Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 935 936 [937] 938 939 ... 3836

Author Topic: What's going on in your fort?  (Read 5841261 times)

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: What's going on in your fort?
« Reply #14040 on: June 20, 2011, 06:09:55 pm »

While the incredibly well-trained and legendary Escorted Auras worked to deal with a crundle infestation in our caverns, the aptly named Fresh Rocks, a band of three wrestlers armed with hammers and longswords, worked to sniff out thieves in the courtyard. With the help of stone-fall traps, the misfits were able to take down a bog troll. Moments later, they found themselves wildly chasing after a voidwalker thief, and were it not for a visiting nephal lancer they would not have been able to slay the wily fellow. After the Lancer left, the Fresh Rocks found themselves chasing after yet another voidwalker thief. One even lost his hand in the process. Were it not for the Escorted Auras passing by as they returned from a relaxing day of crundle-hunting, the voidwalker would probably still alive. Even surrounded by ten legendary fighters, all of which were masters in the use of their respected weaponry, and tired out by a merry chase with three wrestlers who barely know which end to hold when using a sword, the voidwalker put up a respectable fight before Atir took off his head with an ethereal longsword.

Edit: Shortly after writing all that, another voidwalker thief arrived, no doubt looking for his friends. He ran into the hunter on the bridge, who promptly kneecapped him with two *horsebone bolts* before caving his skull in with a +alder crossbow+
The Fortress of Artificing: Where a hunter is more capable than three recruits who have been training for four years.
« Last Edit: June 20, 2011, 06:13:35 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Nagidal

  • Bay Watcher
    • View Profile
    • My gaming channel
Re: What's going on in your fort?
« Reply #14041 on: June 20, 2011, 09:35:45 pm »

I just made my first experience with the clown circus. I never had so much fun. You can watch me make fatal noob mistakes during the The Downfall of Wheelhermit.
Logged
I stream most of my DF sessions: gaming.youtube/nagidal146, they are archived on my youtube channel. (Dwarf Fortress Tutorials)

Gyvon

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14042 on: June 20, 2011, 09:55:45 pm »

Jabberer and Forgotten Beast (Some kind of winged gecko that shot webs) tag teamed my dwarves as they were walling off a section of the cavern for safe farming.  Took out 5 dwarves before being put down (including a legendary axedwarf, the first victim)

My reaction when the axedwarf died
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: What's going on in your fort?
« Reply #14043 on: June 20, 2011, 10:14:28 pm »

And we now have yet another incredibly fitting DF tagline.  It joins ranks with such greats as "Dwarf Fortress: Apply Magma"  And "Dwarf Fortress: The DOS prompt just vomited all over my monitor"
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #14044 on: June 20, 2011, 10:25:36 pm »

Faced with destruction via the game crashing constantly again.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

BloodBeard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14045 on: June 20, 2011, 11:16:11 pm »

My fort called Daggerdepths entered it's 13th year today, my longest running fort by nearly two-fold. Partially due to me keeping the population low at 26 dwarves, 28 max (A newly recruited hammerdwarf got an arrow to the head and a carpenter picked the wrong time to collect an artical of clothing from outside, also arrow to the head).

I'm quite pleased with the amount of work my dwarves have been able to do with only 16 workers, the other 10 being military. I always plan out massive and detailed underground cities but this is the first one i've been able to nearly complete. It has the potential to have 16 25x25 buildings, 6 floors each adjacent to hollowed out 6 z-level hallways ranging from 3 tiles to 9 tiles wide. It basically covers 2/3 of a 3x3 embark. It's far more floorspace then anyone needs so I need to think of some fun ways to utilize it.

I just finished outfitting my 10 military dwarves in full masterful steel armour, plate and chainmail. My super-legendary armoursmith had no help from a mood either. Nothing but the best for my dwarves! Except for the next batch of recruits from when I let in another immigration... they can have the hand-me-down masterful iron equipment. Those lazy recruits will have to prove themselves if they want something better then pitiful masterful iron. Blah!

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: What's going on in your fort?
« Reply #14046 on: June 21, 2011, 12:19:40 am »

Those lazy recruits will have to prove themselves if they want something better then pitiful masterful iron. Blah!

Blah yourself. xD The only weapons-crade metal I've found so far has been copper.

Every other embark has had nothing but galena... although I did find one native gold embark, except I somehow dug into the side of an aquifer.

That was fun.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14047 on: June 21, 2011, 12:29:54 am »

 :o Had a crash and restore that cost three months of time.

In the repeat a bone doctor has gotten possessed and is collecting adamantine and bones at a magma forge.  Given that he has some armor smith skill we do wonder what he will come up with.  If it's a boot I will give it to a one-legged legendary bowyer so he can kick goblins in the butt while yelling at them to get off the lawn.

A cavern breach led to a naked mole dog running loose in the mining galleries and eventually the central fortress.  The war dogs did not slow it down, and it killed a dwarven baby before being locked in the duke's quarters after a fight with a recruit armed with a training weapon.  A militia captain put it down with a morningstar soon afterwards.

At the same time a flying forgotten beast broke through a hatch upward and started ravening around the mining galleries as well. (A giant armored nightjar with a poisonous bite. I was lucky it wasn't the flying fire-spitting slug that got the clever idea.)  The first miner it attacked broke its tail and a wing so it left for easier prey.  A second miner was not so lucky - it drove him into a dead end, got a wrestling hold on him and then tossed him violently into a wall to kill him.

