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Author Topic: What's going on in your fort?  (Read 3950669 times)

TalonisWolf

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Re: What's going on in your fort?
« Reply #48420 on: September 12, 2016, 09:21:37 pm »

  I was on the ".../NightmareFuel/DwarfFortress" part of TVTropes and came across... Inspiration which has burnt through a couple fortresses: (Bolded words bolded by me for emphasis)

Necromancers are bad enough, but if one is killed in Fortress mode and isn't interred or memorialized properly, they, like everyone else, can become a ghost to come back and haunt you. What's really creepy is that they can still raise corpses... including their own. And then there's the nice little quirk of werebeast limbs raised by necromancers regenerating entire creatures on a full moon.

  I am currently infuriated at how hard it is to weaponize this into an inexhaustible army of werebeast troops. Only ONE fort thus far has had a werebeast, which was promptly burnt by an FB I'd been forced to rebuild my forces for since the most recent zombie siege had hit me hard.

  At least necromancers are rather easy to get. RNG hasn't 'blessed' me with a Ghost Necromancer, which I am okay with since I haven't come up with a way to contain them so they would be useful. Sadly, I must use a live Necromancer. :(
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GENERATION 32:
The first time you see this, copy it i

ShinQuickMan

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Re: What's going on in your fort?
« Reply #48421 on: September 13, 2016, 11:50:08 am »

So, giant elephants seem to regularly path by my fort. I set out to catch a few, and was willing to sacrifice a few war dogs for the endeavour. What I didn't count on was for the dogs' trainer to get involved as well, at least, just right after he grabbed a drink. One fatally crippled dwarf later, and two of his buddies also get in the mix. Turns out booze + anger at loss don't mix well.
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AzyWng

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Re: What's going on in your fort?
« Reply #48422 on: September 13, 2016, 05:13:24 pm »

After switching from one laptop to another and back again, I decided to create a new world and map on the old laptop (which works better than the "new" one, interestingly).

Anyway...

In the Dimension of Wind, The Blowing Lance sent out an expeditionary team in order to found what they hoped would be a new dwarven city.

That site would be known as Spearriver.

This is their story.

The site itself was set next to a brook. A wide variety of trees were found here, including:
Tea
Avocado
Willow
Coffee
Pomelo
Pomegranate
Macadamia
Paradise Nut
Date
Additionally, the wild-growing plants included:
Alfalfa
Fisher Berries
Maize Plants
Muck Roots
Pearl Millet Plants
Prickle Berries
Rat Weed
Rice Plants
Rope Reeds
Strawberry Plants

A dog fought with a Giant Weasel, leaving blood and vomit on a few spots of the map (apparently Taffer colorset makes vomit blue). We're just getting started, so some actual news should arrive soon!
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Bumber

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Re: What's going on in your fort?
« Reply #48423 on: September 14, 2016, 07:37:39 pm »

At least necromancers are rather easy to get. RNG hasn't 'blessed' me with a Ghost Necromancer, which I am okay with since I haven't come up with a way to contain them so they would be useful. Sadly, I must use a live Necromancer. :(
Use adventure mode to steal a book of life and death and donate it to the library. Necromancer fort, necromancer ghosts.

As for the werebeast, get the adventurer infected (by getting bitten or toppling temple statues,) then infect the retired fort. Sneak, bite hand, grab throat, wait until unconscious, sneak to next victim. Hopefully they don't leave the fort after being infected.

Limb severing is done by leaving specific parts unarmored and (I think) using serrated glass disks. Don't recall whether they're supposed to be shotgunned or in traps (which the dwarves fall asleep on.)
« Last Edit: September 14, 2016, 07:44:31 pm by Bumber »
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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mangame5

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Re: What's going on in your fort?
« Reply #48424 on: September 15, 2016, 09:35:19 am »

This is the same fort I'm recreating in Minecraft. See here.
First, a goblin siege shows up. 90 invaders in total. Luckily, they can't cross the river for some reason and seem to be buggering off.
Then this happened:
Spoiler (click to show/hide)
30 seconds later, this:
Spoiler (click to show/hide)

I'm a lucky dwarf.

[EDIT]

Nevermind. The goblins saw the "epic battle" and finally got over their fears and hopped on over to my side of the river. Bummer.
« Last Edit: September 15, 2016, 09:38:29 am by mangame5 »
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Legendary Emu

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Re: What's going on in your fort?
« Reply #48425 on: September 15, 2016, 02:35:14 pm »

Two things.

My first project is trying to build an aqueduct that pumps water from the river up two z levels and lets it into a giant pipe that flows straight down into an artificial underground river. The river flows under the first draw bridge and falls down two z levels into a nice meandering creek where I have all my living and workshop stuff.

