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Author Topic: What's going on in your fort?  (Read 2451920 times)

Th4DwArfY1

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Re: What's going on in your fort?
« Reply #50385 on: June 03, 2017, 06:16:33 pm »

I would have sacrificed the midgets to capture the spider. Also, why in blazes did you kill spider daddy?
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mate888

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Re: What's going on in your fort?
« Reply #50386 on: June 03, 2017, 09:51:43 pm »

Werelemur anarchy is not as fun as it sounds.
It's extremely !!FUN!! however.
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Naryar

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Re: What's going on in your fort?
« Reply #50387 on: June 04, 2017, 05:46:24 am »

I'm liking that cavern fortress of mine. It's sufficiently dwarfy, it provides empty space and rock, wood, water, plants (harvesting), everything I need.

Also I have a thriving cloth/dyeing industry due to drowning in dimple cups and the cave spiders are filling the cavern with webs.

I walled most of the caverns, so there's only occasionally the random cavern animal getting in. My military isn't ready for FB's either, I got two, one was killed by a troglodyte (it was made of steam to be fair) I eagerly await my recently fey mooded legendary armorsmith to meet a wild GCS.

Plus I made the world have only 1 cavern layer, so the magma sea is only five or so levels under the cavern.

I didn't even embark on a volcano, what madness is this ? (There's a magma pipe up to the caverns, but not using it)

steel jackal

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Re: What's going on in your fort?
« Reply #50388 on: June 04, 2017, 12:22:52 pm »

i embarked on a volcano with a tower and goblins nearby in the year 300.

in spring of 302 a necromancer siege arrived.
http://imgur.com/qSuYnBl

i had been preparing for this and so i made a reservoir of magma 10z tall inside the mountain
http://imgur.com/U9MbSUr


i waited until the zombies entered the long downward sloping hallway to pull the lever and open the floodgates.

i allowed the two necromancers to get into my fort so that my only soldier (wearing artifact leather armor and wielding a silver mace) could kill them himself so i could recover the book titled "the tower explained" as i intend to eventually make several necromancers of my own.
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5crownik007

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Re: What's going on in your fort?
« Reply #50389 on: June 05, 2017, 01:58:37 am »

i embarked on a volcano with a tower and goblins nearby in the year 300.

in spring of 302 a necromancer siege arrived.
http://imgur.com/qSuYnBl

i had been preparing for this and so i made a reservoir of magma 10z tall inside the mountain
http://imgur.com/U9MbSUr


i waited until the zombies entered the long downward sloping hallway to pull the lever and open the floodgates.

i allowed the two necromancers to get into my fort so that my only soldier (wearing artifact leather armor and wielding a silver mace) could kill them himself so i could recover the book titled "the tower explained" as i intend to eventually make several necromancers of my own.
Sadly I doubt that book has the secrets of life and death because it doesn't have an artifact name
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Splint

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Re: What's going on in your fort?
« Reply #50390 on: June 05, 2017, 02:09:43 am »

A tower, the Madum (the tearers, foul cannibals) and they who broke the tribe's back, the greenmen. All will come for us. And we will break them in kind.

Began testing for my tribal mod. Finally got it to stop throwing up errors, though it was by cutting out a few troublesome critters.

Silk in abundance, which means potentially savage land. Great monsters may dwell here. They will die to clubs.

EDIT: Not even a season in and we had to have one of the warriors' legs fixed because he got kicked by a wild boar. He seemed annoyed by this kicking, because he caved int he boar's head before dropping on his face. We also have a nice pile of silk, a bridge made of willow built, and while some of the corpses rotted, we at least got some meat and will likely get eventual bone from the whole thing to trade.

Hit'em hard enough that it fucked his ankle up. Good thing I made Shamen good medics as well as good fighters.

callisto8413

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Re: What's going on in your fort?
« Reply #50391 on: June 05, 2017, 05:54:41 pm »

I have had Siege Number Three And Siege Number Four.  By the Dungeon of Dens - a Goblin Civilization who has been attacking and taking over many of the nearby cities according to visiting officials from my civilization and the Elf civilization.

In the third siege a lone soldier were trapped outside and died fighting.  But also a were-gila showed up at the same time and before being killed bit a bunch of beak dogs and a troll - who all died.  I was laughing.  My were-beast plan had failed totally last time and here is a wild one showing up and killing a ton of the invaders before croaking.  The rest of the siege was normal.  We took shots at them from slots, visitors got attacked, we added to our zoo, the siege broke.

I tried to turn my were-beast barrack into a tiny airlock.  And lined the tunnel to it with stone-traps.  And put in cat bait.  Idea - next siege, open the outer bridge, let in a few foes at a time, kill them.

Fourth siege - plan fails.  The siege starts and two civilians are trapped outside and die.  The Trolls came down the tunnels first, set off the traps (all of them), my soldiers killed them, and poured up the tunnel.  Turns out my Dwarves, Humans, and Goblins are designed for tunnel fighting.  You see, I noticed during training a lot of them were either using bare hands in combat or, the range units, liked to use crossbows when sparring.  So I gave the archers secondary melee weapons, and the melee squads extra shields.  But in the end they seemed to develop skills in hand-to-hand fighting also.  And dodging.  Lots of dodging.

