I was thinking that making ragdolls out of old xClothesx would be a good way to help reduce clutter in forts. Basically, construction requires a clothier, and turns 1 unit of any worn-out cloth/silk/yarn item into a new but low-value toy. This would give the clothier experience, and provide a good that could be either exported (albeit at a cheap price) or, if/when toys become more fully implemented, become a slightly-better-than-nothing toy for children. As a higher-class counterpart to this, regular dolls and/or stuffed whatevers could be made fresh from yarn/cloth/silk and, of course, be worth much more than the recycled-material versions. They'd basically have the same value and game-function as all other toys, of course, and their production would be one more use for the clothing industry.
If/when toys do become more important, it could also be cool for the dolls to have names bestowed upon them by their owners, and the other plush toys could be randomly-selected species; for example:
"This is *Urist McSnuggly*, a stuffed Giant Olm. All craftsdwarfship is of the highest quality. Urist McSnuggly is made from expertly-woven cave spider silk. The thread is midnight blue with dimple dye. " Etc, etc.
Thoughts?