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Author Topic: Fantastic Mini-Mods! 1.1.0! 0.42.01!  (Read 15057 times)

Rammok

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Re: Fantastic Mini-Mods!
« Reply #1 on: May 15, 2015, 03:27:35 pm »

Putnam

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Re: Fantastic Mini-Mods!
« Reply #2 on: May 15, 2015, 03:39:15 pm »

Neat!

Deon

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Re: Fantastic Mini-Mods!
« Reply #3 on: May 15, 2015, 04:07:11 pm »

I truely love what you do, please never stop.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Putnam

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Re: Fantastic Mini-Mods! Much better with reaction descriptions!
« Reply #4 on: December 02, 2015, 02:12:56 am »

I didn't stop despite the utter lack of interest, and updated it for 0.42.01.

Deon

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #5 on: December 02, 2015, 04:15:43 am »

despite the utter lack of interest
Aww, that's a shame. I know what being burned out is, but this new release revitalized me.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rammok

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Re: Fantastic Mini-Mods! Much better with reaction descriptions!
« Reply #6 on: December 02, 2015, 05:16:39 pm »

I didn't stop despite the utter lack of interest, and updated it for 0.42.01.

I love your mini-mods. I think many people are enjoying them in Dark Ages, without quite realizing it.
« Last Edit: December 02, 2015, 05:44:44 pm by Rammok »
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DrunkGamer

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #7 on: December 02, 2015, 07:41:59 pm »

Quote
"Materials Plus: adds 35 metals, 5 gems, 4 ores and sulfuric acid to the game, along with reactions to get some of the more useful ones. (The rest will show up as random creature mats sometimes!)"

YESSSSSS

Maybe a mod that adds more hostile and peaceful civs to keep everything interesting?
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cochramd

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #8 on: December 03, 2015, 04:20:02 pm »

Quote
Microreduce: A mod to reduce the amount of micromanagement in Dwarf Fortress. One-step soap making and clothesmaking!
Is this compatible with the Modest Mod?
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Taffer

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #9 on: December 07, 2015, 12:53:10 pm »

Thank you for these mods! As far as I can tell, all of these mods will work fine with 0.42.02 as none of the relevant files have changed.

I tend to avoid large overhaul mods, but I really like smaller mods like these. Thank you again! For what it's worth, I'm linking here in my description as a recommendation. Forgive me if this is answered somewhere already, but are microreduce and materials plus compatible, considering they change the same file? I assume not, considering that item_macro_fantastic and reaction_macro_fantastic aren't included with materials plus.

Minor comments: the raw modifications should be in raw/objects rather than inside raw, and I also get these errors in my error log:

Spoiler (click to show/hide)
« Last Edit: December 07, 2015, 01:20:36 pm by Taffer »
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Manzeenan

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #10 on: December 07, 2015, 02:39:27 pm »

so wait.... can books made by scholars discover these secrets?
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Putnam

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #11 on: December 07, 2015, 04:21:42 pm »

i have no idea

Manzeenan

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #12 on: December 07, 2015, 06:13:08 pm »

probably could with df-hack....
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Manzeenan

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #13 on: December 07, 2015, 06:44:54 pm »

If there is a way to create one's own knowledge tree it could be an enormous step forward in modding..... right?
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Putnam

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Re: Fantastic Mini-Mods! 1.1.0! 0.42.01!
« Reply #14 on: December 07, 2015, 07:06:13 pm »

Yeah, it'd be fun. I'd give it until DFHack is updated.
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