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Author Topic: What's going on in your fort?  (Read 5860926 times)

Lebo

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Re: What's going on in your fort?
« Reply #44175 on: December 04, 2015, 10:45:53 am »

Decided to try out the new version despite the bugs. After several attempts, finally got a world which got through the worldgen freeze, and didn't have random crashes during gameplay. And so the fortress of Questtown was created, appropriately named even.

Picked a dead dwarven civ to embark with, however I soon found out it wasn't as dead as I figured since migrants sure did show up after the two hardcoded waves. The merchants who showed up also became barons right after leaving as well, and apparently the queen is still alive somewhere.

Oh well, hardlimit of 20 dwarves, decided to play Questtown appropriate to it's name. A small settlement ran by a group of dwarves, with the finest tavern around. Now kicking it with a library as well, and I will soon have 1 dancer and poet per civilian dwarf in the fortress, along a ragtag group of mercs to protect the place. Maybe even a trap corridor if the god damn overworked smiths(who by the way were more numerous than ever to arrive as migrants how do I get 7 smiths in 2 waves in this fort but usually I get like 5 out of the 200 cap) ever get to making them.

Finally had an animalperson arrive as well, a bushtit woman maceman, but to my dismay, she ran into a bunch of kobold snipers. She immediately took flight, literally, and is currently just still in mid-air at the forest near the entrance.

It's pretty fun, but I got no clue if my stationary instruments at the tavern are being used at all.
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10terrapin01

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Re: What's going on in your fort?
« Reply #44176 on: December 04, 2015, 12:38:56 pm »

I decided to reclaim a generated fort as one of my first of the new version so I could quickly set up a tavern. I suppose I should have checked how the fort died, because as soon as the dwarves stepped inside they were greeted by a burst of dragon fire. The one remaining was quickly sliced to death.

Never have I had a fort last less than a minute, until today.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Eric Blank

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Re: What's going on in your fort?
« Reply #44177 on: December 04, 2015, 02:10:43 pm »

Oh man, you totally missed out on that "everything is lava" bug back in the day. Instant fiery death.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LordPorkins

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Re: What's going on in your fort?
« Reply #44178 on: December 04, 2015, 02:13:21 pm »

I decided to reclaim a generated fort as one of my first of the new version so I could quickly set up a tavern. I suppose I should have checked how the fort died, because as soon as the dwarves stepped inside they were greeted by a burst of dragon fire. The one remaining was quickly sliced to death.

Never have I had a fort last less than a minute, until today.

I had something similar to this. I decided to embark on the ruins of an old fort, for shits n giggles. I dug down to make your basic emergancy burrow.... And half the map collapsed into the great hall underneath. All my dwarves had legs broken, and eventually troglodytes easily finished with the, off
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Sirbug

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Re: What's going on in your fort?
« Reply #44179 on: December 04, 2015, 02:15:48 pm »

Embark selection lied to me!

Lesson here is even if you were promised a place with no aquifer, damp wall in the middle of nowhere is still probably an aquifer.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Button

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Re: What's going on in your fort?
« Reply #44180 on: December 04, 2015, 02:21:16 pm »

Embark selection lied to me!

Lesson here is even if you were promised a place with no aquifer, damp wall in the middle of nowhere is still probably an aquifer.

Did you make sure to check every biome in your embark? (F1/F2/F3/F4?)
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Sirbug

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Re: What's going on in your fort?
« Reply #44181 on: December 04, 2015, 02:24:35 pm »

Embark selection lied to me!

Lesson here is even if you were promised a place with no aquifer, damp wall in the middle of nowhere is still probably an aquifer.

