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Author Topic: Dwarf Fortress 0.21.104.21a Released  (Read 3263 times)

Toady One

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Dwarf Fortress 0.21.104.21a Released
« on: September 08, 2006, 03:22:00 pm »

Download

Changes

Due to all the extraneous tinkering I've been doing, kind of a minor update this time:

This fixes a problem with the export feature, lets you play around with the mouse when doing designations and cleans up some of the problems with flows and channel-related spam.

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ussdefiant

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #1 on: September 08, 2006, 05:53:00 pm »

umm, i'm still getting lots of messages from dwarves trying to get at the channeel to haul out the body clogging it up and drag his cltohes to the shop.

Existed from a save before the current version, if that means anything.

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Toady One

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #2 on: September 08, 2006, 05:58:00 pm »

Yeah, existing jobs will still be there.  Things like haul jobs are created by the item, so they won't necessarily clear when the job is cancelled by a unit.  That's going to require some further effort, perhaps just a "kill job" option on the main jobs screen.
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Lap

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #3 on: September 08, 2006, 06:21:00 pm »

Actually a kill job would fix so many of the problems with dwarves getting stuck, dying, starving etc because they are stuck on a job. Lots of times they are too busy to hit a switch to literally save their lives.
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RPB

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #4 on: September 08, 2006, 07:44:00 pm »

Oh man, this is awesome. Maybe now I can lock down the fortress while being sieged and not have to worry about killing the pathfinding.
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Toady One

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #5 on: September 08, 2006, 07:55:00 pm »

There are still a ton of path message spams out there.  It'll be an ongoing process, but hopefully it will actually end at some point.
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RPB

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #6 on: September 09, 2006, 02:22:00 pm »

Well, I use moat and drawbridges to seal up the fortress, and the dwarves respond WAY better when I pull up the bridges now. Thank you! Mouse designation is awesome for mining too.
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Orgull

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Re: Dwarf Fortress 0.21.104.21a Released
« Reply #7 on: September 10, 2006, 11:24:00 am »

Good Job! The inclusion of a mouse interface, even if only experimental, is a terrific idea. I look forward to seeing what other interface improvements are added in the future.
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