I have my fort going quite well at the moment, aside from a couple of hairy moments!
Just as the first caravan was packing up and leaving, a were-bear (the angry cousin of a care bear) attacked! In total 13 died, including all the merchants and guards, but luckily all those with injuries died so I won't have any trouble with transformations as the bear transformed back into human and legged it. Despite the sudden workload on my mason to make a ton of coffins, it was a sort of blessing in disguise because I now have the entire contents of the caravans for keepsies! That means weapons, armour, food, drink, paper, metals!!!
However I hadn't un-forbidden them (due to not realising that I could) so I spent a short, scary period of time with no food, due to not having a fishery set up, and also no drink, due to the farmers' priorities being put up a wall instead of brewing!
Anyway, we struck haematite very early on, and loads of it too, so iron is definitely on the agenda! The tavern, named The Single Date (take that as you will), is up and running with a couple of 'drum kits' set up (percussion instruments with wooden bowls on a stand). I need to sort out alcohol storage for it, but I'm building a few rooms on the floor above for people who want to stay. Eventually, I'll expand it to build a wrestling ring for sparring/gladiator fights in the centre because who doesn't want to watch the DWE Super Slam whilst drinking the finest Dwarven Wine with your mates, as a travelling bard sings about how some dude was elected mayor of some distant hamlet?!
I must say, I'm loving the new update, it makes everything feel so alive!