Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Play As Elves?  (Read 2563 times)

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Play As Elves?
« Reply #15 on: June 18, 2017, 11:31:50 pm »

The way i think of necros is that its sort of possible to already make a necromancer fortress in vanilla by getting any other race to read forbidden knowledge and cerculate it around. So my vote is elves :3

Doing that is a bit buggy though because the undead won't be fortress members and still attack anyone that hasn't read the books themselves.

Also when Meph was talking about his reboot plans 2-3 years ago, it was more like a Frankenstein (movie) thing where there was a bunch of oppressed peasants that did all the labor, the tyrannical nobility that did the administrative work and experimented on the peasants for fun and profit, and the "undead" and/or mutant armies that did all the fighting. So the player would have to balance keeping their nobles happy with various extravagances, keeping their armies extensive by making peasants into monsters, and keeping their peasant population at a sustainable level so they could keep doing those other two things without worrying about a labor shortage.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

FakerFangirl

  • Bay Watcher
    • View Profile
    • Youtube
Re: Play As Elves?
« Reply #16 on: June 23, 2017, 03:50:44 am »

The solution is Adventure Mode: Elf Gameplay
Logged
Isn't this planet breathtaking? ... While we bicker over race and religion and money -  a figment of our imagination that we're willing to kill for - while we bicker over all that, this poetic planet is still doing what it does best: Being Majestic

Grytorm

  • Bay Watcher
    • View Profile
Re: Play As Elves?
« Reply #17 on: July 07, 2017, 10:32:04 pm »

Hi, I dont post much on the DF forums but I had some thoughts on playable elves. Mostly, in a#ition to the tree cultivation/branch harvesting I think they should have somr ability to shape trees. And at the rlvery least a way to migrate them away from a small area.

Also. How about allowing them to dig but with lots of negative emotions from darkness and make some sort of lighting system? Though that could be complicated. Maybe some way to encourage open pit mining instead of tunnels. Just my thoughts.
Logged

Eligiblefoot

  • Bay Watcher
    • View Profile
Re: Play As Elves?
« Reply #18 on: July 12, 2017, 08:44:21 pm »

I just copy the elves from the All Races Playable mod and add in certain things like wooden picks and hatchets as well as certain jobs too. Without being able to dig into the caverns the game gets kind of boring and you need to be able to cut trees to clear an area or else building a fort is kind of a pain.  I also do the same with Goblins. Now if I can figure out how to copy some of the Orc features into the Goblins and I'll be set.
Logged

Rekov

  • Bay Watcher
  • Elf Aficionado
    • View Profile
Re: Play As Elves?
« Reply #19 on: July 13, 2017, 03:59:22 pm »

I've thought about doing that, Eligiblefoot. I think Elves probably still need some weapons/armor grade wood to be fully realized.
Logged

Eligiblefoot

  • Bay Watcher
    • View Profile
Re: Play As Elves?
« Reply #20 on: July 13, 2017, 06:36:03 pm »

I think a good mix between vanilla elves and a lord of the rings type Wood Elf would be a good mix. That way they can still be tree huggers but also use more advanced technology. No wood burning but I don't see any reason the elves wouldn't buy coal or lignite from other races. The way vanilla Elves are just makes them kind of boring to be honest. I think maybe a kind of Lord of the rings wood elves would be a good example to go off of.
Logged

Rekov

  • Bay Watcher
  • Elf Aficionado
    • View Profile
Re: Play As Elves?
« Reply #21 on: July 13, 2017, 06:48:56 pm »

I think they need more depth than ARP gives them, certainly, but I don't think you need to give them dwarf tech to do that. I'm fine with restricting elves to wood, but then give then some way to turn that wood into something like iron for armor and weapons, or petrified stone for furniture. Let elves 'grow' constructions instead of building them from logs.
Logged

Rekov

  • Bay Watcher
  • Elf Aficionado
    • View Profile
Re: Play As Elves?
« Reply #22 on: July 14, 2017, 10:39:02 am »

I think I messed something up. I added brewing back, but I can't seem to actually brew anything. There are never any Unrotten Drink_MAT-producing plants, even though I have tons of them.
Logged

Rekov

  • Bay Watcher
  • Elf Aficionado
    • View Profile
Re: Play As Elves?
« Reply #23 on: July 17, 2017, 11:54:30 am »

Something I've noticed from the All Races Playable version of Elf Fortress: Elves really need something to trade to their own people. I was in the awkward position of only really being able to make wood crafts, and I couldn't trade anything wooden to my own people.

ARP lets elves generate wood from seeds at the Crafter workshop. Either Elves need to be able to tell the difference between ethically sourced wood and blood wood, or elves need something else to trade in the early game.
Logged
Pages: 1 [2]