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Author Topic: What's going on in your fort?  (Read 5861294 times)

itg

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Re: What's going on in your fort?
« Reply #30450 on: August 07, 2013, 09:45:02 pm »

So, I just had a dead soldier come back as a poltergeist because his non-existent teeth didn't get put in his coffin with him. I managed to put the ghost to rest by using dfhack to destroy the nothing where his teeth might once have been.

Tevish Szat

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Re: What's going on in your fort?
« Reply #30451 on: August 08, 2013, 12:02:42 am »

Treemurder: My military is incompetent -- despite being iron armed and armored, their skills have just not been developing in ordinary training.  I had to mass-conscript my fortress to kill panicked goblin thieves while ambushes taunt me from outside the walls.  Lost 2/3 caravans, only getting the elves in and out.  Trap hallway is good, but I've got to set up a civilian alert before I open it up for the gobbos to walk onto the grinders

Urge to stop trying this "Train the military honestly" plan and just Danger Room them is high.
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Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

WanderingKid

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Re: What's going on in your fort?
« Reply #30452 on: August 08, 2013, 12:26:26 am »

My honest military regularly takes out sieges with two groups of melee and whatever troops remembered to get ammo this time of marksdwarves support.  Steel weapons and leather armor, they clean house.  Well, I guess they wreck house... that's a lot of dang body parts.

Granted, my fort is 12 years old at this point and a few of these guys have been around a WHILE.  They're setup in 10 man units with two 2 man trainings, 24/7.

Haspen

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Re: What's going on in your fort?
« Reply #30453 on: August 08, 2013, 03:19:48 am »

Lorzon (40d) is no more.

A careless miner whose name I won't mention dug into demon pits whilst lookinng for more adamantine. Spirits of fire quickly dispersed into the exploratory tunnels and then the basements and waterworks tunnel, and then up each of the fort's floor. My military, whilst properly trained, lacked equipment (various pieces of iron, steel and bismuth bronze) in terms of quality and material, so they put minimal resistance.

Several dorfs escaped to the surface with a barrel of wine, escorted by a bunch of marksdwarves. But as demons were slaughtering the ones still in the fortress, despair and insanity slowly crept into the minds of escapees and soon half was trying to kill themselves whilst other half tried to kill others in berserk rage.

The last one to die was a stonecrafter that got wounded early in this mayhem and hid in a small bedroom that belonged to the philosopher and was in remote part of the fortifications outside. Before he persihed, he managed to see the arrival of an elven caravan (who got killed by demons), goblin siege (who too got killed by demons), and noble immigrants (who died you know how).

In late Slate 207, the stonecrafter died in the bed, and Lorzon crumbled into ruin.

The reclaim party arrived next year. A group of marksdwarves, hammerdwarves and two units of axedwarves. They actually managed to kill few demons, but had few losses as well. Someone went insane, someone threw a tantrum.

As half of the reclaim soldiers was getting insane, a surprise visit by 4 Spirits who were hiding in the workshop rooms quickly set everything on fire, and whoever was alive at this point abandoned Lorzon and ran away.

In 209, I've started a new fort, far far away from the ruined Lorzon, but that's a story for some other time :P
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NotaPirate

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Re: What's going on in your fort?
« Reply #30454 on: August 08, 2013, 04:29:45 am »

So I was busy constructing this line of weapon traps that'll force enemies to jump into a 40z pit, essentially causing them to explode into gore.

And then I wonder...that's not too fun, is it? Heck, if I wanted to I could've just grabbed a line of bridges to smash any offending invader with just the click of a lever.

I have an entourage of at least a dozen legendary fighters backed by another dozen worth of legendary crossbowmen. Surely I could make use of them, but it's the fear of fps death via dead bodies that stop me from having each invasion to be some convoluted slaughter fest.

So what should I do? Is there a way to quickly dispose of the bodies and their loot? Is the whole dodge trap idea fun, or should I try something else?
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Repseki

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Re: What's going on in your fort?
« Reply #30455 on: August 08, 2013, 04:43:11 am »

I currently have a ~30z dodge pit setup myself, and while it is entertaining to watch entire ambushes and sieges exploding into flying limbs the clean-up can take a while. I'm likely going to just remove the traps and let my 15 Leg melee and 10 near Leg marksdwaves deal with anything that comes to slow any fps issues that might start up because of the ever increasing limb count.

