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Author Topic: What's going on in your fort?  (Read 5839764 times)

Aslandus

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Re: What's going on in your fort?
« Reply #37995 on: November 16, 2014, 10:46:48 am »

Due to shenanigans, my military had to fight a minotaur, one of my soldiers had their spine broken and spent the remainder of the fight repeatedly biting the minotaur's head, another got their hand pulped and kept fighting. Then when the minotaur died, Urist McBitey died and crushed-hand soldier passed out... then got back up, walked into the hospital herself and passed out there. I didn't know dwarves would take themselves to the hospital now, though I'm not sure whether it's that or that the hospital was just closer than the dormitories...

ptb_ptb

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Re: What's going on in your fort?
« Reply #37996 on: November 16, 2014, 11:40:22 am »

I just atom-smashed a dwarf for the crime of being stressed. various bugs leave dwarves chronically stressed and I'm seeing if murder is a viable means of improving turnover. :P
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Trupik

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Re: What's going on in your fort?
« Reply #37997 on: November 16, 2014, 12:14:02 pm »

Tekkud Nitigdeduk just created a raw adamantine mechanism. It is worth 1.56 mil. The fortress value just doubled.
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Mister Always

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Re: What's going on in your fort?
« Reply #37998 on: November 16, 2014, 12:47:44 pm »

The freshly appointed mayor just mandated the construction of two backpacks.

She's the only leatherworker in the fortress.

Not sure what she's trying to tell me.
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Aslandus

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Re: What's going on in your fort?
« Reply #37999 on: November 16, 2014, 12:51:34 pm »

The freshly appointed mayor just mandated the construction of two backpacks.

She's the only leatherworker in the fortress.

Not sure what she's trying to tell me.
"I'm bored, give me something to do!"

pisskop

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Re: What's going on in your fort?
« Reply #38000 on: November 16, 2014, 12:52:31 pm »

The freshly appointed mayor just mandated the construction of two backpacks.

She's the only leatherworker in the fortress.

Not sure what she's trying to tell me.
Do you have enough backpacks?
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Mister Always

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Re: What's going on in your fort?
« Reply #38001 on: November 16, 2014, 12:58:07 pm »

The freshly appointed mayor just mandated the construction of two backpacks.

She's the only leatherworker in the fortress.

Not sure what she's trying to tell me.
"I'm bored, give me something to do!"

Lady, please. You've been more than occupied with the hauling efforts. Simmer the eff down.

The freshly appointed mayor just mandated the construction of two backpacks.

She's the only leatherworker in the fortress.

Not sure what she's trying to tell me.
Do you have enough backpacks?

Considering our only "military" currently consists of some random buff farmer who's been told to carry around a silver warhammer just in case another giant kangaroo incident happens (a giant kangaroo was attacked by a dog, passed out after a few rounds of combat despite not even doing anything. The dog then spent a good long while trying to scratch through the beast's skull, to no avail, hence the farmer was sent to euthanise the poor thing), and he hasn't been told to carry any food or water... I'd say, yeah, 0 backpacks was enough.

Also, everyone is "horrified at seeing [various animal men] die". Even though most of the fort's population wasn't even around yet when they were killed by one vicious fucking civilian dog. Starting to think I might have to actually get rid of sapient corpses instead of just leaving them lying around.
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

pisskop

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Re: What's going on in your fort?
« Reply #38002 on: November 16, 2014, 12:59:30 pm »

IIRC, default is carry any one food and drink :P  So no, you dont have enough backpacks.  Your mayor just saved your military
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mister Always

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Re: What's going on in your fort?
« Reply #38003 on: November 16, 2014, 01:01:20 pm »

IIRC, default is carry any one food and drink :P  So no, you dont have enough backpacks.  Your mayor just saved your military

I set all of that to zero. Saved, schmaved. If she wants to save us, how about she leatherworks us up some booze to drink?
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

StagnantSoul

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Re: What's going on in your fort?
« Reply #38004 on: November 16, 2014, 01:12:50 pm »

Well, a cave dragon has mounted a personal siege against my fort, charging into the dining hall. I kew I should've put some giant tigers at the entrance with the dogs... At the same time, a thralled yak is approaching the gate. The lever operator is asleep. Kill the cave dragon, or kill the yak thrall...
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Larix

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Re: What's going on in your fort?
« Reply #38005 on: November 16, 2014, 01:14:18 pm »

Just to show off my work:

my fluid logic "input selector":

at heart, it's nothing but a three-way input inflow with enable gates for each input, and a "reset" switch so the whole thing can be put back in neutral if wanted:

Code: [Select]
##~...
##A##.
##X##.
#R^YB~
##Z##.
##C##.
##~...

