Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Theories on strange moods  (Read 1402 times)

Gitaxias

  • Bay Watcher
  • [NOSHAME]
    • View Profile
Theories on strange moods
« on: May 17, 2015, 12:42:33 pm »

I've had this general idea floating around in my head for a while as to why dwarves get strange moods.

There is a magical world that is home to the ideas for every artifact that could ever exist. Under normal circumstances, this world cannot interact in any way with the material one. However, since it is formed from pure thought and tied to creation, the plane can be brought closer to our own with thoughts of art and creativity. These thoughts are most common in the industry-obsessed dwarves (Armok knows they don’t think much about anything else). In an area with a sufficiently dense population of dwarves, the barrier wears so thin that occasionally an idea can cross over into the material plane. The artifacts of the plane of ideas desire nothing more than to be created, and exist exactly as they were meant to. When one crosses over, it will find a suitable host with a preference for dwarves whose former work runs in a similar vein to their own form. They inhabit the mind of this dwarf, inspiring him or her with a vision of their own perfection, usually convincing that dwarf that the idea was the product of their own imagination. Dwarves again prizing and obsessing over art and industry, they will become completely consumed by the quest to create the item they have seen. Once the requisite materials have been gathered, the idea itself guides the craftsdwarf’s hands as they conjure it forth from mundane materials. While the dwarf is not truly in control as they believe they are during this process, their mind is able to reverse-engineer, at least to the degree it is possible, how one could go about designing such an incredible object. Thus, when the artifact is complete, the dwarf in question will have an understanding of their field beyond that of even dwarves who have spent their entire lives working to master the same skills the old-fashioned way. If another artifact idea makes it through, it will avoid those dwarves who have already been taken as a conduit before, because their minds will be subtly geared to understand true perfection only in the context of their first artifact, which could lead to flaws in the form of any subsequent artifact creations. Such flaws go unnoticed in lesser objects because the knowledge of perfection grants an advantage far larger than the disadvantage of misapplying that knowledge for dissimilar items. Occasionally, rather than taking the subtle approach, an idea will simply steal control of a dwarf and displace their normal mind. This will create an artifact in the same manner, but the dwarf  will not learn mastery of their craft from such an event, and it leaves them able to recognize and reflexively reject any new idea that tries to take them. Also, occasionally the dark mood a of a fortress will most strongly attract artifact ideas for evil, morbid designs. No matter what mood is taken, the dwarf will deliberately forget if they ever truly understood that they were not the originator of  the idea that they helped to realize, for it is a far happier thing to be the brilliant master artisan who created such a wonderful thing than to merely be the slave of a being that even still, despite being better qualified than any of their peers, they cannot hope to understand. Dwarven society doesn’t look too closely at what is really going on, because both the artifacts themselves and the dwarves that have made them are resources far too precious to be concerned about the source of.

Any thoughts from anyone else?
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Theories on strange moods
« Reply #1 on: May 17, 2015, 02:17:31 pm »

Great! So... why do we not see any atrifacts that weren't made in DF mode in adventure mode?
Logged
One wheel short of a wagon

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Theories on strange moods
« Reply #2 on: May 17, 2015, 02:43:36 pm »

Armok is busy wondering why dorfs keep throwing instruments at each other or dumping their clothes every time a sparrowman bard shows up and hasn't had a chance to make sure other dorfs get inspired properly to do so.
Logged

Gitaxias

  • Bay Watcher
  • [NOSHAME]
    • View Profile
Re: Theories on strange moods
« Reply #3 on: May 23, 2015, 12:15:30 am »

Great! So... why do we not see any atrifacts that weren't made in DF mode in adventure mode?
My guess is that that is just a bit of inconsistency in the game, because I can't think of any good reason why Moody dwarves don't appear outside of the player fort. Unless you are supposed to be Armok, and create a gateway to the realm of ideas as well as commanding the dwarves. But Armok would probably demand more dwarven sacrifices than most players do.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Theories on strange moods
« Reply #4 on: May 23, 2015, 03:17:21 am »

Wrong. Most dwarves are sacrifices eventually. Armok can wait. He's cool with it.
Logged
One wheel short of a wagon

Skullsploder

  • Bay Watcher
    • View Profile
Re: Theories on strange moods
« Reply #5 on: May 23, 2015, 08:38:55 am »

Most

Would you like to rethink your heretical choice of word, blasphemer?
Logged
"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Theories on strange moods
« Reply #6 on: May 23, 2015, 08:43:56 am »

*Cowers*

All. All. All. All. All. All. All.
Logged
One wheel short of a wagon