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Author Topic: What's going on in your fort?  (Read 5860793 times)

Stil

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Re: What's going on in your fort?
« Reply #20295 on: March 04, 2012, 09:51:19 am »

Just had two mega beasts show up at the same time. Caught me in the middle of my migrant wave, good thing my chief engineer had some bridge installation jobs queued up - oh, he was in the middle of a mood and hasn't done anything assigned to him. Never mind, my dwarves didn't like living that much anyways!

I drafted all my civies (there where some soldiers but after encounters with the undead my forces were few) into a few groups of militia and tried to bait the megabeasts into one another. One was a minotaur on the surface and one was a skinless something unpleasant in my caverns.
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"This in particular, simply because it's so siggable." Ironyowl

tryrar

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Re: What's going on in your fort?
« Reply #20296 on: March 04, 2012, 10:21:50 am »

So I just set up my first danger room.


...within ten seconds my dwarf is already a skilled axedorf.

What.
The.
Hell.

EDIT: Annnnd legendary +5. I can now say that danger rooms are overpowered, holy crap.
Now I feel cheaty for rigging up a danger room, which I haven't done in most my recent fortresses. Oh well, rather insatiable murder machines than losing decent Dorfs to gallivanting goblins.

I see what u did thar  :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: What's going on in your fort?
« Reply #20297 on: March 04, 2012, 10:35:44 am »

I just got a mayor(he just demanded I make gauntlets), so I went to his prefs to see what he likes...and got this:




Heh, I guess I have a candidate to try out my execution chamber, huh?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

miauw62

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Re: What's going on in your fort?
« Reply #20298 on: March 04, 2012, 10:40:21 am »

I just got a mayor(he just demanded I make gauntlets), so I went to his prefs to see what he likes...and got this:




Heh, I guess I have a candidate to try out my execution chamber, huh?

Not sure, that pic is unreadable.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

tryrar

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Re: What's going on in your fort?
« Reply #20299 on: March 04, 2012, 11:40:07 am »

urg, anyone know a decent image hosting site that doesn't require you to register?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kogut

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Re: What's going on in your fort?
« Reply #20300 on: March 04, 2012, 11:49:58 am »

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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

tryrar

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Re: What's going on in your fort?
« Reply #20301 on: March 04, 2012, 11:52:59 am »

Spoiler (click to show/hide)

Heh, better. As I was saying, definitely a candidate to test my execution chamber
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

prim

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Re: What's going on in your fort?
« Reply #20302 on: March 04, 2012, 12:07:51 pm »

So an undead horde shows up on my front door when I only got 13 dwarves. I do what any sane unprepared man does. Raise the drawbridge and start preparing some snipers.

Then 25 migrants decide its a good time to show up. I figure this is as good as any time to lower the bridge and see who's going to survive.

Well the migrants spot 2 goblin ambushes and a kobold thief. To make matters worse a werechinchilla (yes another one) megabeast rocks up, as well as a dwarven caravan. Frankly I had to take a break since it was too much at the same time, but when I came back the results were surprising.

The kobold thief obviously ran off. The megabeast transformed back into a human and ran off. The goblin ambush slayed the undead horde, and the caravan escorts killed the goblin ambush leaders, and the gobbos ran off.

After all that, I lose 2 migrants with 0 effort. Win?
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I'm wondering what the hell the neighboring necromancer was thinking when he named his stupid slab "Droolsluts the Anuses of Piss".

ZzarkLinux

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Re: What's going on in your fort?
« Reply #20303 on: March 04, 2012, 12:38:34 pm »

Lost: RabbitHut the Grass-Devourer
07) The Sponge has Spoken

Current: RabbitHut the Holy House
01) Start
02) Dwarf Down, Population Up
03) Light at the End of the Tunnel

So we breached the aquifer at RabbitHut.
Soon enough that we were able to get some stone mugs for the first Dwarven Caravan
Got some good bars and even some bronze gauntlets from 'em for some mugs/statues//wine/plump helmets.

During the time I get this message.
Spoiler (click to show/hide)
The theives are raiding Urist McChickenAxe's corpse. I got his Bronze Axe already so no worries.
Oh, wait, our Copper Wood-Cut axe is still outside. Better try to get that when the undead are fewer...

While carving out our garbage chute, one of my miners caused a small cave-in,
Spoiler (click to show/hide)
I'm not sure how it happened.Oh well, he's just unconscious.
Order second miner to continue
...
Spoiler (click to show/hide)

Well, anyway, it gets finished and ready just in time,
because a rabbit corpse and Urist McChickenAxe corpse just got inside.
Spoiler (click to show/hide)

Hmm, while processing I noticed that Undead can be beneficial to the Tanning & Spinning industry.
You can get multiple uses if you decapitate the undead skin just right.
Spoiler (click to show/hide)

Just be sure to dispose of the annoying things that you don't have time for...
Spoiler (click to show/hide)

And so Spring arrives, and things look good.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Portalboat

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Re: What's going on in your fort?
« Reply #20304 on: March 04, 2012, 12:49:28 pm »

So I've been getting a lot of 'could not find path' spam, and I passed them off as glitches/general dwarfism.

Then I decide to check one of them, and I find that SOMEHOW a dwarf managed to get across the river and is trying to get back.

Wat.
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Koremu

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Re: What's going on in your fort?
« Reply #20305 on: March 04, 2012, 04:29:15 pm »

First strange mood in a new fort.

"Toolrough", a Bronze Shield.

Not bad at all...
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

Nicolo

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Re: What's going on in your fort?
« Reply #20306 on: March 04, 2012, 05:39:19 pm »

Hmm, I just received a 'soap maker' migrant who has kills from decades previous to his birth and is a "Great Tactician".

Immediately the mayor, hammerer and sheriff turn up missing.
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thegoatgod_pan

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Re: What's going on in your fort?
« Reply #20307 on: March 04, 2012, 05:43:14 pm »

Tantrum spiral
Spoiler (click to show/hide)

Why bother with other games  :P
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

captain proof

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Re: What's going on in your fort?
« Reply #20308 on: March 04, 2012, 05:52:38 pm »

Man...if only combustion engines could be implemented into DF(not implying that this is an actual Ocean of oil of course)
Spoiler (click to show/hide)
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Koremu

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Re: What's going on in your fort?
« Reply #20309 on: March 04, 2012, 05:58:38 pm »

First strange mood in a new fort.

"Toolrough", a Bronze Shield.

Not bad at all...

Next strange food, a fisherdwarf gets possessed *just* after the caravan leaves and demands materials I haven't got. Promptly gets walled up inside his workshop.

Then a Carpenter somehom manages to cause a cave in at the top of a tower, fall into the river and die...
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!
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