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Author Topic: What's going on in your fort?  (Read 5856102 times)

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Re: What's going on in your fort?
« Reply #45435 on: January 12, 2016, 03:10:55 pm »

EDIT: Oh... and my dorfs are worshipping like 5-9 beasts each.  The beasts are way more popular then the pantheon...  I'm not building that many temples.

Sweet! What kind of worldgen parameters did you use to create this situation? I always have a hard time genning worlds with a sufficient number of beasts without wiping out all civilization.
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SyrusLD

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Re: What's going on in your fort?
« Reply #45436 on: January 12, 2016, 03:38:54 pm »

After a web-spewing Mountain Titan made of native copper decided not to leave my sweet little vulcan for over a year (even killing one of his cousins - a Plains Titan - and an elven caravan (who cares?)), I had to finally utilize my trap-array-magma-flooding-chamber.

Trapping him in there wasn't easy, it required good timing with the lever pulling, which almost went wrong. But luckily two god damn stupid...suicidal...sacrificial...BRAVE dwarves, one a visitor wanting to leave and the other a spearmaster absolutly set on picking up some random equipment somewhere outside on the vulcano (despite it being forbidden and being ordered to move/station inside...) decided to delay the monster's approach by throwing themselves into the webbed weapon traps at him without fear or thought, buying my fortress the valuable time it needed to close the last seal, locking him in there.

(Totally wouldn't have worked if they didn't run into their instant death...)


Anyway...
The major question asked here was ...



Will it melt?



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cochramd

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Re: What's going on in your fort?
« Reply #45437 on: January 12, 2016, 03:47:23 pm »

I decided to wait until the goblins arrived to activate the magma pumps; I still have plenty of chopped wood lying around outside, and plenty of uses for it so I'm giving my carpenters and woodburners another year.

I have both pearlash and uncut rock crystals in my fort now, but when I tell my glassmakers to make instruments they only make them from green glass. If I want them to make the instruments out of crystal glass, do I have to link the magma glass furnace to a stockpile containing only pearlash and uncut rock crystals? If so, how do I get my uncut rock crystals out of my uncut gems stockpile?
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martinuzz

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Re: What's going on in your fort?
« Reply #45438 on: January 12, 2016, 03:49:43 pm »

I decided to wait until the goblins arrived to activate the magma pumps; I still have plenty of chopped wood lying around outside, and plenty of uses for it so I'm giving my carpenters and woodburners another year.

I have both pearlash and uncut rock crystals in my fort now, but when I tell my glassmakers to make instruments they only make them from green glass. If I want them to make the instruments out of crystal glass, do I have to link the magma glass furnace to a stockpile containing only pearlash and uncut rock crystals? If so, how do I get my uncut rock crystals out of my uncut gems stockpile?
You mean freeing them from the shared bins? If a take from stockpile option doesn't work, maybe you can set fire to the bins, if you made those of wood. I doubt the gems will melt from a quick droplet of magma to ignite the bins.
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Re: What's going on in your fort?
« Reply #45439 on: January 12, 2016, 03:58:58 pm »

I decided to wait until the goblins arrived to activate the magma pumps; I still have plenty of chopped wood lying around outside, and plenty of uses for it so I'm giving my carpenters and woodburners another year.

I have both pearlash and uncut rock crystals in my fort now, but when I tell my glassmakers to make instruments they only make them from green glass. If I want them to make the instruments out of crystal glass, do I have to link the magma glass furnace to a stockpile containing only pearlash and uncut rock crystals? If so, how do I get my uncut rock crystals out of my uncut gems stockpile?
You mean freeing them from the shared bins? If a take from stockpile option doesn't work, maybe you can set fire to the bins, if you made those of wood. I doubt the gems will melt from a quick droplet of magma to ignite the bins.
Would making a stockpile that only accepts pearlash and rock crystals, and forbidding them everywhere else work?
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SomeoneSneaky

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Re: What's going on in your fort?
« Reply #45440 on: January 12, 2016, 04:12:24 pm »

So my fortress bogged down with way too many residents, visitors, and such, to the point where on occasion I was getting a whopping whole two frames per second. I decided to put that one in storage, lower the pop cap, and try again -- I really like that area, so hopefully I'll be able to stay longer.

Sorting out my dorfs to figure out who gets what, and I notice something



I don't think I've ever started out with such a complete set of (mostly) able-bodied settlers.

Though I better make sure to have plenty of soap on hand, I guess.

----------

ETA: And I got this site confused with another one I was intending to restart, and got them mixed up, meaning the starting supplies I brought with his one aren't quite right for it... Argh.

Well, maybe I can tough it out.
« Last Edit: January 12, 2016, 04:41:24 pm by SomeoneSneaky »
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cochramd

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Re: What's going on in your fort?
« Reply #45441 on: January 12, 2016, 04:41:25 pm »

NNNNNYYYEH, my gem stockpile is in a bad place to play with magma. Will making a pearlash stockpile and linking both it and the raw gem stockpile to the magma glass furnace work?

