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Author Topic: What's going on in your fort?  (Read 5859769 times)

khearn

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Re: What's going on in your fort?
« Reply #46770 on: March 16, 2016, 05:18:57 pm »

I wonder how many forts have been lost over the years because they made a drawbridge and forgot to hook it up.

"Pull the lever!"
...
"Um, boss? This lever feels really loose. Are you sure it's hooked up to something?"


Or they accidentally made a retracting bridge and never tested it until a siege arrived.

"OK, now we raise the bridge to seal the entrance!"
...
"Um, where'd the bridge go?"



And in other news, Yet another hunter in my fort got killed trying to hunt elephants. Seems they fire a few bolts, then run in and try to beat it to death with their crossbow. You know, standard marksdwarf tactics. Doesn't work so well on elephants. Come to think of it, it doesn't work so well on lots of things. But it's especially bad on elephants.

So I sent my troops out to kill the elephant that had earned a name. Then I decided to just kill the rest of the herd (it's the only way to be sure). This worked fine, until I got to the last one. When I zoomed to it from the unit list, I found it 2 levels above ground, in the top of a durian tree.

Somehow, I never thought of elephants as an arboreal species.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Splint

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Re: What's going on in your fort?
« Reply #46771 on: March 16, 2016, 05:30:45 pm »

The Hersir got careless, and is likely to perish unless he somehow learns how to swim in the next few turns. In trying to drive troglodytes from the platform forming the bdridge between Morksongr and the deeps, a troglodye managed to fake him out, and into the cavern lake he went. He may hev pulled himself free by now, but a wall is blocking him, likely meaning he is also incredibly stupid for a man since he can't seem to grasp an opening slightly to the left of him.

I really wish DFhack was updated, because my obsessive need to ensure the dead are buried properly is already starting to kick in.

martinuzz

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Re: What's going on in your fort?
« Reply #46772 on: March 16, 2016, 05:45:49 pm »

My miserable midgets just made me a marble miniature minotaur to break my tongue on trying to pronounce that 5 times in a row.

EDIT: also, my hammerer is getting better at it. Poor Agate, he really has it in for her. Same dwarf that spent a few months in traction earlier, with my doctors going bokers on the diagnosing.
« Last Edit: March 16, 2016, 06:37:25 pm by martinuzz »
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StagnantSoul

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Re: What's going on in your fort?
« Reply #46773 on: March 16, 2016, 06:46:31 pm »

Butchered a giant elephant... Well, I think my guys are fed forever. Five bone carvers are constantly making bone crafts, and we still have too many bones. I don't even care about the swarm of keas grabbing stuff from the pile. At least it keeps them from the anvi-... Stupid kobolds.
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #46774 on: March 16, 2016, 08:35:34 pm »

Some dwarf picked up a hot troll tusk and my refuse stockpike was !!on fire!!
I didn't know that was even possible. The troll was burnt to death by a three eyed fire swan recently.

Fortunately I kept a save right before the fire.

----------------

Edit*

I couldn't stop the fire, because it started right after I loaded the save.
Fortunately it didn't ignite the forest because I had a wall.
« Last Edit: March 16, 2016, 08:41:35 pm by Libash_Thunderhead »
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Button

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Re: What's going on in your fort?
« Reply #46775 on: March 16, 2016, 09:32:03 pm »

Some dwarf picked up a hot troll tusk and my refuse stockpike was !!on fire!!
I didn't know that was even possible. The troll was burnt to death by a three eyed fire swan recently.

Fortunately I kept a save right before the fire.

----------------

Edit*

I couldn't stop the fire, because it started right after I loaded the save.
Fortunately it didn't ignite the forest because I had a wall.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=6432
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #46777 on: March 16, 2016, 09:55:36 pm »

Ah, an axe lord was killed by goblins.
Next time never wear a cap, use a helm instead!
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Pirate Santa

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Re: What's going on in your fort?
« Reply #46778 on: March 17, 2016, 07:02:05 am »

I finally built a library and it immediately became super popular for taking naps on the floor.
Homeless dwarves and university students have a lot in common it seems.
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Etc_Guy

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Re: What's going on in your fort?
« Reply #46779 on: March 17, 2016, 12:41:08 pm »

And now for something completely different.

This time, I'm settling in the most savage tropical forest in the world. Just to be (un)safe, I made an adventurer check out the forest and "evil" ocean. At first I wanted to use the cage-filled beach trench (from the sea serpent farm thread,) to catch so many fish my butchers would be swimming in meat but the ocean didn't seem "evil" enough to be worth the land critter genocide, since I don't know how to use screw pumps, let alone efficiently.

Besides, the jungle has, giant Elephants, giant Beetles, giant Alligators, various animal men, lots of hornbills, and most importantly giant Sponges! That's was just when my albatross woman was wondering the area.

The soil is very deep with some clay, and an aquafier but hopefully it isn't that deep. The underground farm will be quicker and richer this time.

On to semi-megaprojects, first SPONGE MOAT! There is two giant Sponges on the map. If I can get those two first I can have a moat full of sponges to crush goblins with. If it blocks wildlife from spawning since they aren't tamable in vanilla I could just get rid of them (kill them) and put something else (like giant Alligators or Cave Crocodiles) in instead.

