Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Perfect World, supposed to be FUN, but turns out boring...  (Read 5002 times)

skyte100

  • Bay Watcher
  • God of Ichor
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #15 on: April 24, 2015, 07:30:15 pm »

I would have given the DFHack command if I knew it. Fortunately, skyte100 came to the rescue. Thanks for that!

Thank you! That command wasn't documented anyway.
Type in ls. It lists everything.
Logged

Vivalas

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #16 on: April 26, 2015, 07:41:02 am »

If you want seiges, you could use DFhack to force seiges of different civs, or piss off the humans or elves when they come to trade with you.
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Mrandom

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #17 on: April 26, 2015, 07:00:18 pm »

If you want seiges, you could use DFhack to force seiges of different civs, or piss off the humans or elves when they come to trade with you.

DFHack force siege is not working in the current version.
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #18 on: April 30, 2015, 10:41:28 am »

I had a siege recently, so it works sometimes.
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Eldin00

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #19 on: April 30, 2015, 10:51:51 am »

Sieges work fine (albeit differently than in previous versions). the DFHack command to trigger a siege hasn't worked for any .40.xx version.
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #20 on: April 30, 2015, 10:55:14 am »

What's different from before?
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #21 on: April 30, 2015, 11:09:14 am »

Previously sieges just appeared, while now the siegers actually travel from their base to your fortress. This also means that if there is a suitable target in between you and them they'll generally attack that one instead, and move on to you only when it's taken.
Logged

Eldin00

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #22 on: April 30, 2015, 11:52:53 am »

Also sieges now are pulled from entity populations, whereas previously they were generated from thin air. So in prior versions, a goblin civ that was down to its last 10 members could still throw a 100 goblin siege at you every year, while in the current version, you're unlikely to ever see a goblin from that civ.
Logged

Mrandom

  • Bay Watcher
    • View Profile
Re: Perfect World, supposed to be FUN, but turns out boring...
« Reply #23 on: April 30, 2015, 10:50:58 pm »

Well, in fact, "force" currently almost does not work for me at all. (Caravan works at some extent) I don't know if this is the case for all of you guys.

I've reported this to the DFHack guys. I have used gm-editor to modify forced event a little in order to get the event work, but it is not a consistent solution.
Logged
Pages: 1 [2]