So picture if you will, a tunnel, one block in width and height.  All my soldiers wearing iron mail or copper breastplates or leather armor, with helms made of bone or shell, a patchwork of anything I can craft.  Almost all of them have two shields and the range troops also have melee weapons.  One of my Dwarves likes to have a crossbow in each hand and a shield in his left.

They have just butchered two trolls and, in the pitch dark, fall onto the descending goblins who are moving in the darkness in a column, one by one.  This is what the Germans called krieg der ratten - face to face, all out, no surrender, blood all over, heads and teeth flying, combat that even amazed me.  They kicked and bit and sliced with swords and bashed with maces and stabbed with spears and did a lot of dodging.  Two of them went into a trance and became ninja-buzz-saws.  By the time squads worked their way up to the entry of the tunnel and they stepped out into the winter sunlight, three out of the 50 or so soldiers were dead.  And over thirty of the enemy were dead and the siege was broken.

This is the first time I have ever let my squads charge the enemy without softening them up with bolts or war dogs or something.

And the best part is the mess is out of the way.  Nobody will be upset by it.   :D 
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Immortal-D

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Re: What's going on in your fort?
« Reply #50392 on: June 05, 2017, 06:01:00 pm »

i embarked on a volcano with a tower and goblins nearby in the year 300.

in spring of 302 a necromancer siege arrived.
http://imgur.com/qSuYnBl

i had been preparing for this and so i made a reservoir of magma 10z tall inside the mountain
http://imgur.com/U9MbSUr


i waited until the zombies entered the long downward sloping hallway to pull the lever and open the floodgates.

i allowed the two necromancers to get into my fort so that my only soldier (wearing artifact leather armor and wielding a silver mace) could kill them himself so i could recover the book titled "the tower explained" as i intend to eventually make several necromancers of my own.
You know how Today mentioned in a recent post that Artifact retrievers would stay outside in relative safety, "because you people have a tendency to drop mamga on things."?  You're the reason we can't have nice things :P

Splint

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Re: What's going on in your fort?
« Reply #50393 on: June 07, 2017, 12:00:09 am »

New test fort, finally ironed out most of the errors. Landed on a cave, with Madum and greenmen near, and war with the forestmen by blind chance. Dunno what the local topography is like besides "lots of trees" and "Cave made of Dolomite."

Said cave has a pair of ettins inside. This is understandably a bad thing for my plainsmen, who came armed to fight little more than boars and otters - a longknife, war spear, and club.

The Ettins, Ostsi Sculptedquested and his mate Salore Climaxrobust, were evidently mid hunt for giant rats, which they drove from the cave, squashing one of them. Ever the ambitious little shits, the two Warriors Lastrat and Nithim and their Shaman  Opi grabbed thier weapons and made ready for the clash. If they could fell these beasts, they would stand to be remembered by many even beyond their tribe, once the slain beasts were found with thier weapons embedded in them.

A spring is built, and the farmers and crafter set to work while the warband moves to face the titanic men...

EDIT I: Decided on a slow approach, but the local terrorbirds are forcing constant do-overs (cripples aren't good for testing things out) because I figured armor would be a smart thing to have.

But once the militia is equipped fully, those ettins will get theirs.

EDIT II: 7 new arrivals, most of them Warriors and Hunters. Figures, just when I get the militia mostly equipped with head and body armor more people show up.

Also for some reason people refuse to drink water from the barrels like they used to. Odd.

EDIT III: Three intrusions: A forestman raised by the greenmen seeking to steal the lone child in the tribe, and two kobolds, who were ripped apart by dogs. The forestman was pursued through the woodlands by the tribe shaman before being headed off by Nithim, who promptly body-checked the would-be snatcher and jammed a spear into his skull.

Construction of a simple tavern of sorts is underway, with bones being used as makeshift windows.

So far, so good.

Eater of Vermin

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Re: What's going on in your fort?
« Reply #50394 on: June 07, 2017, 04:16:22 am »

Started a new fort and noticed almost the entire surface was skinned with obsidian, over a black sand z-layer.

Naturally, I sent my miner to retrieve as much as possible before digging any shafts.  STone swords ain't much, but they make for a quick military start when you have them from week one.

Start my main shaft & dig down several z-levels...  a black sand layer, a yellow sand layer, TWO sand layers, a red sand layer...  am I building in a sand painting?  :o ... an obsidian layer, with veins of gold!  What!?  Keep digging down...  bugger setting up the fort, I wanna know just what is here now!  I can always abandon/reclaim after all.

Twenty-five solid, gold-threaded obsidian layers before I come to more mundane material... which is laden with Hematite veins.  I know from the embark search that there's also flux stone here somewhere.

Looks like I've found myself a new project.  A natural obsidian fortress with glass roof and nothing but golden furniture, goblets and trinkets.  :)

Guess I'll have to relegate the magma to more trivial purposes...  like fortress defense or powering furnaces.
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Pirate Santa

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Re: What's going on in your fort?
« Reply #50395 on: June 07, 2017, 05:01:58 am »

Finally managed to get a dwarven caravan in and out without being spooked so I could offer the necessary tribute. Now Tometowers is the Mountainhome. Finally.

