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Author Topic: What's going on in your fort?  (Read 3378954 times)

smjjames

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Re: What's going on in your fort?
« Reply #32445 on: January 24, 2014, 01:42:39 pm »

I envy the patience and attention spans of you people who are able to control fortresses long enough to see your dwarves die of old age. I usually have my hand hovering over the self-destruct lever two or three years into a fort.

Fort just starts to get interesting then.  You move from survival -> Insanity.

I really hate abandoning perfectly good forts when I get bored with them and the current one is over 30 years old. I'm planning on keeping this fort until the new version comes out.

As for death by old age, it may be partially the fact that I ended worldgen at 250, but I usually get such a range of ages that I see a death by old age within a decade or two.
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ColdBones

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Re: What's going on in your fort?
« Reply #32446 on: January 24, 2014, 02:05:41 pm »

How do all of you keep track of families inside your forts?
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WanderingKid

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Re: What's going on in your fort?
« Reply #32447 on: January 24, 2014, 02:07:55 pm »

How do all of you keep track of families inside your forts?

Personally?  I don't.  Who cares?  The only concern is the tantrum spiral, at which point because I let my dorfs party a bit it's a free for all anyway.

VerdantSF

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Re: What's going on in your fort?
« Reply #32448 on: January 24, 2014, 02:16:49 pm »

How do all of you keep track of families inside your forts?

In the d_init file, I change [NICKNAME_DWARF:REPLACE_FIRST] to [NICKNAME_DWARF:REPLACE_ALL].  Then I "nickname" each dwarf with their full name.  Therapist caps characters at 16, but if you do it manually in the game, the limit is over 30 characters. 

smjjames

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Re: What's going on in your fort?
« Reply #32449 on: January 24, 2014, 02:20:14 pm »

How do all of you keep track of families inside your forts?

I don't keep track of the families inside the fort. I have the child cap on default, so there aren't a huge amount of children at one time.

It's been 30+ years and I have two large meeting zones well apart, so they avoid having too many friends. The only marriage so far are two miners from the starting 7. I did recently give myself a population boost upwards to 200 so....

It would be easier to start tracing family lines if I did it from the start although all of my starting 7 are still alive) and I have a sizable catacombs. Then again, I don't think there are any third gen fort born dwarves because the first gen of fort born haven't married off yet.
« Last Edit: January 24, 2014, 02:31:42 pm by smjjames »
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ColdBones

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Re: What's going on in your fort?
« Reply #32450 on: January 24, 2014, 02:26:32 pm »


In the d_init file, I change [NICKNAME_DWARF:REPLACE_FIRST] to [NICKNAME_DWARF:REPLACE_ALL].  Then I "nickname" each dwarf with their full name.  Therapist caps characters at 16, but if you do it manually in the game, the limit is over 30 characters.
Oh, I don't use therapist as I can't get it to work on my mac.  Well, not well anyway.  It loads and works, but none of the text is visible.  You have to hold the cursor over a name to figure out who you're looking for - I still use it to find my militia captains (sometimes).

I'll have to dig into the init file then.  I assume you rename ladydorfs that get married and then rename the kids?

I tend to give everyone their own table and chair in their room to avoid too much socializing, but I've always got 10-20 idlers.
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VerdantSF

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Re: What's going on in your fort?
« Reply #32451 on: January 24, 2014, 02:34:20 pm »

I'll have to dig into the init file then.  I assume you rename ladydorfs that get married and then rename the kids?

Yup.  It's not a hassle beyond the initial big renaming spree.  These days, it's just 1 or 2 dorfs every few years (I no longer get migrant waves).

smjjames

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Re: What's going on in your fort?
« Reply #32452 on: January 24, 2014, 02:40:00 pm »

I'll have to dig into the init file then.  I assume you rename ladydorfs that get married and then rename the kids?

Yup.  It's not a hassle beyond the initial big renaming spree.  These days, it's just 1 or 2 dorfs every few years (I no longer get migrant waves).


Lemme guess, number of dead in the units list over 3000? Or ran out of historical migrants? In the population boost up to 200, I got lots of former outpost liaisons, also lots of seemingly randomly generated families with zero skill 'children' that have actual age as adults.
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VerdantSF

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Re: What's going on in your fort?
« Reply #32453 on: January 24, 2014, 02:44:37 pm »

Lemme guess, number of dead in the units list over 3000?

Not this time around, though it's getting up there.  I'm just at my population cap.  I already cleared out my unit list a while back using that handy dwarf-only script.

ImagoDeo

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Re: What's going on in your fort?
« Reply #32454 on: January 24, 2014, 03:05:06 pm »

The barrier to naming all of my dwarves, at the moment, is history.

