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Author Topic: What's going on in your fort?  (Read 5789144 times)

Urist McShire

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Re: What's going on in your fort?
« Reply #39615 on: February 09, 2015, 02:43:30 pm »

Because either you don't have bolts, you don't have any assigned, or he's too busy trying to switch between the bolts assigned to hunters and the bolts assigned to marksdwarves.
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TheFlame52

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Re: What's going on in your fort?
« Reply #39616 on: February 09, 2015, 02:50:12 pm »

So I should tell him to only carry his military bolts? I put all my hunters in the military anyway.

Urist McShire

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Re: What's going on in your fort?
« Reply #39617 on: February 09, 2015, 02:54:07 pm »

What's his training schedule look like? I really don't know how you should fix this because I always turn the hunting labour off of all of my dwarves; sometimes I do the same with fishing until I have an underground passageway leading to the river's edge where they're inside of a completely constructed hut with a roof over their heads. I just don't like my dwarves going outside unless they're doing a job in a secure area close to the fort. Plus, I prefer to hunt packs of animals with a military squad or slaughtering tame creatures opposed to individual hunted ones trickling in.
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Skullsploder

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Re: What's going on in your fort?
« Reply #39618 on: February 09, 2015, 02:59:35 pm »

The solution is to go into his squad's scheduling and make it so that they don't wear uniform when off-duty. Once you no longer need hunters because your farms are working you can set him to train permanently.
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"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

TheFlame52

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Re: What's going on in your fort?
« Reply #39619 on: February 09, 2015, 03:08:29 pm »

I just made it so that both hunters and the ranged squad need 250 bolts, he's picking up the bolts now.

Urist McShire

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Re: What's going on in your fort?
« Reply #39620 on: February 09, 2015, 03:09:30 pm »

Yeah, but there's no telling with that setup whether or not he's going to "Pickup Equipment" before going to hunt or before going to train at the Archery Targets.
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TheFlame52

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Re: What's going on in your fort?
« Reply #39621 on: February 09, 2015, 03:19:33 pm »

He's not on active duty, I have no archery range, and afterwards he went and shot a camel to death. I think he went hunting.

EDIT: My fort's name sucks, but my group is called The Stormy Lances which is awesome.

EDIT2: WEREASS ATTACK OH SHIT I HAVE NO DEFENSES AND AN UNARMED MILITARY SOMEONE IS ALREADY INFECTED FUCK

EDIT3: It infected and killed two useless dwarves before running into a pet singe deer, getting set on fire, transforming, getting set on fire again, and dying.
« Last Edit: February 09, 2015, 03:55:18 pm by TheFlame52 »
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Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39622 on: February 09, 2015, 05:14:32 pm »

A wereass? That is an unfortunate creature, though not as daft as a weremouse or, as I once received, a werehare.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

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Larix

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Re: What's going on in your fort?
« Reply #39623 on: February 09, 2015, 06:43:54 pm »

Were-gophers are also a nicely silly image.

I've taken to generally over-ride elections: there's a mildly stress-susceptible carpenter who got caught up in Buzzard Clusterfuck: Fuck to the Cluster and is now unhappy for the rest of his life. And to prevent a complete meltdown, he needs regular councelling sessions, which the invariable election-winner is never going to hold: he's the other eternally stressed dwarf and a career soldier. He got a few satisfied thoughts lately, from mastering Teacher and Organiser.

I've edited flight out of buzzards and keas - flying item thieves are completely impossible to handle: dwarfs who just are outside while any of these pieces of shit are on site get bombarded with the massively negative "vengeful" thoughts and soldiers can't do anything about them (can fly, thus immune to melee, and marksdwarfs are still utterly unable to properly track flying targets). At least after becoming unable to fly, they were quickly mopped up by the marksdwarfs, and all present "felt nothing while seeing a turd die"; i renamed buzzards to something more fitting while i was at it.
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Chaoseed

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Re: What's going on in your fort?
« Reply #39624 on: February 10, 2015, 02:51:50 am »

The queen has arrived, I am now a Mountainhome. Woo!

She arrived with her entourage of some soldiers and...a giant? Seriously, I now have a giant among my citizens. I mean, I'm assuming he came with the queen, but I guess he could have just migrated? Apparently he's also started picking fights with my citizens, I have no idea why. WTF?
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Surprisepalace! Overseers wanted!
But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

Naryar

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Re: What's going on in your fort?
« Reply #39625 on: February 10, 2015, 07:37:14 am »

So my first siege happened, next to year 3. It was unimpressive, ten dark stranglers ? Really ? Come on, you can do better, DF. (Probably going to choke on my words soon, but who knows)


Also these underground wood quantity bugs are odd. I understand that nether-caps give only one wood log and the black-caps too but why do the tower-caps and fungiwoods ALSO give one wood log ?

littlewarecrow

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Re: What's going on in your fort?
« Reply #39626 on: February 10, 2015, 09:27:32 am »

Comparing the sizes of animals we have caught. The 1 by 2 embark provides room for plenty of pastures, the sea rains a near constant repulsive sludge that luckily stops with the waterline. Apart from surviving off the animals when in doubt, our glass workers provides us with terrariums to catch wild animals with, and cut glass crafts for trade.

Our first visitor was a giant panda but our hammerer severely damaged it a fight, it escaped but I haven't seen it back since. In the first winter we caught this 4 year old giant wombat, she's 5 and a half times larger then her trainer (326000).
Spoiler (click to show/hide)
Can I do anything to make her stronger?

During this time we also accumulated wild badgers, raccoons, keas, and right before we caught a red panda boar... A giant wild boar, this beast is already 8 years old and nearly 10 times the size of an average adult boar (763150).
Spoiler (click to show/hide)

Nothing else 'giant' or to special has since come, we recently caught a kingsnake. Our imported display include an echidna, a cat, 2 roosters, a yak cow, a donkey, a gander, a nanny goat and a reindeer cow.
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Button

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Re: What's going on in your fort?
« Reply #39627 on: February 10, 2015, 09:28:33 am »

The queen has arrived, I am now a Mountainhome. Woo!

She arrived with her entourage of some soldiers and...a giant? Seriously, I now have a giant among my citizens. I mean, I'm assuming he came with the queen, but I guess he could have just migrated? Apparently he's also started picking fights with my citizens, I have no idea why. WTF?

Wait, what?
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I used to work on Modest Mod and Plant Fixes.

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utunnels

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Re: What's going on in your fort?
« Reply #39628 on: February 10, 2015, 10:29:00 am »



We got some trapped dorfs. Mrs Treeclimber and Mr Cliffhanger.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

utunnels

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Re: What's going on in your fort?
« Reply #39629 on: February 10, 2015, 10:43:38 am »

Well well things became interesting.

My manager dug some tunnels and carved some stairs to rescue them.

The duchess was the the first one. She ran out and ran back in, checked the Elk corpse thoughtfully(later I figured out she was just cleaning the blood stains) then decided to get herself a drink.
After the miner was rescued, the manager fell asleep on the tree...completely ignoring the forgotten beast swimming beneath him.

« Last Edit: February 10, 2015, 10:47:14 am by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!
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