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Author Topic: Anyone else remember that economy thing? Yeah ... (DFHacking gone wrong)  (Read 14208 times)

NCommander

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I had some time today to screw with this some more (and yes, I know, I need to finish dwarfvet), and was able to successfully create mandates on the fly, especially some *weird* ones, as well as revise a specter from times long past:



I can in effect create a mandate for *any* type of item, set how long they last, and set what, if any punishments they get if the mandate is unfulfilled. It appears material mandates still work (i.e., I can make a "Make copper coins" mandate if I so choose), and assign them to guild leaders on the fly.

I haven't actually managed to get any of the other guild jobs show up (I'm going to have to look at 40d's mandate structure more indepth to figure out the magic, blindly poking values isn't working here. That means playing a 40d fort until economy fires, and then wait for a guild request to pop. Ugh).

I suspect its connected to a unit requests, but that in and of itself didn't do the trick ...

EDIT: Testing shows the game doesn't properly register jobs done for these mandates. Obviously I'm either setting something wrong in memory *or* there's a second place I need to jiggle. Still, progress. I need to write a DFHack plugin to dump mandates the game creates naturally and figure it out from there.
« Last Edit: May 05, 2015, 05:00:10 pm by NCommander »
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Quietust

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Guild job mandates use the mandate's "item type" field to indicate the guild being covered - 0 (BAR) for Miners, 1 (SMALLGEM) for Carpenters, 2 (BLOCKS) for Masons, 3 (ROUGH) for Metalsmiths, 4 (BOULDER) for Jewelers, and 5 (WOOD) for Craftsdwarves. Additionally, jobs will only count toward guild mandates if the job falls within that guild (e.g. it used one of the Metalworking skills) and the unit that performed the job is a member of that guild (e.g. by having one of the Metalworking professions).
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

94dima94

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1) PTW
2) Are you still working on this?
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The worst enemy you'll ever meet is the little voice that says Hey, this would be a cool/awesome/funny thing to do!/I wonder what happens if...
"Rock needs a nerf! Paper is just fine, IMO." - The Scissors.

Button

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PTFW
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

palu

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PTW. Are you still working on this?
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Hmph, palu showing off that reading-the-instructions superpower.
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NCommander

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I am, but last week was finals week, and I needed to blow some stress by going long distance bike riding. I'll be home later this week, and when I set out again, I'll be bringing everything required to work on this on my laptop.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

P(ony)SI

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This is incredibly cool! Can't wait to see a release for this.
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endlessblaze

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I would help but I would have no idea what im doing.........

get this and dwarf vet working and then......well......this is bay12. we will find something.
 
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

variablenonsense

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PTW. Neat stuff you're doing here!
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Call me Vari. It's easier to type.

94dima94

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Maybe you already said and I didn't understand it, but I have a small question:

Are there any concrete in-game advantages for this yet? I mean, I know it's not the reason why we would use it, but right now it looks like this:
- if you make mistakes it completely ruins the fortress (as it should be);
- if you perfectly adjust everything, you have the same game you had before, without any rewards for your job, and just another thing that could go wrong sooner or later.
I don't know, do dwarves care if they get paid? Do they get a "He felt happy for being paid recently" thought, or something similar? That would be more than enough.
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The worst enemy you'll ever meet is the little voice that says Hey, this would be a cool/awesome/funny thing to do!/I wonder what happens if...
"Rock needs a nerf! Paper is just fine, IMO." - The Scissors.

jason0320

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Ptw.
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Glatux

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PTW
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Showbiz

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Oh my god!

PTW!
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Pardon for my mistakes
english isn't my native language

Nopenope

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Maybe you already said and I didn't understand it, but I have a small question:

Are there any concrete in-game advantages for this yet? I mean, I know it's not the reason why we would use it, but right now it looks like this:
- if you make mistakes it completely ruins the fortress (as it should be);
- if you perfectly adjust everything, you have the same game you had before, without any rewards for your job, and just another thing that could go wrong sooner or later.
I don't know, do dwarves care if they get paid? Do they get a "He felt happy for being paid recently" thought, or something similar? That would be more than enough.

Yes, I guess a transition from communism to capitalism shouldn't be that sharp.
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Spiderking50

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Watching and waiting.
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Currently on vacation. I have internet, but will update sporadically due to vacation.
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