The Nastyperfect sporetree wood tower would also be built so long no goblins wreck the halls before they get wrecked.
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martinuzz

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Re: What's going on in your fort?
« Reply #46780 on: March 17, 2016, 12:55:32 pm »

VICTORY AT LAST!

I managed to flush out the flesh balls that were stuck in the middle of the 3d cavern lake for 49 years by digging some ramps, which made the water flow, and some 6/7s hit them. They're now moving up the ramp towards some cage traps. They completely ignore my dwarves, and my dwarves ignore them.

Finally, I'll get 3d cavern spawns. Cave dragons, pretty please.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

khearn

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Re: What's going on in your fort?
« Reply #46781 on: March 17, 2016, 03:24:34 pm »

I need some help. I need mussels (or other shelled creatures) for moods, but the brook and murky pools don't seem to have any.

What's my other option here? Are there *always* shelled creatures in the caverns? I read the wiki but it wasn't definitive...

I don't think there is any guaranteed source of shells. But I'm not sure of it.

You may have to just accept it and prepare yourself for failed moods. Make sure your workshops all have walls and doors, so you can lock in any dwarf that wants shells until you find out what kind of insanity he acquires.

As for infections, if it's in the nose, ears, or nails, they may never heal. In the default raws, those tissue types (cartiledge and nails) have no healing rate defined, so they never heal. You can add healing rate tags to allow them to heal. You'll need to add them in your saved game to get them to take effect after worldgen.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #46782 on: March 17, 2016, 07:32:13 pm »

I need some help. I need mussels (or other shelled creatures) for moods, but the brook and murky pools don't seem to have any.

What's my other option here? Are there *always* shelled creatures in the caverns? I read the wiki but it wasn't definitive...

I know the feeling.
I once had a failed mood (it was a desert map) just before I saw a land tortoise passing my door.
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khearn

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Re: What's going on in your fort?
« Reply #46783 on: March 17, 2016, 08:40:59 pm »

A weretapir arrived. No problem, says I, I'll just send my melee squad after it. It kills one of the war dogs chained out on the perimeter (which gives me time and room to respond), then moves towards my fort, where I have the squad stationed. As soon as one (a goblin hammerman merc) starts moving towards it I assign the whole squad to kill it. As the battle begins, I see a purple U come and join the fight from a different direction. I figured it was a merc arriving and assumed he could take care of him/herself. As I watch the battle, one tick at a time, I see "The human dancer misses the weretapir!" Say what? I check, and the U turns out to be a female human dancer. Great, just what I need, and unarmored, unskilled amateur in the middle of a fight with a were.

I guess dwarves don't have a monopoly on idiocy.

And sure enough, the very next action was the weretapir biting the human dancer's arm and latching on firmly. It proceeded to shaker her about by the arm until she was bleeding badly, then it let go and bit her leg and proceeded to shake her by the leg until one of my axedwarves chopped its head clean off (the weretapir's head, not the dancer's).

So now I've got this human dancer on her way to my fort, who is very likely infected with lycanthropy. I've never had a seriously wounded visitor; will my dwarves take her to the hospital and care for her? Or will they just leave her on the battlefield to die? Frankly, things would be a lot less complicated if she would just have the courtesy to bleed to death.

Seriously considering just pulling the lever and closing all the gates to make sure she doesn't get taken to the hospital.

EDIT: Well, my dwarves just left her on the battlefield. I guess her insurance isn't accepted at our hospital. But she had the bad manners to stop bleeding and start dragging herself towards the entrance to the tavern. No thank you, we don't really want probable weretapirs hanging out in our tavern. So I closed up all the entrances. Watching her slowly (and no doubt painfully) drag herself through the forest to a door only to find it closed against her made me feel bad. She was showing no sign of actually dying, and I have dwarves with work to do out there.

So I decided to let her in. But first, a little prep work. I pulled all the war dogs out of the magma flood trap corridor (they are handy for slowing down the lead goblins and getting them bunched up so more will be in the trap when I seal both ends). Then I opened the corridor up so she could come in.

As she dragged herself towards the entrance, I got an announcement of a human doctor coming to visit. He caught up with her as she was just entering the corridor, and proceeded to walk right past her and into my fort without giving her a glance. I guess he doesn't accept her insurance, either.

So now I've sealed both ends of the corridor with her trapped inside. If she doesn't turn into a weretapir in a few weeks, I'll go ahead and let her in to the tavern. Heck, and if she applies for residency I'll go ahead and break my "no freeloading entertainers" policy and let her stay. If she does turn into a weretapir, I'll just flood the corridor and release her from the curse.

And in the mean time, my dwarves can go back to work. \o/
« Last Edit: March 17, 2016, 09:10:59 pm by khearn »
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Robsoie

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Re: What's going on in your fort?
« Reply #46784 on: March 17, 2016, 09:27:02 pm »

I have been running a new fort, mostly an experience to see if i can keep the fps problems under control with some tricks.
The fort is now on the 1st winter.

I have been checking my stocks (i had setup the bookkeeper to exact value to know what i really have) and noticed that :



What ?

pressed d to set them all for dump and with dfhack's autodump i teleported all those items to my atom smasher.

It showed me that those were all mussel shells.
Wow, my fishermen must have been working like crazy, considering the 1st year isn't yet finished.
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