Also, what skill governs the assembly of any given instrument? My goal is to have one of each of my civilization's instruments in my tavern; every one-piece instrument shall be masterwork, every multi-piece instrument will be masterfully assembled from only masterwork parts and everything is going to be made from the most expensive materials available. However, there's a problem: out of my civilization's 14 instruments, only 2 are one-piece (a glass flute and a large stone bell). For the other 12, I have to make a total of 5 types of ceramic pieces, 2 types of glass pieces, 10 types of metal pieces, 3 types of leather pieces, 5 types of stone pieces, 5 types of wood pieces, 3 kinds of bone pieces, 3 kinds of silk pieces and 1 kind of cloth pieces. So you see, I'm deliberating over whether to use crystal class, porcelain (from imported kaolinite, since there is none on my map), aluminum and platinum for my glass, ceramic and metal pieces and risk running out before I produce any perfect instruments from them or whether to use clear glass, stoneware (from local fire clay) and gold which are less valuable but either unlimited or nearly unlimited. Knowing which skill was used to assemble instruments would help me make that decision.
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Re: What's going on in your fort?
« Reply #45442 on: January 12, 2016, 05:07:49 pm »

EDIT: Oh... and my dorfs are worshipping like 5-9 beasts each.  The beasts are way more popular then the pantheon...  I'm not building that many temples.

Sweet! What kind of worldgen parameters did you use to create this situation? I always have a hard time genning worlds with a sufficient number of beasts without wiping out all civilization.
Here are the parameters for my latest world. 

For reference, this is with all the vanilla races, modest/accelerated mod + my custom civ.  The 'dorf' I referenced earlier is my custom race/civ.
Usually, at least 1 elf civ and 1 custom civ gets demolished due to war between civs.  Humans and goblins tend to do well.
Never goes past the age of myth from all the times I've genned my games.

Oh, the civ I choose to play has been wrecked a whole lot by beasts in this particular world... but they survived the 1000 years, barely.
[MAX_SITE_POP_NUMBER:240] might have helped its survival?

As for worldgen, making the world less savage might have helped?

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martinuzz

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Re: What's going on in your fort?
« Reply #45443 on: January 12, 2016, 05:18:31 pm »

NNNNNYYYEH, my gem stockpile is in a bad place to play with magma.
If Moses can't get to the mountain, the mountain will come to Moses. (just dump the bins holding the rock crystals on a magma ignition setup tile)

Sadly, I don't know the answer to if it will actually work. If it does, the setup you have in mind seems to make sense. Does crystal glass need sand? Time for !!SCIENCE!!

I don't know which skill governs assembly of an instrument.
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Re: What's going on in your fort?
« Reply #45444 on: January 12, 2016, 05:41:23 pm »

EDIT: Oh... and my dorfs are worshipping like 5-9 beasts each.  The beasts are way more popular then the pantheon...  I'm not building that many temples.

Sweet! What kind of worldgen parameters did you use to create this situation? I always have a hard time genning worlds with a sufficient number of beasts without wiping out all civilization.
As for worldgen, making the world less savage might have helped?

Ahhh, I bet that was it. Back in 0.34 I spoiled myself with super-savage, super-megabeasty worlds that somehow still had civilizations in them. Ever since 0.40 I've had to tone down my megabeasts by a lot, but I still left as much of the world as I could get away with savage, because I love embarks with multiple savage biomes.

I should probably just bite the bullet and learn to use the world painter, so I can have wide swaths of savagery while also having civilization reserves.
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cochramd

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Re: What's going on in your fort?
« Reply #45445 on: January 12, 2016, 05:44:58 pm »

Crystal glass needs pearlash and uncut rock crystals. Anyhow, what I think I'll ask Toady about instruments. Though as a backup strategy, I'm going to designate one of my more exceptional craftsdwarfs as my instrument maker and train him in every skill that could possibly assemble instruments in my opinion: bonecarver, carpenter, clothier, glassmaker, leatherworker, masonry, metalcrafting, potter, stonecrafter, weaver and woodcrafter. This shouldn't take too long given that he's already legendary in some of those and trained in a few others.
« Last Edit: January 12, 2016, 06:10:55 pm by cochramd »
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Re: What's going on in your fort?
« Reply #45446 on: January 12, 2016, 06:07:28 pm »

Crystal glass needs pearlash and uncut rock crystals. Anyhow, what I think I'll ask Toady about instruments. Though as a backup strategy, I'm going to designate one of my more exceptional craftsdwarfs as my instrument maker and train him in every skill that could possibly assemble instruments in my opinion: bonecarver, carpenter, clothier, glassmaker, leatherworker, masonry, potter, stonecrafter, weaver and woodcrafter. This shouldn't take too long given that he's already legendary in some of those and trained in a few others.

You could have someone assemble an inconsequential instrument, checking their exact skill XP in every skill before and after using Dwarf Therapist or similar, and see which skill got XP fro mthe assembly.
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cochramd

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Re: What's going on in your fort?
« Reply #45447 on: January 12, 2016, 06:20:03 pm »

You could have someone assemble an inconsequential instrument, checking their exact skill XP in every skill before and after using Dwarf Therapist or similar, and see which skill got XP fro mthe assembly.
Is DT working for 42.03 now? Give me the link and I'll do the science.
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Re: What's going on in your fort?
« Reply #45448 on: January 12, 2016, 06:22:15 pm »

You could have someone assemble an inconsequential instrument, checking their exact skill XP in every skill before and after using Dwarf Therapist or similar, and see which skill got XP fro mthe assembly.
Is DT working for 42.03 now? Give me the link and I'll do the science.

http://dffd.bay12games.com/file.php?id=11420

That goes to v. 35, which is slightly older than the most recent but it works with .03 :)
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cochramd

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Re: What's going on in your fort?
« Reply #45449 on: January 12, 2016, 06:35:25 pm »

Right, so which directory do I stick it under? And which stockpile setting are instrument parts under?
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