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Author Topic: What's going on in your fort?  (Read 4352683 times)

Henry47

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Re: What's going on in your fort?
« Reply #48420 on: September 16, 2016, 06:39:39 am »

My fortresses got wiped out by a hoard of undead. The undead themself did not do much, but my attempts to encourage into my trap corridor resulted in all my dwarfs either being killed by the undead, or from thirst(i had no booze and no water due to being locked indoors).
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vekar

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Re: What's going on in your fort?
« Reply #48421 on: September 17, 2016, 11:19:39 am »

Just dig like a possessed dorf down to the caverns and all is well Henry47, remember: Plan A-Z will fail, so have plan 0-5 trillion on hand at all times. Backup plan upon backup plan upon backup plan...
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wierd

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Re: What's going on in your fort?
« Reply #48422 on: September 17, 2016, 12:31:33 pm »

not much. undead from the tower are visiting.  i chased off the necromancer, and am trying to convince my dwarves that they need to stick with combat training, but progress is slow.

the zombies are just standing around doing nothing at the far edge of the map.

the embark has flux, water, and easy access to magma, but not a single bit of metal, meaning i am using stone and wooden weapons.

animal supply line hasnt been going long enough to make lots of leather, so no armor as of yet either.

nasty.
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azrael4h

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Re: What's going on in your fort?
« Reply #48423 on: September 17, 2016, 01:27:31 pm »

The last I was in Rewardpages, a Hydra came to visit. As I have been rebuilding the entrance to a more formidable structure, and it was incomplete (the gates weren't linked to levers yet), I sent in the veteran units of my military. 7 dead, 1 crippled later, the Hydra was dead.

One of the dwarves, a recent recruit, had his arm ripped off, and then proceeded to smash the Hydra repeatedly with his shield. Another bit the thing hard enough to tear into it's flesh. Of course, a veteran macelord got her head torn off without accomplishing anything. In the end, my commander did the most damage, removing 4 heads and two limbs, and walked away without so much a scratch, though someone else got credit for the kill. She also never feels anything seeing her charges killed, even though it was her direct squad which lost half it's number in the fight. She never feels anything at all, and never has, even from the very first skirmish with goblins.   
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Salmeuk

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Re: What's going on in your fort?
« Reply #48424 on: September 17, 2016, 04:17:02 pm »

The main floor of Warblisters is buzzing with activity:

Spoiler (click to show/hide)


Check out the DFMA if you are so inclined.
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #48425 on: September 17, 2016, 04:51:05 pm »

That's what, 250 FPS?

Quite horizontal :v

Ildac

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Re: What's going on in your fort?
« Reply #48426 on: September 17, 2016, 05:04:41 pm »

Our home was attacked by a weregiraffe, which proceeded to bite the hands (and then heads) off of two of my fisherdwarves. The military showed up and began stabby-stabby procedures, only to have the weregiraffe start biting off MORE limbs, breaking bones, and rolling around for hours until finally bleeding to death.

The guard captain had his arm and hip broken via grapples, and also had a hand and a leg bitten off.  I figured the removal of the bitten limbs might keep the curse from spreading.  Oh, how wrong I was...

Next month, as my soldiers are training, two of them turn into weregiraffes and murder a whole bunch of people before being put down. Now I have to quarantine the survivors of THAT attack before my entire fortress is just destroyed by lycanthropic giraffes.

Always remember: Nothing short of the cold embrace of death will stay the lycan curse.
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AzyWng

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Re: What's going on in your fort?
« Reply #48427 on: September 17, 2016, 06:50:19 pm »

Speaking of lycan curses, a Wereopossum turned up at Spearriver a while back. Killed a cavy pup and one dwarf, and herbalist.

Regrettable losses, but it could have been much worse. Thankfully, before it could get to my shoddy defenses (comprised of two stone doors), it suddenly turned back into a goblin and ran away.

Also, a Metalsmith became possessed, but there was almost no metal. Thankfully, I melted a copper battle axe, which was sufficient. What I got from the artifact was...

Spoiler (click to show/hide)

The scattered webs have all run out, and the spiders are gone, for better or worse. Probably for the better, given that some of them were giant spiders.... Ugh....

Gathering more plants.

Don't quite have an economy set up yet, but we do have someone cooking and making dozens of salads, so that's cool.
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Dwarf_Fever

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Re: What's going on in your fort?
« Reply #48428 on: September 17, 2016, 07:33:19 pm »

A were-lion showed up at my fort, with a grand announcement. It was early and my defenses were meager. However, I expected a lengthy tussle, walling off a doorway or such, and it would run off, at which point I could quarantine the survivors experimental !!SCIENCE!! subjects.

"Ho-hum," I thought, reading the description, and deciding little had changed since I last played DF many moons ago. But then I got to the end, and it said something like,  "It is associated with the night, moon and death." Crap. If this thing has domains, like deities, I might be in trouble.

I watched in trepidation as the possible were-lion-god ran towards my open gate as I braced myself for utter devastation.

And then it ran past the gate. Could there be a chance for survival?

I watched as it tore into some sort of beast-man that had been a great nuisance to me. The fight lasted just a moment, but apparently it was full moon, because the beast-man immediately turned into a were-lion and started fighting back. Though it still died, it managed to cripple the daddy were-lion so badly that it was unable to do anything else before the moon ran out and it transformed back into a naked human and ran off again.

