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Author Topic: Dwarf Fortress 0.27.169.33f Released  (Read 9808 times)

Toady One

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Dwarf Fortress 0.27.169.33f Released
« on: December 15, 2007, 01:44:00 am »

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Changes

Various fixes people have been waiting for.  Fixed the farm problem from 33e, goblin sieges, mud tracking, made the treeline less annoying, made the missing gemstones available, and lots of other stuff.  See the dev log for a complete list.

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Kyselina

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #1 on: December 15, 2007, 03:14:00 am »

TOADY!!!! YOU.. YOU... HERO!
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Morlark

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #2 on: December 15, 2007, 03:37:00 am »

This release sounds awesome. I wasn't expecting the ability to more precisely position the starting wagon, that's going to be extremely handy. Thanks, Toady!
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Dedas

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #3 on: December 15, 2007, 03:43:00 am »

All hail Toady on the Great! The gobbos are back!
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Anjey aka PM

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #4 on: December 15, 2007, 04:01:00 am »

Hurray to Today!!!  :)
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Sofaspud

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #5 on: December 15, 2007, 04:02:00 am »

Two saves have already fallen to the goblins.  The Mountainhomes are in an uproar.  Soon, there will be vengeance...

(ALL HAIL TOADY!)

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Can't... stop... laughing...:<BR>"... but at least in DF if Elves chained themselves to trees it would just mean an extra ax stroke or two." --Forumsdwarf<BR>"Would the owner of the red GCS silk socks, please pick them the f*** up, you left your FPS void on." --MadJax

Slappy Moose

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #6 on: December 15, 2007, 04:03:00 am »

Ah, goblins!

Now my dwarven "wit" will be put to the test.

Spiky pits, ho!

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Tyrving

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #7 on: December 15, 2007, 04:03:00 am »

Hooray! I was waiting for this to finish carving out my underground water supply. This is the best bugfix version so far!

Baro

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #8 on: December 15, 2007, 04:11:00 am »

Nice work on the goblin siege fix.  I assume it's a temporary fix untill you get the armies system in.  But even just the goblins rushing the front door is better than nothing.  Finally all our traps will be put to the test.  I'm going to generated a new world and start fresh with this major update.  Great work!
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Align

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #9 on: December 15, 2007, 05:24:00 am »

-Disabled mud/blood spreading
But it's still created by water so people can make their underground farms, right?
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DuncanFrost

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #10 on: December 15, 2007, 06:56:00 am »

Yay! A real reason to update! As soon as this fortress floods itself or something, imma update ^_^
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Akroma

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #11 on: December 15, 2007, 07:08:00 am »

mud no longer spreads ?

meaning that, my dining rooms finaly keep they grey glory ?

oh god, toady I want your children

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JadeFalcon

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #12 on: December 15, 2007, 07:39:00 am »

quote:
Originally posted by Akroma:
<STRONG>mud no longer spreads ?

meaning that, my dining rooms finaly keep they grey glory ?

oh god, toady I want your children</STRONG>


GOBLIN SNATCHER!

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Red Jackard

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #13 on: December 15, 2007, 08:18:00 am »

quick, set the war dogs on akroma
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coolguy1351

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Re: Dwarf Fortress 0.27.169.33f Released
« Reply #14 on: December 15, 2007, 09:33:00 am »

:D YAY  :D

Goblin seiges!

Now this feels like DF again!
Thank you so much!

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