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Author Topic: What's going on in your fort?  (Read 4622521 times)

Broseph Stalin

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Re: What's going on in your fort?
« Reply #28575 on: April 02, 2013, 08:47:10 pm »

I've made multiple forts in multiple worlds and all of them start crashing after less than a year. doing a clean install.

Jenniretta

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Re: What's going on in your fort?
« Reply #28576 on: April 02, 2013, 08:50:54 pm »

So, got a goblin siege, no big deal, I lock the doors and position my fighters behind them and the archers at a vantage point. They brought trolls, so the doors were going to break, and when they finally did, rather than stay at their stations and wait like I wanted them too, all my dwarves rush into the newly-created choke-point, with a swarm of goblins on the other side, and twenty or so of them die, one-by-one in a neat little line, bodies piled in the doorway.
Is there any setting like the old "stays close to station" option to prevent these suicide rushes? it seems like dwarves will chase an opponent to the ends of the map and back, no matter what their orders are. In older versions I could set them to stick close and a defense like this would hold up, but there seems to be no way to prevent suicide charges now without specifically building blind-spots so your dwarves don't see the opponent.
This is probably the worrse siege I've had, and it should have been simple, but because they wouldn't keep their station, choosing to go single-file into the goblin meatgrinder, I lost over half my military in a matter of minutes.
I tried to deactivate them to get them to flee but they kept their line moving for whatever odd reason.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #28577 on: April 02, 2013, 08:59:29 pm »

My new militia captain vetting program involves killing a wolf without any weapons or armor. My militia commander was wounded so I decided to see how many wolves she could kill before she died. The answer is all of them. She killed all of the wolves.

Catsup

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Re: What's going on in your fort?
« Reply #28578 on: April 02, 2013, 09:20:09 pm »

So, got a goblin siege, no big deal, I lock the doors and position my fighters behind them and the archers at a vantage point. They brought trolls, so the doors were going to break, and when they finally did, rather than stay at their stations and wait like I wanted them too, all my dwarves rush into the newly-created choke-point, with a swarm of goblins on the other side, and twenty or so of them die, one-by-one in a neat little line, bodies piled in the doorway.
Is there any setting like the old "stays close to station" option to prevent these suicide rushes? it seems like dwarves will chase an opponent to the ends of the map and back, no matter what their orders are. In older versions I could set them to stick close and a defense like this would hold up, but there seems to be no way to prevent suicide charges now without specifically building blind-spots so your dwarves don't see the opponent.
This is probably the worrse siege I've had, and it should have been simple, but because they wouldn't keep their station, choosing to go single-file into the goblin meatgrinder, I lost over half my military in a matter of minutes.
I tried to deactivate them to get them to flee but they kept their line moving for whatever odd reason.

should have positioned them further, this is a classic example of dorf dumbness.

im not joking when i say goblin squads are more coordinated in their movements and attack than dwarves, at least they constantly follow their leader instead of needing to complete 1 order before following another if you issued a new order (such as if they first order would bring them too close to the enemy, and you issue a second move order to move away, they MUST move towards the first order first and THEN follow the second order). Dwarf squads are also almost never together, at most you get like 8 out of 10 squadies in a group before one of them runs off to drink or something. They also tend to rush ahead of each other when issued a move, especially marksdwarves, resulting in enemies closing the distance fast and causing 1 or 2 casualties in the rushers before the rest of the squad comes and puts the enemy down.

i think a better use of your melee dwarves would just to be to have them hang in a pit, a arena of sorts while you control a lever and drop parts of the enemy's army in at a time while they finish off the pitted enemies while they're stunned from the drop.

Eric Blank

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Re: What's going on in your fort?
« Reply #28579 on: April 03, 2013, 02:01:01 am »

My fortress was just besieged by a forgotten beast; a humanoid composed of water that spits webs. Normally liquid- or gas-based FBs are ridiculously weak, but those webs, man...

It stormed in before the militia could get downstairs and started going after civilians. The moment the militia started trickling in, they started getting their faces caved in after being webbed. It was an absolute route, but I managed to wall it downstairs and save most of the population. It promptly murdered everyone down there with it and tore up my magma forges and smelters, and took a break. Through all that fighting, the only injury it received was the loss of one of it's arms, which didn't slow it down a bit.

And then what? It went after the lower animal pastures where I keep alpacas and stuff to munch the grass and give access to sand, and it got kicked to death by one of the alpacas. Put my entire militia to shame with three blows.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

SalmonGod

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Re: What's going on in your fort?
« Reply #28580 on: April 03, 2013, 07:15:13 am »

Haven't played in a long time.  Trying out the new Forlorn Realms release.