Each dwarf comes with his or her own lineage, which resides primarily in Legends, and to which I have no access. *sigh* My own fortress could develop this trend, but only my own fortress: I can't do it for all of a world.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

VerdantSF

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Re: What's going on in your fort?
« Reply #32455 on: January 24, 2014, 03:18:44 pm »

How much time do you spend in Legends Mode compared to Fort Mode, though?  What I can immediately observe in Fort Mode is all I really care about in terms of lineage.  Lineage in Legends Mode is still real and valid, but the fact that a family patriarch doesn't share a surname with his grandfather doesn't bother me.  To me, my fortress represents a pivotal moment in my dwarf civ's history, when not only a new colony was founded, but new families, as well.

fractalman

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Re: What's going on in your fort?
« Reply #32456 on: January 24, 2014, 05:12:42 pm »

Duping creature raws, starting with the FIRST creature in creatures(old?).txt: bluejays.

embarked with humans instead of dwarves.
end up embarking twice due to oops-"failed-jungle"-should-really-have-tipped-me-off-this-is-a-reanimating-biome.
second embark, used "play now".  clothing made out of tallow, plenty of "unknown-creature-substance" quivers and bags, and...

a spider(man?) chitin chest. with a seed inside of it. sweet!

Next up: duping the raws for the five major races (dwarves humans elves goblins kobolds). Only question is: do one at a time first, or all 5 at once first?



How do all of you keep track of families inside your forts?

In the d_init file, I change [NICKNAME_DWARF:REPLACE_FIRST] to [NICKNAME_DWARF:REPLACE_ALL].  Then I "nickname" each dwarf with their full name.  Therapist caps characters at 16, but if you do it manually in the game, the limit is over 30 characters.
Definitely doing that. 
« Last Edit: January 24, 2014, 05:22:42 pm by fractalman »
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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

VerdantSF

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Re: What's going on in your fort?
« Reply #32457 on: January 24, 2014, 09:40:38 pm »

Relicshield, pop. 155, Mid-Autumn of 349 (Year 98)

While retrieving some items from a dump site, siege engineer Sigun Bannerrain was killed when struck by a piece of leather thrown into the pit from above :(



The worker Doren Faithtorch was also injured by falling leather while retrieving Sigun's body.  He only suffered a bruise, but Mayor Mosus II Lanterngaze-Anguishedpages immediately forbid all items in the vicinity.  It's unsure how any items in that area had been marked for retrieval.  As a precaution, all dump sites are scheduled for review. 

*Edit* Several other dwarves were found injured, including Zefon Taxeddagger, son of the late Duke Phyllite Taxeddagger.  After being struck by falling junk, he fell unconscious on top of a cage trap.

Late Autumn of 349

The Evils of Spray laid siege right after the arrival of the dwarven caravan.  There were many reservists close by on the ramparts, as well as in the field gathering plunder from the previous battle.  They held off the goblins until the elite troops arrived.  All the merchants and their beasts of burden were saved.  The fortress-wide alert for sieges wasn't even needed for the first time in Relicshield's history!  Reservists throughout the fortress carried out their duties, fighting when necessary and hauling items once the enemies nearby were defeated.
« Last Edit: January 24, 2014, 10:51:47 pm by VerdantSF »
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Lolfail0009

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Re: What's going on in your fort?
« Reply #32458 on: January 24, 2014, 11:23:04 pm »

Getting back into Dwarf Fortress after spending much time infuriated staring at Notepad++ adding dungeons to Starbound.

Fortress: Dawntrades
Group: The Mysterious Sabre

Mods:
  • EVERYTHING FROM SPEARBREAKERS
  • 'Skythes', huge avians that dwell in caves and huger Megabeast ones in the mountains

Dwarves:
  • 'Ranna' Lilumezum
  • 'Mosrael' Lecadtosid
  • 'Kibeth' Edemging
  • 'Dyrim' Luzatcerol
  • 'Belgaer' Lolumnish
  • 'Saraneth' Onamlogem
  • 'Astarael' Sokannish

Let's do this.



Upon arrival, I quickly learned that the topographical embark view meant change in height and not absolute height, so the starting seven are now overlooking a cliff instead of burrowing into it. Also, alligators. Time to give this some [d] and then hit the spacebar.


Edit: Apparently MosraelXDyrim and BelgaerXSaraneth are things. Maybe they'll marry in the future, if they don't die.
Edit2: Migrants arrived promptly, on the 19th of Malachite. They have been designated 19MAL61 - M1 through to 19MAL61 - M9
« Last Edit: January 24, 2014, 11:59:30 pm by Lolfail0009 »
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #32459 on: January 24, 2014, 11:47:19 pm »

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