid enough hit on a neck you should be able to send it flying and dodge away... 1 down, 6 more to go. Though not being able to carve a crutch out of the hydra bones afterwards would suck since it DID take my leg... though she was actually using a long sword as a change from axes... unfortunately, ended up crawling away/dodging until it bled out... big bastard.
« Last Edit: April 11, 2015, 01:31:16 pm by Max »
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!
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