A, B, C - doors operated by the three data inputs
X, Y, Z - doors operated by the equivalent "enable" signals (X enables A etc.)
R - Reset door, allows resetting liquid in the cell to low if desired

Yes, it needs fluid from three sides. Hey, it's just water, we got a river full of the stuff.

Opening one of the enable doors makes the cell take on the equivalent water level of the data input (input open - high fluid, input closed - low fluid), regardless of previous state. Resetting the cell between reads is possible, but not required. If desired, multiple inputs can be enabled simultaneously - that outputs the logic OR of the data inputs. Working with doors, it reacts pretty quickly to signals, but as "drainless" design requires a robust water supply.

It takes rather spread-out feed channels, and this internally compact design is restricted to three inputs with and four without reset capability. Still, if you don't really _need_ more out of it, it's quick, reliable and looks nice.
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Mister Always

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Re: What's going on in your fort?
« Reply #38006 on: November 16, 2014, 01:18:01 pm »

Well, a cave dragon has mounted a personal siege against my fort, charging into the dining hall. I kew I should've put some giant tigers at the entrance with the dogs... At the same time, a thralled yak is approaching the gate. The lever operator is asleep. Kill the cave dragon, or kill the yak thrall...

Send spear- and/or crossbow dwarves after the dragon. Send sword-, axe- and/or hammer dwarves after the yak thrall.
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

thefish1992

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Re: What's going on in your fort?
« Reply #38007 on: November 16, 2014, 03:37:10 pm »

well currently i'm getting my military squad in bronze equipment, while lamenting the total lack of iron, flux, or coal. (plenty of Trees charcoal so metal industry is up) Sorta disappointed in the goblin, a whole siege on year 3 consisting of 2 skilled fighters (for goblins at any rate) and 4 recruits with no weapons. (not sure if this is what i should expect from my green skinned neighbor or they are insulting me, either way no freaking iron goblinite from them.) their is a group of three batmen with wooden weapons slaughtering everything that moves in the second cavern layer. (made for a interesting discovery, You have discovered a expansive cavern! then the camera snaps to a cavern carpeted with bodies.) Not totally sure how i will trade with the elves once i completely switch over to metal (zinc and Nickel based alloys since that is what we have The little casserite we have goes to bronze) since my metal industry is totally supported by trees. (do they recognize if a metal doodad is made with charcoal?).
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Bigheaded

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Re: What's going on in your fort?
« Reply #38008 on: November 16, 2014, 03:44:34 pm »

@fish 90% sure any metal is fine for the elves. In theory they should be annoyed that you fire up your forge with charcoal but nah.

Personally i give them prepared meals in stone pots :)



In my fort, i noticed that some of the merchants got stuck and seeing i haven't played in a while i just got my legendary swordsman to kill him. Bearing in mind the merchant was a dwarf...
It ended up that my two strongest swordsdwarf were now hostiled against my fort for killing him. Wonderful. I gave up eventually after one of them killed 7 other legendary fighters and tore various war beasts (giant cave swallows, giant cave spiders) to shreds.

Must admit though it was amusing watching the outside of my gate go nuts as i had about 70 animals there to ensure no thieves got through un-noticed and had set my entire military out the front also.
Looked like a 10 way game of chase was going on of various dwarves killing other dwarves.

Was a disappointing save anyway as the metal in the fort was tin and there were no goblins either.
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

smeeprocket

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Re: What's going on in your fort?
« Reply #38009 on: November 16, 2014, 04:31:04 pm »

Actually, metal will make elves angry. Though you could save and try then kill the game when they storm off. Oddly, glass won't make them mad, I don't think.

Meals are better though, yea. Personally, I save my cut gems for the elves and my worn out clothing.

I only ever want their animals anyway. But I do want to keep them coming back.
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