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Author Topic: Dwarf Fortress 0.27.169.32a Released  (Read 14733 times)

DDouble

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #30 on: October 29, 2007, 09:22:00 pm »

Toady, i appreciate the addition of coffin_no_pets option in the init.
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apache1990

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #31 on: October 29, 2007, 10:00:00 pm »

Digs a hole, and puts dwarves in it.

Hooray!

Mad Jackal

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #32 on: October 29, 2007, 10:48:00 pm »

At the risk of looking like I'm joining a bandwagon.

Thank You Toady and Threetoe.

I spent many an hour on the other version and expect to really enjoy this one as well.

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Bovinepro

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #33 on: October 29, 2007, 10:53:00 pm »

I think that it making me move around on the z axis to view things downhill outdoors is kinda annoying, but otherwise I have no complaints.
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Xgamer4

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #34 on: October 29, 2007, 11:13:00 pm »

I just about had a heart attack when I saw this.
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Jaqie Fox

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #35 on: October 29, 2007, 11:25:00 pm »

Been quite ill the last day or two, and yet I am going to play this until I pass out or cant see my screen through my splitting headache.

Thanks a lot, Toady. If I could donate I definitely would.
If you ever need a hardware tech's assistance, don't be afraid to contact me (you have my email in this forum database)

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Toady One

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #36 on: October 29, 2007, 11:36:00 pm »

Yeah, finding caves is too hard now.  If you are on a quest, go to the Q quest log and you can zoom to the location -- if you do this when you are in the cave's world map square, it will show a zoomed in view that at least tells you if you are in the right rectangle.  Search during the day as well.  The entrance is a bit larger now, and you should find it eventually.

I'm aware of the lags, and I'll be working on them.  For now, start in a small area if you can.  Even a 3x3 area has more space than the old game if you aren't on top of an aquifer.  Playing a 16x16 should be impossible for almost everybody.  Adv mode has intermittent lags, especially in town.  Hopefully I can squeeze more out of it.

I didn't make any changes to projectiles.  Dwarves should ignore items on fire, but other than that, they are still minions of their own destruction.

qalnor, please don't name your children Toady.

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isitanos

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #37 on: October 29, 2007, 11:42:00 pm »

Thanks a lot for your hard work Toady, I rarely awaited a game release with such anticipation!
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Ioric Kittencuddler

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #38 on: October 29, 2007, 11:58:00 pm »

Curse you Toady!  My DM is too busy playing Dwarf Fortress to DM!  Oh well, I guess I will too.  Bress you Toaday!
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Necro

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #39 on: October 30, 2007, 01:42:00 am »

Thank you Toady, you are the finest of the dwarven race.
I mean human.
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Zedleouf

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #40 on: October 30, 2007, 03:57:00 am »

I never registered on this forum, just waiting for the new release daily.

And here it is!!! I can't wait to test it.
Thank you so much for all your work!

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Hazman

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #41 on: October 30, 2007, 05:00:00 am »

Loving the new maps, though I haven't had a chance to actually make a fortress yet (I'm at school right now, although I have a free lesson 3rd...) I'm looking forward to multilevel fortresses and having dungeon and storage levels in particular.
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SnowWhite

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #42 on: October 30, 2007, 10:00:00 am »

All hail Toady!   Thank you for a wonderful game.

I only just read about the new version and I'm having a VERY HARD TIME not leaving work to go home, download, and play, play, play.  

Strike the earth!

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quot;...we literally tore a hole in the mountain, and slept in the mud for THREE YEARS while we waited for these tower caps to grow, and you come dancing in here, clutching your grass and berries like you''re Armok''s Sodding Gift To Dwarves, and tell us

Lightning4

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #43 on: October 30, 2007, 03:49:00 pm »

Sigh. I wish I had a laptop so I could get my fix when I'm not home!

But regardless, holy crap thank you!

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Aristharus

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Re: Dwarf Fortress 0.27.169.32a Released
« Reply #44 on: October 30, 2007, 04:17:00 pm »

I was just wandering around in Adventure mode, looking for the entrance to a cave, when suddenly.. well, here's some lines from the log:

Many large roaches have been disturbed.
You have discovered a river.
The pike has drowned.
The carp has drowned.
The carp has drowned.
The carp has drowned.
It is noon.
The carp has drowned.
The sea lamprey has drowned.

Regardless of being really bad-ass fighters, the fish don't seem to excel similarly at some other stuff, like.. breathing.

This only happened once, in a certain area, and I couldn't reproduce it. Not that I really tried that much.

EDIT: Don't really know why I didn't post this in the Bug reports forum, but.. well, it's too late now.

[ October 30, 2007: Message edited by: Aristharus ]

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