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Author Topic: What's going on in your fort?  (Read 4619367 times)

Iamblichos

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Re: What's going on in your fort?
« Reply #42630 on: August 03, 2015, 06:26:42 pm »

Gravelsears lost 5 legendary warriors to a siege.  Not to the siege itself, though; oh no.  That was the usual gobbo rabble, 30 of the greenies with 20 troll auxiliaries.  Oh no, that's not the problem at all.

The problem is that they were cave adapted.  And the sun came out.  So my precious little steel-clad, adamantine-armed princelings, Avatars of Death that they were, STOPPED FIGHTING TO LIE AROUND AND PUKE AND WHINE LIKE LITTLE GIRLS.

I allowed them to be buried... but I swear I wanted to throw them in the magma with the gobbos and put their slabs in the trash heap.  Useless gits.

Things Bastiongate Taught Me #4: Always Put Your Barracks Outside With No Roof

Well, I usually take such  measures... the rolling clouds of unholy murk can cause some problems with exposed dwarves, however  :P
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

customlemon

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Re: What's going on in your fort?
« Reply #42631 on: August 03, 2015, 06:32:30 pm »

Oh, that's just my thing. Making people around me uncomfortable with their own thoughts :D

An opportunity presented itself, so I just had to do it :D
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Spehss _

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Re: What's going on in your fort?
« Reply #42632 on: August 03, 2015, 06:35:21 pm »

The obvious solution to cave adaptation is to never go back up on the surface. Ever.
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spazyak

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Re: What's going on in your fort?
« Reply #42633 on: August 03, 2015, 06:53:32 pm »

The obvious solution to cave adaptation is to never go back up on the surface. Ever.
just block your self in and never come out.
Just build an area that can open under your trade depot to trap in wagons and such
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TheFlame52

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Re: What's going on in your fort?
« Reply #42634 on: August 03, 2015, 06:54:20 pm »

There was a guy who roofed over his entire embark. His outpost liaison got cave adaption.

Spehss _

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Re: What's going on in your fort?
« Reply #42635 on: August 03, 2015, 07:14:28 pm »

The obvious solution to cave adaptation is to never go back up on the surface. Ever.
just block your self in and never come out.
Just build an area that can open under your trade depot to trap in wagons and such
Ew, no, that's boring. Just force goblins and shit to come down into the depths of the earth rather than have your dwarves go to the surface.
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HDSlugMoar

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Re: What's going on in your fort?
« Reply #42636 on: August 04, 2015, 12:01:22 am »

I tired locking myself away from the upper world once, it ended when 3 forgotten beasts attacked my fort because my dwarves were too lazy to build any damn walls to walk off the caves.... Then when I tried to fight them I realized that all of my dwarves were suffocating from the attempt I made at giving them 2 heads the night before. The conflict didn't last long.
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Spehss _

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Re: What's going on in your fort?
« Reply #42637 on: August 04, 2015, 12:57:22 am »

Haven't played Dwarf Fortress in a while. Tried an embark in a sinister desert. Hoooooo boy, things went to hell fast. First, an undead crow corpse confirmed that the place was reanimating. The crow attacked and scratched up a few dogs and hit a miner in the head before our militia squished it.

Then a peregrine falcon corpse came tearing through the map like a screaming undead bird of prey only can, and tore apart anything alive on the surface in seconds. That undead peregrine falcon was impossibly fast. Only a single miner who was down in the sandy hole fledgling fortress survived, who managed to eke a meager living as a lone hermit for a few months. She sealed the fort with some locked wooden doors, dumped a cat head and dog corpse outside before they reanimated, stuck starving livestock away to starve to death behind walls, had a plot of plump helmets, a bed, and stocks of food and drink to last some time for a single occupant. Not too terrible a life, compared to being dead. All she had to show for the horrors of the outdoors was a bruised head from a crow corpse and a fever from the ooze raining outside.

Then migrants came in summer. I tried unlocking a door and getting them inside. Suddenly a goddamn undead dog corpse zooms in from ambush -fairly certain the thing was sitting just outside the door while sneaking - and it barreled through the now unlocked front door and tore a cat apart before the migrants can get in. The perimeter is breached! I pray that my miner hermit can rekill the corpse with her pick.

