Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Is fire poof armor possible?  (Read 2571 times)

Shadow_Hornet

  • Bay Watcher
    • View Profile
Is fire poof armor possible?
« on: April 26, 2015, 02:39:26 pm »

I wonder if there is a way to mod in a kind of armor that would make something immune to being set on fire and/or burning.




I also wonder if clothing gives any protection from heat or cold. I remember reading somewhere a while ago that it doesn't and I'm wondering if it changed.

« Last Edit: April 26, 2015, 02:44:03 pm by Shadow_Hornet »
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Is fire poof armor possible?
« Reply #1 on: April 26, 2015, 02:49:03 pm »

Try butchering fire imps.

Or dragons/cave dragons but these are noticeably rarer.

scamtank

  • Bay Watcher
    • View Profile
Re: Is fire poof armor possible?
« Reply #2 on: April 26, 2015, 10:15:32 pm »

Not really. If you make armor that's totally impervious to heat, it'll just stay together while the dwarf underneath starts burning to death. Massive specific heat values, fixed temperature, nothing insulates you.
Logged

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Is fire poof armor possible?
« Reply #3 on: April 26, 2015, 11:51:07 pm »

All armor except leather is already fireproof.

Oh, protecting dwarves from fire. Yeah you can't really do that. Also you misspelled the title it says fire poof armor now I'm imagining poofy fire armor and it's fantastic.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Is fire poof armor possible?
« Reply #4 on: April 27, 2015, 12:58:42 am »

This is a frilly burning metal sock.
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Is fire poof armor possible?
« Reply #5 on: April 27, 2015, 11:22:26 am »

It occurs to me that while dwarves can't be protected from fire damage, it would be possible to create a metal that ignites and then burns very, very slowly. Wouldn't be any good for dwarf use, but could be used to create incendiary traps...
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Shadow_Hornet

  • Bay Watcher
    • View Profile
Re: Is fire poof armor possible?
« Reply #6 on: April 28, 2015, 01:30:48 am »

After thinking about it I think that armor that goes poof in fire would just be funny and not very useful. Also its too bad that nothing insulates from heat in this game yet.

I wonder if I could link a syndrome to a type of armor... Dwarf puts on armor and transforms into a kind of dwarf that is made of stuff that doesn't burn.

I don't know much about modding. All I know if just about what I can find online and my own little experiments with the raw files.

Logged

Rydel

  • Bay Watcher
    • View Profile
Re: Is fire poof armor possible?
« Reply #7 on: April 28, 2015, 07:40:01 am »

I think that transformation would fully heal the dwarf, which would kind of overshadow the fireproofness.

Also, if the change is permanent, then they just need to put it on then drop it for better armor, undermining the idea that the armor is protecting them from the fire.  If you make it temporary, then the healing effect of the transformation keep happening, and that overshadows the fireproof part even more.

Emperor

  • Bay Watcher
  • Time is fleeting.
    • View Profile
Re: Is fire poof armor possible?
« Reply #8 on: April 28, 2015, 08:25:50 am »

I think the armor/stone/whatever needs to evaporate to be able to inject a syndrome.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Is fire poof armor possible?
« Reply #9 on: April 28, 2015, 08:29:41 am »

A shield does a good job of deflecting fire or dragonfire attacks, even if it's made of balsa, so the thing you really need to counter-act is the temperature.  There's no way to do that with raw modding even with a fixed-temperature material, though you could make a DFHack script that follows your armor around and sets the tile temperature a comfy to 10015 or something.

Edit: This idea is a just a tad over-complicated.  The post after this one is better.
« Last Edit: April 28, 2015, 08:32:18 am by Dirst »
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Is fire poof armor possible?
« Reply #10 on: April 28, 2015, 08:31:34 am »

I think the armor/stone/whatever needs to evaporate to be able to inject a syndrome.
DFHack has some kind of item-syndrome system that can apply a syndrome to anyone who equips a specific item, and that syndrome could add the fire immunity tags to the wearer.  But again, it's not something you can do with raws.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: Is fire poof armor possible?
« Reply #11 on: April 29, 2015, 02:12:38 am »

A complete protection is only possible with creature editing by turning the skin into iron.
I witnessed the MW steel clad creatures resisting fireballs upon fireballs without damage.

Does item syndrome still work? In that case the armor-that-transform-into-an-immune-dwarf is the answer. Edit: What Dirst said, but fire immunity need tissue change and that'll require a transform.

Armor only provide partial protection. Even with a FIXED_TEMP material, your dwarf will bleed from hit face and toes.
Logged

BoredVirulence

  • Bay Watcher
    • View Profile
Re: Is fire poof armor possible?
« Reply #12 on: April 29, 2015, 09:30:10 am »

... Armor only provide partial protection. Even with a FIXED_TEMP material, your dwarf will bleed from hit face and toes.

Perhaps not with armor (I tested clothes) but fireballs ignore whats covered completely. It seemed random too, chest, legs, arms, whatever body part it wanted to hit covered or not.
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Is fire poof armor possible?
« Reply #13 on: April 30, 2015, 06:23:11 am »

Isn't it possible to use a contact syndrome to temporarily change the ignition point of dwarven skin?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Is fire poof armor possible?
« Reply #14 on: April 30, 2015, 11:32:37 am »

Isn't it possible to use a contact syndrome to temporarily change the ignition point of dwarven skin?

Nope. Syndromes aren't a fully-fleshed-out system. You can add a few set tags to a critter, or change the critter into a completely different critter, or give them one of a set of symptoms. You can't change their materials without changing them into a completely different critter.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back
Pages: [1] 2