Found a great embark spot.  There's a line of neutral territory between two evil zones.  On this line is a volcano, and a stream off to the side.  Tons of mineral wealth.

Six zombie thrips people attacked within the first week.  They killed the expedition leader and paralyzed one other.  Tantrum spiral followed over the next month.  One went mad and wandered off.  Another went berserk and murdered the other 2.  The last dwarf murdered arose as a rotting corpse and took revenge.  Quite dramatically I should add.  Grabbed her left arm and shattered it.  Punched the right arm and shattered it.  Then threw her down the mountainside by her left arm, crippling her.  Walked down and finished her off with one punch through the skull.  If only he'd fought like that while still alive.

Now there's just the gibbering one, rolling naked through fields of worm grass as he starves to death.  Waiting to see if the first wave of migrants shows up in time.  If they do, the fortress should survive.
« Last Edit: April 03, 2013, 07:20:57 am by SalmonGod »
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In the land of twilight, under the moon
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Catsup

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Re: What's going on in your fort?
« Reply #28581 on: April 03, 2013, 07:46:30 am »

how did the evil thrips get into your fort though? didnt you follow the normal evil-embark protocol of walling off completely asap after digging in after embark?

vjek

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Re: What's going on in your fort?
« Reply #28582 on: April 03, 2013, 09:08:07 am »

... And then what? It went after the lower animal pastures where I keep alpacas and stuff to munch the grass and give access to sand, and it got kicked to death by one of the alpacas. Put my entire militia to shame with three blows.

Sounds like...
Spoiler: attack of ... (click to show/hide)

SalmonGod

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Re: What's going on in your fort?
« Reply #28583 on: April 03, 2013, 09:40:07 am »

how did the evil thrips get into your fort though? didnt you follow the normal evil-embark protocol of walling off completely asap after digging in after embark?

I'm slow :P

I don't really understand how people accomplish stuff so quickly.  It seems like an entire day passes in just the time it takes my dwarf to pick up his equipment and walk to the digging designation.  No way I'm going to be dug in and walled off in under a week.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Wastedlabor

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Re: What's going on in your fort?
« Reply #28584 on: April 03, 2013, 10:16:13 am »

A gremlin werepanda spawned right near the ogre siege camp and mauled an ogre before turning back into a gremlin and running away.

Then one of the ogres turned into a werepanda too and got killed by his fellows. :P

Modding is fun.

Edit: Another werepanda ogre dead. :D

« Last Edit: April 03, 2013, 10:24:22 am by Wastedlabor »
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #28585 on: April 03, 2013, 11:26:45 am »


I'm slow :P

I don't really understand how people accomplish stuff so quickly.  It seems like an entire day passes in just the time it takes my dwarf to pick up his equipment and walk to the digging designation.  No way I'm going to be dug in and walled off in under a week.
Before you hit unpause you should have a temoprary fortress designated. I generally have ten seconds before it starts to rain which can kill a fort before it starts.

wanzerm23

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Re: What's going on in your fort?
« Reply #28586 on: April 03, 2013, 11:59:28 am »

Nice!  I'll have to try that out after work.

I'm trying to get some Marksdwarves right now to try and take the fight to her, but my guess it will end with a bunch of dead dwarves.  I'll have to check out legends mode after that.

So I got three marksdwarves, and they've got some practice killing kobold snatchers.  Hopefully they will be able to take out this creature.  Unfortunately I've got a ghost floating around my fort now.  It doesn't seem to do much, but I think it just possessed my weaver with all the goblin kills.
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Wastedlabor

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Re: What's going on in your fort?
« Reply #28587 on: April 03, 2013, 12:16:51 pm »

New ogre siege. After clearing the undead siege, an "Ogre Slave Maceman" gave birth to a baby ogre.

Apparently sieges are no place for babies, and the mother and the rest of her squad decided to get rid of the newborn. :'(

Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead. :o
« Last Edit: April 03, 2013, 12:24:30 pm by Wastedlabor »
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Lielac

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Re: What's going on in your fort?
« Reply #28588 on: April 03, 2013, 01:27:10 pm »

Archwarmth
12th Hematite, 204

Just halved the population by sending out my hunters, woodcutters, and miners against a small siege. Now everyone's pissy and GOD is it entertaining.

LOSING IS ‼FUN‼
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Necrisha

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Re: What's going on in your fort?
« Reply #28589 on: April 03, 2013, 04:15:17 pm »

Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead. :o

Mind if I sig that?
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.
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