A squad of hammer dwarves turned up shortly and pounded it into mush - which resulted in one getting promoted to Hammer Lord from the experience.  And I need to double check how well the various cavern breaches are sealed - or at a minimum upgrade the defenses against these incursions.
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

BloodBeard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14048 on: June 21, 2011, 01:18:09 am »

Those lazy recruits will have to prove themselves if they want something better then pitiful masterful iron. Blah!

Blah yourself. xD The only weapons-crade metal I've found so far has been copper.

Every other embark has had nothing but galena... although I did find one native gold embark, except I somehow dug into the side of an aquifer.

That was fun.

Jajaja

I have mineral scarcety at 500 if it makes you feel any better. Unless you're at 500 too and are just unlucky, in which case I probably just made you sadder.  :(

Forgot to mention that 2 of my dwarves were children, so i've had 14 workers over 13 years. I use a past tense because one of the children just grew up! He immigrated when he was 3 and has racked up some impressive social skills. He has some pretty good social attributes too, I've been waiting for him to grow up so I can draft him. I want him to master the ways of unarmed combat so he can teach my military how to fight without pointy things aswell as a general instructor to teach my civilians some self defense when they have the time.

TheWealthyAardvark

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14049 on: June 21, 2011, 01:42:03 am »

My fortress has a manpower problem. As this was my first fort since eggs were introduced, I brought along about 20 birds and didn't comprehend how explosively they would breed. Assigning all ~150 chicks to a pasture has proven worse than useless, as now my dwarves insist on leaving their assigned tasks in order to bring the birds back to the pasture since it's in a rather open area alongside the nest boxes. I had my miner-in-training dig out a new room to store them all in, and the dwarves are now slowly but surely confining the chicks to a cage.

Work on the outer walls of the castle proceeds slowly thanks in part to the manpower shortage but largely because of my constantly evolving designs. As a portion of the walls are going to be hanging out over the edge of the hill, I've been working on filling in that lower area. After spending a fair amount of time on this, I changed my mind and decided to build the outer edge with blocks instead of stones. At first I was concerned about there being any chance of this getting done before I start getting ambushes, but then the spring migrant wave came and moved the fortress population from 14 to 35, counting the two children who came along. Just as they finished arriving on the map, my original mechanic got a fey mood. We'll see what he wants after he snags his workshop...

...Or maybe not. The game crashed while saving. I'll find out in the morning if this file is salvageable, or if I have to restart the spring.
Logged
Quick, somebody who can pretend they know with a reasonable degree of believability hop in and act like they do!
You fucking rang?
I HAVE THREE HUNDRED THOUSAND CRAFT ITEMS. I WILL TRADE THEM ALL FOR CHEESE.

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: What's going on in your fort?
« Reply #14050 on: June 21, 2011, 01:54:00 am »

Those lazy recruits will have to prove themselves if they want something better then pitiful masterful iron. Blah!

Blah yourself. xD The only weapons-crade metal I've found so far has been copper.

Every other embark has had nothing but galena... although I did find one native gold embark, except I somehow dug into the side of an aquifer.

That was fun.

Have a barrage of shield-dwarves, maybe they'll shield-pummel everything in the way?  :D
Logged

Tharwen

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #14051 on: June 21, 2011, 11:22:45 am »

So far I've had a vomit forgotten beast and a 4-tallow roast in this fort.

I also have 93 copper helms and 119 copper masks from the rich goblinite vein I struck a couple of years ago.
Logged
[Signature]

Flaming Toadstool

  • Bay Watcher
  • Time stands still at the iron hill.
    • View Profile
Re: What's going on in your fort?
« Reply #14052 on: June 21, 2011, 12:02:55 pm »

So, my above ground, desert colony, who started out with no skills and no items is thriving. I have a total of 18 dwarfs right now, most of which are gathering plants because I have nothing else for them to do. I have assigned a militia commander and a chief medical dwarf because I got two dwarfs who fit the bill for those jobs. It is autumn right now, and I am still waiting for a trade caravan to arrive so I can trade all these bone and shell crafts for a pickaxe so I can get out of this above ground situation. All in all, everyone seems to be content, and so we continue on for dwarfish glory!
Logged
Probably the best part was when the enraged hens took out a berserker who'd broken a nest box.

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: What's going on in your fort?
« Reply #14053 on: June 21, 2011, 12:11:12 pm »

Struggling to set up a prototype of organized animal husbandry for practice. One thing I forget is the buggers breeds explosively when nobody's tending to them, I've been having to process everything, including elven import and local capture and tamed ( changed PET_EXOTIC to PET ). And I'm drowning in fat and prepared meals. As well as totems and hooves crafts, buying caravans out without denting much of my stock  :'(

Anyone want a few tonnes of giant eagle and elephant meals?
Logged

Flaming Toadstool

  • Bay Watcher
  • Time stands still at the iron hill.
    • View Profile
Re: What's going on in your fort?
« Reply #14054 on: June 21, 2011, 12:18:17 pm »

Spoiler (click to show/hide)

Here is what my above ground camp looks like so far.

Edit: A dwarf caravan came, and it did not bring a pick that I could afford. I bought some bars in hopes that I could make a pick, but then I realized I had no anvil. So I looked through the trade list to see if they had an anvil, and they did not. So, it looks like I will be stuck without a pick until the next caravan arrives.

Edit 2: Also, a duck adopted one of my dwarfs. :)
« Last Edit: June 21, 2011, 01:07:02 pm by Flaming Toadstool »
Logged
Probably the best part was when the enraged hens took out a berserker who'd broken a nest box.
Pages: 1 ... 935 936 [937] 938 939 ... 3836