I would suggest limiting the number of traps you have if you still go ahead with your pit. That way you still get to watch invaders explode, but your dwarves still have to work a little to keep the FUN away.
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Di

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Re: What's going on in your fort?
« Reply #30456 on: August 08, 2013, 05:13:07 am »

I'm likely going to just remove the traps and let my 15 Leg melee and 10 near Leg marksdwaves deal with anything that comes.
You know, that's a rather small army unless they're all one-legged.

Is there a way to quickly dispose of the bodies and their loot? Is the whole dodge trap idea fun, or should I try something else?
You can designate refuse stockpile over the battlefield, everything on it will wither away except for bones and corpses.
Or just make your pit shallow, then you won't have to kill anybody they'll just go away after breaking a couple of bones.
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Larix

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Re: What's going on in your fort?
« Reply #30457 on: August 08, 2013, 08:21:42 am »

The first third-generation couple in the isolated fort has finally married. Took them over half a year (well, the programme started when the girl turned twelve, this is some pretty crazy 'marry them off while they're young' matchmaking).

And we breached the surface without breaking our isolation. It involved putting a single miner at risk of contacting the outside world, i can't come up with a guaranteed no-contact breaching method.
Basic concept:
Code: [Select]
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#.RRRRR.#
#.R###R.#
#.R#X#R.#
#.R###R.#
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#.......#
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Dig out the open floor first, then one miner carves out the ramps. Once all ramps are finished, the inner 3x3 area is only accessible from below, not from the surface outside. Of course, you could also just channel out the space over the empty floor from above.
We managed to carve such a breach right next to the map border, connected to a 1x3 ledge cordoned off by two trees. Now we have a possible trader entry (built a bridge to connect) that allows to selectively let traders inside. This way, we can finally find out our current fortress wealth without having to let those pesky outpost liaisons inside! There are currently 29 liaisons milling around on the surface. A handful left due to elections and a moody mayor, one got killed by a rampaging wolverine. The others are still alive and well, if a bit dishevelled and stark naked.
And an elephant wandered into one of the breach areas and into the awaiting cage trap. Unfortunately, it was a bull, so no breeding option. Still, 35 bars of elephant soap are a welcome addition to our stocks.
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ArchAIngel

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Re: What's going on in your fort?
« Reply #30458 on: August 08, 2013, 09:48:11 am »

I experienced a sudden drop in FPS and tried to counteract it by killing all unnecessary animals, deleting superfluous items, and designating smaller areas for mining and woodcutting. About a minute ago a warning popped up to tell me that I had ten minutes left on my battery. I turned the powerstrip off with my foot and my laptop had been using a fraction of it's processing power.
*Proud to use a tower for maximum processing power. Tower of Power!*


Anyway, my whole fort has crossbows. And bolts. And I still have too much damn copper! I compulsively have every metal I can smelting, and I have SO MUCH COPPER. Any ideas on what to do with it? Copper armor sets have been made for the whole fort.
Disclaimer: Whole fort does not include voidshard and kexels clad military.

AutomataKittay

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Re: What's going on in your fort?
« Reply #30459 on: August 08, 2013, 09:55:48 am »

I experienced a sudden drop in FPS and tried to counteract it by killing all unnecessary animals, deleting superfluous items, and designating smaller areas for mining and woodcutting. About a minute ago a warning popped up to tell me that I had ten minutes left on my battery. I turned the powerstrip off with my foot and my laptop had been using a fraction of it's processing power.
*Proud to use a tower for maximum processing power. Tower of Power!*


Anyway, my whole fort has crossbows. And bolts. And I still have too much damn copper! I compulsively have every metal I can smelting, and I have SO MUCH COPPER. Any ideas on what to do with it? Copper armor sets have been made for the whole fort.
Disclaimer: Whole fort does not include voidshard and kexels clad military.

I experienced a sudden drop in FPS and tried to counteract it by killing all unnecessary animals, deleting superfluous items, and designating smaller areas for mining and woodcutting. About a minute ago a warning popped up to tell me that I had ten minutes left on my battery. I turned the powerstrip off with my foot and my laptop had been using a fraction of it's processing power.
*Proud to use a tower for maximum processing power. Tower of Power!*


Anyway, my whole fort has crossbows. And bolts. And I still have too much damn copper! I compulsively have every metal I can smelting, and I have SO MUCH COPPER. Any ideas on what to do with it? Copper armor sets have been made for the whole fort.
Disclaimer: Whole fort does not include voidshard and kexels clad military.

