It's now been 39 years, and Anvillocked struggles on, eternally hounded by fps death.
Year is now 1111. 1102 was the great unpaving, when log consumption became obvious.
Not long after (before the trees regrew) All the caravans brought only logs and food. Great!
They're still doing it. So I've done a bit of science. I have read about "emergency supplies" if the fort falls below 1 log per dwarf, that's what they bring.
They bring almost 2000 logs a year (800+ human 800+ nonmaxed wood dwarf 300+ elves)
I'm on a 6*6 map and the "cutting edge" of the forest is 200 tiles away.
Disregarding the elves, that's 2000 haul jobs generating 400+ tile walks.
Hmn...what number of logs do I have be under? Lets just keep it close to zero.
When you buy the logs it relieves the weight, and logs are cheap. The garbage trucks can really haul then, even the elves.
2000 logs a year, delivered to the depot just out front? Yes please, and Thank You!
Problems like old age are tough the death/birth ratio will stop me if i don't get migrants, I'm hoping lack of migrants is due to too few rooms, as many complain about "lack of bedroom". It may be the emergency supply thing. Both easily solved.
I just pray to Armok I haven't emptied the void!
802 adults still drinking..
Goatmaan