Maybe things haven't changed that much.
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Dwarf_Fever

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Re: What's going on in your fort?
« Reply #48429 on: September 17, 2016, 07:37:24 pm »

Oh, also: Apparently a troll managed to crawl up a wall in the cavern stairwells and get inside my fort. I was made aware of a strange message "Urist McTrollslayer has become attached to a statuette of buttock quigoss." WTF I ask myself? And WTF is buttock quigoss? Anyway I have no militia, so I have no idea how the dwarves managed to gang up and beat it to death despite my utter lack of caring (nothing important was being disrupted), but they eventually did. Urist McTrollslayer was apparently hauling a statue of some wierd modded creature called buttock quigoss (perhaps it's an unfortunate name?) and then bonked the poor unconscious troll in the head repeatedly in excess of 50 times with this statue. Now he won't put it down. I guess I'll let him keep it.
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

AzyWng

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Re: What's going on in your fort?
« Reply #48430 on: September 17, 2016, 09:17:25 pm »

It seems the climate is warm enough that Autumn and Winter are only time periods on a calendar as opposed to times where the land grows too cold for wild plants to grow.

Great for plant gathering.
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Ildac

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Re: What's going on in your fort?
« Reply #48431 on: September 17, 2016, 11:01:19 pm »

I've decided to take all the survivors from the earlier-mentioned weregiraffe attack and stick them in the hospital (where they've likely wound up anyway, considering what happened).  I will then lock the hospital and set up a second one nearby for injuries unrelated to cursed wounds.  I'm sure some non-cursed dwarves will end up sitting in there with the werebeasts, and I'm sure they'll wind up with their heads bitten off like the others.  A price we'll have to pay for the fortress at large.

Once I've gotten everyone quarantined (god, I hope), I'm going to make a room specifically for the cursed dwarves.  This will basically be their retirement home; completely sealed off from the others, with a several Z-level drop for food pitting, and a well so they don't die of thirst.  Maybe I'll drop some booze down there every so often, or at least have some delivered after they've finished their monthly rampage.  Dwarves still need their ale, cursed or not.  In addition, I'll have a connected room, sealed off by floodgates or something, where I'll pit any captured invaders.  This will align with another part of my plan:

The Temple of the Giraffe God.  All captured goblins, kobolds, beasts, and unwanted/unworthy dwarves will be sacrificed in its name.

EDIT: I have discovered that werebeasts don't need food or water.  Even better.
« Last Edit: September 18, 2016, 12:00:24 am by Ildac »
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mikekchar

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Re: What's going on in your fort?
« Reply #48432 on: September 18, 2016, 08:29:50 am »

I believe were-beasts are building destroyers, so unless you have them locked behind a bridge, it might not matter.  The main thing is to separate everybody so that they can't see each other.  A day or so before the full moon (you can check the wiki to find out when it will be), burrow your dwarfs far, far away.  You will see who is a were-giraffe and who is not. :-)  After that it's pretty easy.  Every full moon, station the were-giraffes away from the fortress and out of sight.  Make sure they aren't sparring when they turn because it can cause a loyalty cascade.  If you get a loyalty cascade, lock the doors and let them fight it out.  Half of them are already dead :-(
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Ildac

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Re: What's going on in your fort?
« Reply #48433 on: September 18, 2016, 09:27:29 am »

I believe were-beasts are building destroyers, so unless you have them locked behind a bridge, it might not matter.  The main thing is to separate everybody so that they can't see each other.  A day or so before the full moon (you can check the wiki to find out when it will be), burrow your dwarfs far, far away.  You will see who is a were-giraffe and who is not. :-)  After that it's pretty easy.  Every full moon, station the were-giraffes away from the fortress and out of sight.  Make sure they aren't sparring when they turn because it can cause a loyalty cascade.  If you get a loyalty cascade, lock the doors and let them fight it out.  Half of them are already dead :-(

I'm just gonna sequester the infected away in a bridged-off room for the remainder of their lives. XD It's easier than managing were-creatures every month.  Besides, we need someone to enact the will of the Giraffe God, and things to sacrifice to it.
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TalonisWolf

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Re: What's going on in your fort?
« Reply #48434 on: September 18, 2016, 01:42:20 pm »

At least necromancers are rather easy to get. RNG hasn't 'blessed' me with a Ghost Necromancer, which I am okay with since I haven't come up with a way to contain them so they would be useful. Sadly, I must use a live Necromancer. :(
Use adventure mode to steal a book of life and death and donate it to the library. Necromancer fort, necromancer ghosts.

As for the werebeast, get the adventurer infected (by getting bitten or toppling temple statues,) then infect the retired fort. Sneak, bite hand, grab throat, wait until unconscious, sneak to next victim. Hopefully they don't leave the fort after being infected.

Limb severing is done by leaving specific parts unarmored and (I think) using serrated glass disks. Don't recall whether they're supposed to be shotgunned or in traps (which the dwarves fall asleep on.)

This will help! Guess I will take my first trip into adventure mode.

End Goal: Chop the were-beast up, resurrect the bits and watch them all get healed back to life via full moon. Cloning complete!

P.S Getting used to adventure mode is going to take a while, isn't it...
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