In other news every dwarf in the fort finally has a bedroom, just waiting on green glass window production to catch up and the apartments will be complete at last. Have already begun rerouting all stone blocks towards the library. Meanwhile I'm plotting a rail line to bring magma up to the main fort at surface level.
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Splint

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Re: What's going on in your fort?
« Reply #50396 on: June 07, 2017, 05:17:52 am »

@ Eater of Vermin: Damn son, that's a hell of a find for a site



Ettins finally slain using a combination of sheer weight of numbers and attack dogs (which in the mod are fearlessly loyal friends rather than skittish yappy things.) Using DF Hack to see if I could get into the caverns, it turns out for some reason the way down has a single blockage.

Tested out my ceramic armor reaction and it..... Sort of worked? I have to get it to take the reagents properly, but it produces the desired items at least. Also quashed a minor bug preventing longspear production. For some reason it was referencing the hunting spear reagent... Also need to properly remove mules. They don't appear to be functioning as intended and I was trying to get rid of the little fuckers anyway - hill-men showed up to trade, and the mules promptly threw everything on the floor.

Opened the tavern proper, forgot to give plainsmen the ability to brew things. Gonna have to hope against hope one shows up with skill in it by random fuck-off chance. Also got small "caves" dug beneath it for sleeping and storing of personal effects for families, of which I have the base of two and two with 1 kid apiece. no visits from the bolds or greenmen since the first one suffered critical existence failure.

Time for some cavern delving...

EDIT: Alright! More bugs fixed. Water should be water now for drinking, and I may be able to get fire clay used all good and proper-like.

Shaman finally got suited up with his longbead armor, and everyone's been issued leather arm guards, following a troll attack that toppled our shrine. Wound up using a small alcove as a chamber of bones to get corpses out of sight.

And a small horde of greenmen are attacking. Hooooo boy. Likely the first fort I've lost in a looooooong time about to happen.

EDIT: Hoooooooooooooooooooooooly shit thank god goblins have the kill neutral required ethic. Worst injuries were a few cuts and a destroyed eye because the idiots didn't bring many hunters and scattered into smaller groups to chase the local terror birds.

Dunamisdeos

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Re: What's going on in your fort?
« Reply #50397 on: June 07, 2017, 03:53:19 pm »

Started a new fort and noticed almost the entire surface was skinned with obsidian, over a black sand z-layer.

Naturally, I sent my miner to retrieve as much as possible before digging any shafts.  STone swords ain't much, but they make for a quick military start when you have them from week one.

Start my main shaft & dig down several z-levels...  a black sand layer, a yellow sand layer, TWO sand layers, a red sand layer...  am I building in a sand painting?  :o ... an obsidian layer, with veins of gold!  What!?  Keep digging down...  bugger setting up the fort, I wanna know just what is here now!  I can always abandon/reclaim after all.

Twenty-five solid, gold-threaded obsidian layers before I come to more mundane material... which is laden with Hematite veins.  I know from the embark search that there's also flux stone here somewhere.

Looks like I've found myself a new project.  A natural obsidian fortress with glass roof and nothing but golden furniture, goblets and trinkets.  :)

Guess I'll have to relegate the magma to more trivial purposes...  like fortress defense or powering furnaces.

That's rad as hell. Post that worldgen :[]
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Demonic Gophers

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Re: What's going on in your fort?
« Reply #50398 on: June 07, 2017, 07:29:38 pm »

KEA!  My latest test fort is plagued with the tiny, feathered hellspawn.  They come in swarms, grab items they shouldn't even be able to budge, and somehow fly away while so overburdened they can barely move at all.  Or they hover overhead, too afraid to land, too greedy to leave, interrupting everything my citizens try to do on the surface until my lone archer manages to kill the last of them.  I just sold 80-something individual bone javelins that were littering the region from my archer's anti-kea duties, and I think there are quite a few more stuck in various trees.

Also, some necromancer's raid arrived at the closest part of the border to my camp, in the area that's scheduled for wall building as soon as I finish the frost-proof cistern for the new well.  Three elf zombies arrived on the map, took one look at my scaly, sharp-toothed, twice dwarven size citizens, and left.  They didn't even hang around long enough to interrupt any tasks, much less wait for my militia commander to arrive.

Wish I had 25 layers of gold and obsidian.  Instead, I've got rock salt and microcline.  The only trace of metal so far is a bit of silver ore.  Good thing I brought limonite along with my founders; it may be the only iron I get for a while.

EDIT: And the necromancers are back, with friends.  Most importantly, two undead dingo women with bows and quivers of steel arrows.  Steel arrows make them a genuine problem, and I suspect they won't be immediately running away this time.
« Last Edit: June 07, 2017, 08:20:46 pm by Demonic Gophers »
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Dunamisdeos

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Re: What's going on in your fort?
« Reply #50399 on: June 09, 2017, 01:37:58 pm »

I got a map with 300k gold.

Like, gold ore. it was a 4x4 map, if I recall.
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