She gets torn apart. I hastily sic my 6 migrants on the beast as a mob of wrestlers only can. A bloody melee ensues in which several other dogs and cats get torn up. The migrants miraculously kill it.

They're unable to move all the corpses out before they reanimate. One by one the bodies get back up and havoc erupts once more. First a cat, then a dog, then another dog, then the slain miner hermit. The zombies tear every last dwarf apart.

Sigh. I should've left the migrants to die and keep with the hermit fort. That would've been interesting. Was fun to micromanage a single dwarf in the midst of a desert crawling with undead.
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customlemon

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Re: What's going on in your fort?
« Reply #42638 on: August 04, 2015, 04:38:49 am »

A human vampire law-giver came.
Th brn Kvsh Dthlkdol of Chmbrflsh mts wth th Hmn vmpr lw-gvr Alpth Snmdgn
And recites the full history of his civ from ~past 20 years.
Oh boy, will this be on the exam?
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NJW2000

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Re: What's going on in your fort?
« Reply #42639 on: August 04, 2015, 06:21:22 am »

Stupid diplomat didn't bother talking to my king, just left. And we're still a metropolis. Oh well, another year to mountainhome.

Now my trade depot is covered in literally dozens of creepy crawler remains.
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Larix

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Re: What's going on in your fort?
« Reply #42640 on: August 04, 2015, 06:40:01 am »

While waiting for the miners to do their thing, something changed on the main status screen. Seems like the "l" (view artefacts) option came online. Since we're way below the numbers for a mood and have no military yet, i was quite curious:

"The worshipper of Ruin, a goblin-cap spear

This is a goblin-cap spear.

One kill
Muddledlurk the Ominous Insanity of Beguilers the forgotten beast, d.7

Slayer
Tramplerasped the amphibian woman, one kill"

Quite nice. Would've been more impressive if we ever got to see the beast or witness the fight, but we're not complaining.
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #42641 on: August 04, 2015, 08:24:09 am »

Make a slab to the beast.
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MobRules

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Re: What's going on in your fort?
« Reply #42642 on: August 04, 2015, 08:51:15 am »

A human vampire law-giver came.
Th brn Kvsh Dthlkdol of Chmbrflsh mts wth th Hmn vmpr lw-gvr Alpth Snmdgn
And recites the full history of his civ from ~past 20 years.
Oh boy, will this be on the exam?

My favorite "human" diplomat was a vampire-olm-woman-lawgiver.

She and the elvish diplomat got in a fight in my dining hall. Or rather, they got in an argument and the elf tried to spit on her, but immediately got pounded into a mangled pulp by her guards and about thirty civillian dwarves that happened to be in the area. (Took me some time going through the logs to figure out what happened -- I started getting "Urist cancels ____, interrupted by diplomat" spam, and when I looked to see what was going on, the elf diplomat was already pulped.)
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Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

MobRules

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Re: What's going on in your fort?
« Reply #42643 on: August 04, 2015, 08:55:56 am »

While waiting for the miners to do their thing, something changed on the main status screen. Seems like the "l" (view artefacts) option came online. Since we're way below the numbers for a mood and have no military yet, i was quite curious:

"The worshipper of Ruin, a goblin-cap spear

This is a goblin-cap spear.

One kill
Muddledlurk the Ominous Insanity of Beguilers the forgotten beast, d.7

Slayer
Tramplerasped the amphibian woman, one kill"

Quite nice. Would've been more impressive if we ever got to see the beast or witness the fight, but we're not complaining.
That's awesome.
Dwarves will still make engravings / statues of combats in revealed portions of the caverns, even if the caverns have been sealed and they had no way of knowing about said combat. The game knew about the artifact, so your crafts-dwarves will psychically be able to depict the conflict.
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Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

pisskop

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Re: What's going on in your fort?
« Reply #42644 on: August 04, 2015, 08:57:02 am »

The game log will have every detail
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