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Author Topic: What's going on in your fort?  (Read 3085809 times)

TheFlame52

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Re: What's going on in your fort?
« Reply #39465 on: January 30, 2015, 03:08:19 pm »

I got visited by a fire imp caravan and lost two dwarves to fire when the caravan guards noticed a tick woman. I was also visited by goblins who were obliterated by my legendary military. I put my troglodytes and plump helmet men in an unclimbable pit, they had some babies but the PHM baby committed suicide by jumping off the access staircase. Dang. The trog babies are fine. I have also begun to domesticate rutherers after getting the first three babies tamed.

Domestication status:
Rutherers: tamed
Cave crocs: need female
Giant toads: need female
Giant olms: need female
Giant rats: need male
Large rats: need male
Bugbats: need female

Troglodites: breeding
Plump helmet men: breeding
Albatross men: need enclosed space
Barn owl men: need female
Reachers: need male
Hungry heads: need female
Gorlaks: need male

EDIT: Also on of my metalsmiths mooded and made a sweet silver anvil. Now my clothier is mooding, let's see what he makes.
« Last Edit: January 30, 2015, 03:49:24 pm by TheFlame52 »
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Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39466 on: January 30, 2015, 03:51:38 pm »

Why do people assume that forts will suffer FPS death over time? If waste is atom smashed and animals and dwarves kept within sensible numbers, what would cause FPS to fall?
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Urist McShire

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Re: What's going on in your fort?
« Reply #39467 on: January 30, 2015, 03:57:09 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.
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Aslandus

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Re: What's going on in your fort?
« Reply #39468 on: January 30, 2015, 04:25:34 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.
In other words:
INDUSTRY MUST GROW

Dwarf4Explosives

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Re: What's going on in your fort?
« Reply #39469 on: January 30, 2015, 04:39:36 pm »

Your fort has been going for forty years?

110 years, actually :).  ~Forty years ago was just when King Urist was killed during a tantrum spiral.  Relicshield was founded in 251.  King Urist died in 323, while the year is now 361.
You are crazy. Really really crazy. Probably not even good crazy. Crazy crazy. What is wrong with you?

Also, good to hear that a good new PC can handle DF for that long, considering that I want to take a turn on Deathgate III on my new computer, and the Deathgate forts have a reputation for killing computers. On what version are you?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

VerdantSF

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Re: What's going on in your fort?
« Reply #39470 on: January 30, 2015, 04:59:56 pm »

You are crazy. Really really crazy.

All my forts before this one were abandoned around 5 years or so due to rage quitting when I lost a favorite dwarf or didn't like the embark site after all.  With Relicshield, I decided to just stick with it.  When I discovered that there was no native iron, I went with goblinite instead.  When my absolute favorite dwarf, Edem II, died, I kept going despite the temptation to press that abandon button.  Part of the fun has been dealing with the inevitable losses here and there, but still moving forward as a fortress.

Also, good to hear that a good new PC can handle DF for that long, considering that I want to take a turn on Deathgate III on my new computer, and the Deathgate forts have a reputation for killing computers. On what version are you?

Oh, that's with my old PC.  The new PC is REALLY new, as in I'm trying DF on it tonight after work!  I'm on 34.11.
« Last Edit: January 30, 2015, 05:05:27 pm by VerdantSF »
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Dwarf4Explosives

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Re: What's going on in your fort?
« Reply #39471 on: January 30, 2015, 05:32:09 pm »

34.11, huh? But with an old computer. Let's say 3-5 months... Deathgate III probably won't be too screwed up by the time I get to it.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39472 on: January 30, 2015, 06:50:07 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.

I do not slaughter dwarves either unless they are nobles making horrible mandates or tantrum risks, but population caps max them out at 200, and animals can be kept only at the levels needed to provide for those 200. Farming is too piss easy in DF and it is very easy to be overflowing with food.

It just seems strange that players think of FPS death as inevitable when a fort's growth can stop at a sensible level.
« Last Edit: January 30, 2015, 06:52:05 pm by Urist Tilaturist »
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Naryar

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Re: What's going on in your fort?
« Reply #39473 on: January 30, 2015, 07:08:58 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.

I do not slaughter dwarves either unless they are nobles making horrible mandates or tantrum risks, but population caps max them out at 200, and animals can be kept only at the levels needed to provide for those 200. Farming is too piss easy in DF and it is very easy to be overflowing with food.

It just seems strange that players think of FPS death as inevitable when a fort's growth can stop at a sensible level.

FPS death ALSO happens at 60 dwarves, you know...

utunnels

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Re: What's going on in your fort?
« Reply #39474 on: January 30, 2015, 07:22:25 pm »

1x1 map is much faster
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

TheFlame52

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Re: What's going on in your fort?
« Reply #39475 on: January 30, 2015, 07:37:02 pm »

My clothier is now legendary and he made a bulky alpaca wool glove. Also a low-level blacksmith died of old age when spring came.

I have decided that I will use my nearly 1000 lead bars to make blocks and build a lead pyramid.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #39476 on: January 30, 2015, 08:58:55 pm »

A weremouse attacked during harvest in late spring
He killed several animals before taking out two plant gatherers
Then my military got to it, aided by 4 other civilians who all beat it to death.

3 dead dwarves and 4 critically injured.
And now on watch for were dwarves
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Fueled by caffeine, nicotine, and a surprisingly low will to live.
Cryxis makes the best typos.

utunnels

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Re: What's going on in your fort?
« Reply #39477 on: January 30, 2015, 09:21:13 pm »

Too many poults and gooslings.
Maybe I should chain them up and use them as distractions when goblins come.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

mlwestman

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Re: What's going on in your fort?
« Reply #39478 on: January 30, 2015, 09:24:55 pm »

First fort with a tower as a neighbor, and things are going well. I get one migrant wave before the first fall caravan, bringing me up to twelve dwarves. Caravan comes, and I buy a yak bull to go with the female I had on embark. Next migrant wave pushes me to twenty-one dwarves.

Undead siege ensues. Thirty-eight mixed elves, humans, dwarves, and goblins are outside, so I bring everyone inside and raise the bridge. Decide it's a good time to start training a second squad of three dwarves and look for magma. My 1x1 staircase misses every cavern layer and the magma sea. Lose two miners when I go looking for magma and find an underground lake instead. Despite all that, I'm laying out my magma workstations another first. Eventually, I'll go get those squatters off my lawn...
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VerdantSF

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Re: What's going on in your fort?
« Reply #39479 on: January 31, 2015, 12:24:07 am »

Relicshield, pop. 185
Late Winter of 361 (Year 110)

The Evils of Spray tried to ambush the squad guarding the northern trade tunnels. The mace goblin squad came face to face with Commander Dishmab who also happens to be partial to maces.  Wielding the lead artifact mace, Drumseer the Contemptible Loot, Dishmab increased her kill count to 360.

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