The other thing is that my Crossbowdwarves have a glaring lack of quivers, and desperately need a source of leather to make them useful. I've been trying to train a couple so that I can make them hunters for a while and get some leather and meat and XP. Unfortunately my marksdwarves are awful at training and would rather sit around talking to the White Tigerman "bard" (obviously a spy) than help their kingdom survive a siege. Too bad, Dabbling Marksdwarf. You're going on a hunting trip.
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vekar

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Re: What's going on in your fort?
« Reply #48426 on: September 15, 2016, 08:15:06 pm »

Goblins sent a small scout platoon, the lead troll wandered into the mine field and the giant axe blades gelded him before taking his legs off and leaving him to bleed out, the other goblins stood there in stunned horror.
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Henry47

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Re: What's going on in your fort?
« Reply #48427 on: September 16, 2016, 06:39:39 am »

My fortresses got wiped out by a hoard of undead. The undead themself did not do much, but my attempts to encourage into my trap corridor resulted in all my dwarfs either being killed by the undead, or from thirst(i had no booze and no water due to being locked indoors).
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vekar

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Re: What's going on in your fort?
« Reply #48428 on: September 17, 2016, 11:19:39 am »

Just dig like a possessed dorf down to the caverns and all is well Henry47, remember: Plan A-Z will fail, so have plan 0-5 trillion on hand at all times. Backup plan upon backup plan upon backup plan...
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wierd

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Re: What's going on in your fort?
« Reply #48429 on: September 17, 2016, 12:31:33 pm »

not much. undead from the tower are visiting.  i chased off the necromancer, and am trying to convince my dwarves that they need to stick with combat training, but progress is slow.

the zombies are just standing around doing nothing at the far edge of the map.

the embark has flux, water, and easy access to magma, but not a single bit of metal, meaning i am using stone and wooden weapons.

animal supply line hasnt been going long enough to make lots of leather, so no armor as of yet either.

nasty.
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azrael4h

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Re: What's going on in your fort?
« Reply #48430 on: September 17, 2016, 01:27:31 pm »

The last I was in Rewardpages, a Hydra came to visit. As I have been rebuilding the entrance to a more formidable structure, and it was incomplete (the gates weren't linked to levers yet), I sent in the veteran units of my military. 7 dead, 1 crippled later, the Hydra was dead.

One of the dwarves, a recent recruit, had his arm ripped off, and then proceeded to smash the Hydra repeatedly with his shield. Another bit the thing hard enough to tear into it's flesh. Of course, a veteran macelord got her head torn off without accomplishing anything. In the end, my commander did the most damage, removing 4 heads and two limbs, and walked away without so much a scratch, though someone else got credit for the kill. She also never feels anything seeing her charges killed, even though it was her direct squad which lost half it's number in the fight. She never feels anything at all, and never has, even from the very first skirmish with goblins.   
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Salmeuk

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Re: What's going on in your fort?
« Reply #48431 on: September 17, 2016, 04:17:02 pm »

The main floor of Warblisters is buzzing with activity:

Spoiler (click to show/hide)


Check out the DFMA if you are so inclined.
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #48432 on: September 17, 2016, 04:51:05 pm »

That's what, 250 FPS?

Quite horizontal :v

Ildac

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Re: What's going on in your fort?
« Reply #48433 on: September 17, 2016, 05:04:41 pm »

Our home was attacked by a weregiraffe, which proceeded to bite the hands (and then heads) off of two of my fisherdwarves. The military showed up and began stabby-stabby procedures, only to have the weregiraffe start biting off MORE limbs, breaking bones, and rolling around for hours until finally bleeding to death.

The guard captain had his arm and hip broken via grapples, and also had a hand and a leg bitten off.  I figured the removal of the bitten limbs might keep the curse from spreading.  Oh, how wrong I was...

Next month, as my soldiers are training, two of them turn into weregiraffes and murder a whole bunch of people before being put down. Now I have to quarantine the survivors of THAT attack before my entire fortress is just destroyed by lycanthropic giraffes.

Always remember: Nothing short of the cold embrace of death will stay the lycan curse.
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AzyWng

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Re: What's going on in your fort?
« Reply #48434 on: September 17, 2016, 06:50:19 pm »

Speaking of lycan curses, a Wereopossum turned up at Spearriver a while back. Killed a cavy pup and one dwarf, and herbalist.

Regrettable losses, but it could have been much worse. Thankfully, before it could get to my shoddy defenses (comprised of two stone doors), it suddenly turned back into a goblin and ran away.

Also, a Metalsmith became possessed, but there was almost no metal. Thankfully, I melted a copper battle axe, which was sufficient. What I got from the artifact was...

Spoiler (click to show/hide)

The scattered webs have all run out, and the spiders are gone, for better or worse. Probably for the better, given that some of them were giant spiders.... Ugh....

Gathering more plants.

Don't quite have an economy set up yet, but we do have someone cooking and making dozens of salads, so that's cool.
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