Did you make sure to check every biome in your embark? (F1/F2/F3/F4?)
I didn't. I thought I forgot biomes overlap. Thought I can trust finder.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Speakafreak22

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Re: What's going on in your fort?
« Reply #44182 on: December 04, 2015, 02:27:47 pm »

Retired a fort due to low FPS and only copper ore. Finally found a site with iron. Embarked with 100 lignite so I should be set for a while.
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jaxy15

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Re: What's going on in your fort?
« Reply #44183 on: December 04, 2015, 03:25:39 pm »

Got attacked by a Werehyena before even the end of the first year. Took down 3 of my dwarves before one of my miners decapitated it with a pickaxe.
Now I remember why I love this game.
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Dwarf Fortress: Threats of metabolism.

Tygroux

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Re: What's going on in your fort?
« Reply #44184 on: December 04, 2015, 03:37:21 pm »

Got attacked by a Werehyena before even the end of the first year. Took down 3 of my dwarves before one of my miners decapitated it with a pickaxe.
Now I remember why I love this game.

Werethings are the new carps or Elephants.

Instant Random death, anywhere, anywhen.

Had one tear one of my farmer appart, before being slaughtered by my military.
Not before biting a few. Unsure if "bite through the cloak, bruising the skin" was enough to contaminate, I built a tower, stocked it with food, booze, beds, and an armor rack for training, and decided to sit down and wait.

A single survivor over a full veteran squad in a fort of 30.
Who sadly was a rookie, and part of the first batch of infected.


Years later, It's now but a legend engraved on the walls, lost in a corner of the Meeting hall.
But In the hospital, between room number 4 and 8, there is nothing where room n°6 should be.
In that spot, the wall seems more recent than around it, and of lesser quality, like rushed.
Some nights, when the night is full on the surface, you can hear scratching on the walls.
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Spehss _

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Re: What's going on in your fort?
« Reply #44185 on: December 04, 2015, 03:48:05 pm »

Years later, It's now but a legend engraved on the walls, lost in a corner of the Meeting hall.
But In the hospital, between room number 4 and 8, there is nothing where room n°6 should be.
In that spot, the wall seems more recent than around it, and of lesser quality, like rushed.
Some nights, when the night is full on the surface, you can hear scratching on the walls.

New book by legendary wordsmith Urist Lovecraft: The Werehyenas in the Walls
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

jaxy15

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Re: What's going on in your fort?
« Reply #44186 on: December 04, 2015, 04:04:18 pm »

Oh shit, thanks for reminding me that the infection spreads. Gotta make an atom smasher before.. aaand there go some more dwarves. At least now I have time to "neutralize" those who got bitten there.
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Dwarf Fortress: Threats of metabolism.

Rince Wind

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Re: What's going on in your fort?
« Reply #44187 on: December 04, 2015, 04:07:24 pm »

I had a werehare, he killed a leaving bard, and I only got the message that he arrived when one of my dorf saw it. It was also the last thing it saw. A smith got infectet and now spends his time walled in. He is distracted by now, maybe he won't notice he is imprisoned.
Before there was the wall he only had a door between him and the rest of the world. He destroyed it while in dwarf form, but obidiently stayed in his burrow, so I could build a proper wall.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #44188 on: December 04, 2015, 04:53:21 pm »

First proper goblin siege in a long time. Had them outnumbered but my army is still green and half armored so I lost two dwarves and sent a few to the hospital.

Two human lord consorts are staying in the tavern along with a human poet with their ostensible purpose being to entertain. I filled the tavern with instruments including five stationary instruments and none of them have actually done anything other than chat with each other. I also noticed that despite frequent "worship" tasks in the temple everyone is still bothered by inability to pray, not sure what that's about.

My scholars have created two separate one page guides to fortress neither of which are very good, I've expanded their ranks from two to ten and have plenty of quires ready. They might come in handy because word of mouth is apparently getting around that the Muddy Mushroom is apparently the place to enjoy yourself.

Button

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Re: What's going on in your fort?
« Reply #44189 on: December 04, 2015, 05:00:18 pm »

I also noticed that despite frequent "worship" tasks in the temple everyone is still bothered by inability to pray, not sure what that's about.

Known bug, Toady's fixed it for 0.42.02 whenever that comes out.
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