Hello everyone!
After a foray into adventure mode to generate a bit of history (and getting annoyed by Age changing skipping a few ages upon starting fortress mode), I have started my fortress in the world of the fine human town of Bonelegends (somehow, the human settlements in that world have mostly rather sinister names).
Having not started a fortress mode game in a while, I picked a 5x5 embark with a river running exactly through the middle (cold and temperate biomes)... Well, when the river thawed, only one log of wood from the wagon was lost, so I guess that worked out okay.
I am closing in on the first dwarven caravan, migrants bringing me to 15 dwarves, (2 sets of married couples with a single child included), and in my efforts to save the things from the wagon, I gave the future inn an extra level of cellars, which brought me into limestone, hematite and magnetite. Yay! The dwarven caravan will get iron crafts :) :) :)
This also meant I could start engraving early on. I already found out that my civ's symbol consists of 2 bolts: Pretty neat. My local government has chosen 2 elves, which is rather fitting as the active, main fortress is planned to be a surface fortress, and like all my other fortresses is about peaceful development and trade with all races willing to trade. Anyhow, I guess I need to make a second kiln to increase brick construction to get my building efforts really started.
The only negative thus far is the lack of sand, so I will have to import that (I want to give the buildings glass windows).
From my adventure mode experience, I know that the region has wild boars and wild horses, but thus far, only emus and ravens have visited the map, so I should be okay. There are also turtles and salmons in the local ponds, so I am optimistic about things. Farming wild strawberries, longland grass and blade weed has also begun, but I need to find rope reed... But I don't think it will be a problem.
Yours,
Deathworks