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Author Topic: Anyone tried modding food?  (Read 1014 times)

NJW2000

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Anyone tried modding food?
« on: April 25, 2015, 06:50:14 am »

I was at a loose end, so I made a couple of new food objects (is that what you call them), along the lines of Kebabs, cakes, etc. Nothing Fancy, just same as meals, different names.

Was this a good idea? Will trying to run my current fortress with this be a good idea? Will I be able to make my dwarves make sandwiches?
Please answer soon, or I may just try it and see, jeopardisijng my current volcanic homeland.

Also, I saw the "LEVELS" on meals, which obviously correspond to the no. of ingredients used. I then tried putting in level 5 and 9 meals. Will these exist? Will I be able to have them made? And if so, will the value multipliers make my eyes pop out of my head?

Update: lelvel 5 and 9 meals won't seem to work in fortress mode, lavish, fine, easy or nothing, it would appear... after a modicum of testing, no dwarf has made a kebab, sandwich or cake yet.
« Last Edit: April 25, 2015, 08:41:51 am by NJW2000 »
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Meph

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Re: Anyone tried modding food?
« Reply #1 on: April 25, 2015, 08:46:00 am »

You cant add more levels. Only add different names, there is no effect on gameplay. The only change is more names in stockpiles.
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NJW2000

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Re: Anyone tried modding food?
« Reply #2 on: April 25, 2015, 08:58:00 am »

Thnx. But I WILL get more different (read pretty much the same) types of food, right?
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Meph

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Re: Anyone tried modding food?
« Reply #3 on: April 25, 2015, 09:23:44 am »

Yes?

I use those in my mod:
Code: [Select]
item_food

[OBJECT:ITEM]

##################################
/// Level 1 food is any single, edible item

##################################
/// Level 2 food

0
[ITEM_FOOD:ITEM_FOOD_BISCUITS]
[NAME:biscuits]
[LEVEL:2]
1
[ITEM_FOOD:ITEM_FOOD_MASH]
[NAME:mash]
[LEVEL:2]
2
[ITEM_FOOD:ITEM_FOOD_SOUP]
[NAME:soup]
[LEVEL:2]
3
[ITEM_FOOD:ITEM_FOOD_PUDDING]
[NAME:pudding]
[LEVEL:2]
4
[ITEM_FOOD:ITEM_FOOD_CROISSANTS]
[NAME:croissants]
[LEVEL:2]
##################################
/// Level 3 food

5
[ITEM_FOOD:ITEM_FOOD_STEW]
[NAME:stew]
[LEVEL:3]
6
[ITEM_FOOD:ITEM_FOOD_SKEWERS]
[NAME:skewers]
[LEVEL:3]
7
[ITEM_FOOD:ITEM_FOOD_ROLLS]
[NAME:rolls]
[LEVEL:3
8
[ITEM_FOOD:ITEM_FOOD_MUFFINS]
[NAME:muffins]
[LEVEL:3]
9
[ITEM_FOOD:ITEM_FOOD_DESSERT]
[NAME:dessert]
[LEVEL:3]

##################################
/// Level 4 food

10
[ITEM_FOOD:ITEM_FOOD_ROAST]
[NAME:roast]
[LEVEL:4]
11
[ITEM_FOOD:ITEM_FOOD_CAKE]
[NAME:cake]
[LEVEL:4]
12
[ITEM_FOOD:ITEM_FOOD_PANCAKES]
[NAME:pancakes]
[LEVEL:4]
13
[ITEM_FOOD:ITEM_PASTRY]
[NAME:pastry]
[LEVEL:4]
14
[ITEM_FOOD:ITEM_FOOD_PIE]
[NAME:pie]
[LEVEL:3]
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

NJW2000

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Re: Anyone tried modding food?
« Reply #4 on: April 25, 2015, 10:15:34 am »

Woss wiv all the #########/// business?
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Meph

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Re: Anyone tried modding food?
« Reply #5 on: April 25, 2015, 07:41:55 pm »

comments. I have very long and mixed raws.
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TomiTapio

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Re: Anyone tried modding food?
« Reply #6 on: April 25, 2015, 10:32:18 pm »

Yeah I've eradicated the French kitchen lingo from OldGenesis prepared-food names.
Example:
Spoiler (click to show/hide)
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drgnlord

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Re: Anyone tried modding food?
« Reply #7 on: April 26, 2015, 09:24:37 am »

I had done this too.
Spoiler (click to show/hide)
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NJW2000

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Re: Anyone tried modding food?
« Reply #8 on: April 26, 2015, 09:26:27 am »

So it works? Do I need to gen. a new world for it or anything?
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Meph

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Re: Anyone tried modding food?
« Reply #9 on: April 27, 2015, 07:18:13 pm »

Sure it works, but it only adds new names, nothing else. And yes, it requires a new world.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::