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Author Topic: GemSet v1.41 [42.04]  (Read 336338 times)

Max™

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Re: GemSet v1.32 [40.24]
« Reply #450 on: October 19, 2015, 08:24:46 am »

It's deliberately left black in GemSet to improve the clarity.
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DragonDePlatino

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Re: GemSet v1.4 [40.24]
« Reply #451 on: October 28, 2015, 10:04:48 pm »

v1.4 - 2015-10-28
  • Added unique graphics for wild shrubs and crops.
  • Optimized override images to use less files.
  • Added temporary solution for missing building overrides, courtesy fricy.
  • Rewrote init.txt and d_init.txt to contain only GemSet-specific settings.
  • Fixed upper edge of cabinets blending with walls.
  • Corrected sphalerite and magnetite foreground colors.
  • Added version number to topmost directory.
Hey, folks! Here's a long-overdue update, shipped out amongst the chaos of midterms. :)

Lots of small tweaks here and there, but the two biggest things are the addition of crop and shrub graphics! While most shrubs share the same tiles, through usage of foreground/background colors I was able to squeeze some variety out of just 12 tiles. Speaking of which, I also went ahead and trimmed down the number of override images from ten to six! Users with older graphics cards will still have problems running the 48px version, but running out of memory and crashing should be less of an issue.

As always, I have yet to test a lot of this stuff in-game. I may have also forgotten to update some files...there are quite a few now! If you see anything out-of-place, please notify me. As of v1.4 only buildings, world maps and workshops should have ASCII graphics.
« Last Edit: October 28, 2015, 10:06:36 pm by DragonDePlatino »
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InsanityPrelude

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Re: GemSet v1.4 [40.24]
« Reply #452 on: November 01, 2015, 12:47:54 am »

edit: disregard this, I managed to replace the overrides file with the default TWBT one during install
« Last Edit: November 01, 2015, 12:55:14 am by InsanityPrelude »
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Romeofalling

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Re: GemSet v1.4 [40.24]
« Reply #453 on: November 29, 2015, 10:25:25 am »

Just downloaded the latest MacNewb pack, and the GemSet tile collection doesn't seem to be displaying correctly....first, on load-up, the starting menu letters are briefly replaced by the graphic tileset but then reverts back to normal after a second. But the game itself doesn't look right....

The first image should be of my turkeys and untrained dog. The second one looks alright except for the dwarves in the bottom right corner.
Spoiler (click to show/hide)

Note that I've never mucked around with the tilesets except through the MacNewb user interface.
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Max™

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Re: GemSet v1.4 [40.24]
« Reply #454 on: November 29, 2015, 03:25:58 pm »

The menu letters is normal, the dorfs are from the graphics_example.txt, delete that. Not sure why the turkeys were crab tiles though.
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Romeofalling

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Re: GemSet v1.4 [40.24]
« Reply #455 on: November 29, 2015, 04:51:39 pm »

Fixed. Turns out to have been a partial graphics installation issue, due to me creating the world in one directory of df_osx, and then running the game via MacNewbie Launcher.
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Pirate Santa

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Re: GemSet v1.4 [40.24]
« Reply #456 on: December 04, 2015, 08:31:45 pm »

Do we have an estimated wait time before we can use Gemset with 0.42?
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DragonDePlatino

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Re: GemSet v1.4 [40.24]
« Reply #457 on: December 04, 2015, 09:07:53 pm »

Is GemSet not already compatible with 0.42, some missing tiles notwithstanding? That's sorta the reason I went through the trouble of writing and including BAMM! installation files.

I've got finals next week but Christmas break after that, so I'll see what I can do.

Max™

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Re: GemSet v1.4 [40.24]
« Reply #458 on: December 04, 2015, 10:14:08 pm »

Will need to wait for twbt for the full set with overrides, of course.
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Shonai_Dweller

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Re: GemSet v1.4 [40.24]
« Reply #459 on: December 05, 2015, 07:14:15 pm »

Would love to use this even without the twbt overrides for now. But, sorry, read through the Bamm instructions and just don't understand how to get it working. Using it as it is kind of works but a lot of the graphics are all mixed up. Can anyone put together a simple 42.02 version?
« Last Edit: December 05, 2015, 07:16:37 pm by Shonai_Dweller »
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BlackSmokeDMax

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Re: GemSet v1.4 [40.24]
« Reply #460 on: December 07, 2015, 11:59:25 am »

Just finished reading the entire thread. What an interesting read!

New to DF in just the last couple of days, so I've been doing tons of googling/reading and youtube watching. This thread has been both fascinating and inspiring, love how all of the different contributors have put work in together to improve another person's project for the community. Well done people!
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brokegamer

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Re: GemSet v1.4 [40.24]
« Reply #461 on: December 15, 2015, 03:03:32 pm »

Can anyone put together a simple 42.02 version?
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0ink3r

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Re: GemSet v1.4 [40.24]
« Reply #462 on: January 03, 2016, 02:45:18 pm »

I usually use the LNP to play DF with gemset. Unfortunately the recent versions of LNP do not support gemset, so I have just tried manually installing it over a fresh copy of DF. I believe I have followed the instructions carefully but whenever I start DF it looks like this:

http://imgur.com/tVnlUA7

Its pretty obvious I have done something wrong somewhere along the line. My limited knowledge of such things has been exhausted, and any searches I do are unfruitful. Is there anyone out there who can help me remedy this?

The instructions I followed were:

Download and unzip a copy of DF 40.24.
Download GemSet, copy the contents of GemSet_24px into the DF directory and override any conflicting files.
Download the latest DFHack release and extract this to the DF folder, overriding conflicting files.
Download and follow the installation instructions for TwbT. (Add the latest plugins into the <df>/hack/plugins/ directory)
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Vanst7

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Re: GemSet v1.4 [40.24]
« Reply #463 on: January 03, 2016, 02:48:53 pm »

Did you change the [PRINT_MODE:2D] in init to [PRINT_MODE:TWBT]?
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0ink3r

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Re: GemSet v1.4 [40.24]
« Reply #464 on: January 04, 2016, 04:12:02 am »

Did you change the [PRINT_MODE:2D] in init to [PRINT_MODE:TWBT]?

Yep, the line is set to TWBT, any other ideas ?
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