Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The Angry Drakeling beta v1  (Read 1945 times)

Urist McCoder

  • Bay Watcher
    • View Profile
The Angry Drakeling beta v1
« on: April 15, 2015, 09:03:10 am »

Download
                                                                                                                                                                                   
This mod adds two new playable civilizations the Oath Born, the Humans of Noble Birth, and multiple new weapons.

The Oath Born will either be goblin, human, dwarven, or elven. The defining characteristics of the oath born are there high stats, high quality steel called Tamahagane (based on L6 tool steel), and martial trances. In fortress mode you can quickly set up dormitories/bedrooms by using hammocks (beds made out of cloth). In adventure mode you can make create shrukins (all manner of throwing weapons) out of the bones of dead enemies.

The Humans of Noble Birth are masters of alchemy and magic. In fortress mode you can transmute lead to iron, iron to copper, and copper to gold at the alchemist's workshop. You can also create metal humanoid pets called automatons out of copper. You can then use the automatons In conjunction with powerful mages (females shoot poison, males shoot fire) to defend your fortress. In adventure mode playing
as a mage allows you to quickly take down enemies via magic spells.

The new weapons available to the Oath Born are:
the kattana, a sharp sword that is quite good at hacking of limbs;
nunchucks;
bostaff;
shrukins (any thrown weapon, all of them are fired using the shrukin throwing glove), shakins (throwing stars), throwing knives, chakrams (technically not Japanese, but who could resist sharp metal Frisbees of death).

The new weapons for the Humans of Noble Birth are:
the long bow, bigger more powerful bow.


Planned features:
more custom weapons for the HoNB;
more spells for the mages;
giving HoNB immunity to poison;
community suggestions.
Logged

Urist McCoder

  • Bay Watcher
    • View Profile
Re: The Angry Drakeling beta v1
« Reply #1 on: April 15, 2015, 10:16:52 am »

reserved
Logged

Ianflow

  • Bay Watcher
    • View Profile
Re: The Angry Drakeling beta v1
« Reply #2 on: August 24, 2015, 08:13:19 am »

I'm curious what made you choose to have the Noble Birth as just human.

(I'll check the other threads in case someone else asked this, but I wanted to ask on this one just in case you check up on it.)
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: The Angry Drakeling beta v1
« Reply #3 on: August 24, 2015, 04:23:13 pm »

If I remember right They have batter stats
Logged

Ianflow

  • Bay Watcher
    • View Profile
Re: The Angry Drakeling beta v1
« Reply #4 on: August 25, 2015, 12:59:00 am »

Ahh. Beats trying to make a race of dragonborn or gnomes in how long it takes heheh
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: The Angry Drakeling beta v1
« Reply #5 on: August 25, 2015, 05:23:32 am »

Yup
Logged