Holy crap, how did you managed to doublepost more than 12 hours apart  :o
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Accursed91

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Re: What's going on in your fort?
« Reply #30460 on: August 08, 2013, 10:52:27 am »

I currently run a sort of experiment in my game i call "Splitfortress" (or Ziksisgeshud in dwarvish). It is an kind of simple experiment, i just want to see what happens when you got off the initial seven dwarf from the rest of the fortress (and, by extension, the world).

So far it is going pretty well, for the initial seven dwarfs (from now on refered to as the hermits) at least. You see, while the hermits were well equipped to take on their isolation the rest of the dwarves, the migrants, just had the clothes on their backs.

And since the rules for the experiment is that the two factions must not, under any circumstances, interact with each other in any way this lead to the deaths and/or maiming of many, many migrants... Specially since i apparently settled in a wild biome without even knowing it.

Right now i got 33 dwarves in the fortress, and all the hermits are still alive and thriving. On the other hand the migrants are having a tought time surviving out in the harsh wilderness. But they actually got an lucky break, one of the migrants that showed up (after one and a half year) actually brought an copper battle axe so they can now finally build shelters and workshops. So who knows? Maybe there is still hope for them. :)

I will continue to post here as the experiment unfolds and we shall see who survives. The underground hermits, or the surface dwelling migrants.
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Aerth

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Re: What's going on in your fort?
« Reply #30461 on: August 08, 2013, 11:09:20 am »

After my Drawbridge problem, the Fortress has known prosperity and good fortune in War.

The Count has decreed than the 10 anniversary of the Fortress should be a year to be remembered in the centuries to come: 70 Dwarfs are dedicated to the preparations of this huge party, one quarter of the population.
A full level must be dug, smoothed and engraved. All armors and weapons from the Gobs and their allies must be smelt: From this iron a Casern will be built, entirely in metal. It will be complete with bed rooms, training halls, dinner hall and storerooms. Everything, floor included from the metal the Gobs gifted us. 5 of the Artifacts will be stored in this Casern. It will be the new Home of the best Squad of the Fortress.
34 Silver statues; only exceptionnals and above and only those depicting an event of the Fortress history will be deployed to border the 68 square long Hero Avenue. The Avenue will be large of 8 squares, 6 of them in Copper, 2 of them in pure Gold. Those 136 blocks of pure Gold will represent each of the dwarfs dead in the 10 first years of the Fortress. A legendary Dinner hall will be built at the end of the Avenue. 20 Different kind of meats, all kind of meals and all the sort of booze will be stocked there and the Dinner Hall will be the only dinner Hall during the Year.

Rooms and dependences are prepared and will be granted to the Officials, Nobles, Legendary or Surnamed Dwarfs.

At the end of the Summer Season, the Count will breach the Cavern and the full Militia, 50 Dwarfs, will charge the Two FBs hiding in there. No Trap, no tactic, nothing but pure Dwarf aggression in your face.

This Fortress needs some Fun.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #30462 on: August 08, 2013, 02:41:09 pm »



GLORIOUS CLOTH IN EXCELSIOR

Repseki

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Re: What's going on in your fort?
« Reply #30463 on: August 08, 2013, 05:48:13 pm »

The circus came to town when I had my dwarves dig a little to deep, not even thinking about the lack of completed airlock. It was a colorful show though, lots of webs, flames, freezing extracts that are somehow also boiling, and a rouge Troll strangling the Duke until passing out to then wake up and continue for several months.
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Tevish Szat

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Re: What's going on in your fort?
« Reply #30464 on: August 08, 2013, 11:00:43 pm »

Treemurder is under siege.  My airlocks are pretty effective, but all the weapon traps have jammed and there are live enemies in the trap hall that don't seem to be inclined to leave it.  I have another entrance to the fort I could open up to try to lure them around, but if any of the war cave dragons managed to get into the fort, that'd be game since I don't have a functional military.  On the other hand, if I get the airlock on the trap hall switched, my mechanics can unjam the weapon traps, another round of which will probably end the siege.

Alternativley, I could Iron-arm and Danger Room up a full squad or two from surplus population, or just try to wait the siege out
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Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.
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