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Author Topic: What's going on in your fort?  (Read 3636069 times)

Jefthefirst

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Re: What's going on in your fort?
« Reply #51825 on: February 25, 2018, 11:54:11 pm »

Started a new fort tonight after my last embark died of sudden lag issues 2 years in. Embarked in an untamed tropical savanna that also has a creek splitting in 2 so hopefully lots of cool beasties. And it has a nice natural moat too I just noticed as well as a measly 1z waterfall.
Spoiler (click to show/hide)
« Last Edit: February 26, 2018, 12:14:35 am by Jefthefirst »
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Kametec_Housen

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Re: What's going on in your fort?
« Reply #51826 on: February 26, 2018, 01:34:18 pm »

I've solved the husked animal duel by sending military after them, because they were blocking my fortress entrance and I had some migrants to let in.

But now I have another endless fight going on. A baby llama head has crept into meeting area. I have about 100 dwarves total, and I wonder how many of them are fighting. But a lot of civilians and military dwarves are locked in fighting it. All attacks against it either glance off or go through, while its attacks have no force behind them.

I guess this fort is done for. Damn those migrants for bringing pets into reanimating biome.
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MCreeper

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Re: What's going on in your fort?
« Reply #51827 on: February 26, 2018, 01:52:14 pm »

Last version? I thought Toady fixed this one. 
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Kametec_Housen

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Re: What's going on in your fort?
« Reply #51828 on: February 26, 2018, 02:15:48 pm »

I have v0.43.05. I've just searched and whoa, I've been playing DF long enough for it to get obsolete! I'll try upgrading to v0.44.05 and see what happens. Thanks, I haven't thought about that.

edit: It worked, in new version, the fight ended moments after unpausing.
« Last Edit: February 26, 2018, 02:58:54 pm by Kametec_Housen »
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Trif

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Re: What's going on in your fort?
« Reply #51829 on: February 26, 2018, 05:41:18 pm »

Apparently my dwarves really hate dingoes.
A decent sized pack of them entered my map and bothered the merchants on their way out. The merchants, however, were unfazed and quickly found out that punching dingoes was fun. They even went off their track to the edge of the map to hunt some more dingoes down.

Then, my dwarves joined in. A bone carver, who wasn't even attacked, started chasing after dingoes and grabbed and released them just for fun. A wandering sage, who was on her way out, helped her out and strangled the dingo to death.
A stone crafter dropped her baby and ran after a dingo on her own, also choking it out. Then she complained that the fighting wasn't satisfying.

None of these dwarves have any military equipment or experience!

Migrants came along, I guess the news of the dingo free-for-all must have spread quickly. An immigrant wood cutter chopped down a dingo as her first welcome action. My dwarves didn't rest until every last dingo was chased from the map.

I've never seen this grand-scale aggression from civilians before. This is truly horrifying...

Edit: One dingo went into a cage trap. She'll have to live with these bearded maniacs, every one staring at her with blood lust in their eyes...
I think I'll offer her as a pet!
« Last Edit: February 26, 2018, 05:56:03 pm by Trif »
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spazyak

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Re: What's going on in your fort?
« Reply #51830 on: February 26, 2018, 06:32:19 pm »

Oh this happened on one fort of mine with cappy bara, a fricking child dwarf killed one once. Dwarves can be angery little psychopaths.
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Jefthefirst

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Re: What's going on in your fort?
« Reply #51831 on: February 26, 2018, 10:58:50 pm »

Got the first migrant wave at my new fort, unfortunately only 2 dorfs strong. Hopefully the next one is a little more robust. In other news I breached the second cavern layer to find a scene of carnage. There was a Reptile Man tribe in the cavern and at some point a Jabberer spawned and they didn't take too kindly to the intrusion. To their own demise...

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Raikaria

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Re: What's going on in your fort?
« Reply #51832 on: February 27, 2018, 06:57:06 am »

Finally finished my Labyrinth. Smoothed it all over as well so the blood flows nicely...

I go to release the Minotaur into it... and it just stands there.

I open the main door so it would get re-caged so I can lure it in with goblins first. It just stands there.

So I had to use my military to kill it. And it still just stood there.

Well; the Goblins will have to populate the labyrinth for now. Until I catch something that the Goblins can bait in...
« Last Edit: February 27, 2018, 07:04:02 am by Raikaria »
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Dunamisdeos

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Re: What's going on in your fort?
« Reply #51833 on: February 27, 2018, 03:34:01 pm »

When I built a place to keep my giant, it took like 2 months for it to decide to start moving about.
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TheFlame52

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Re: What's going on in your fort?
« Reply #51834 on: February 27, 2018, 04:03:22 pm »

There's a bug that makes caging a creature mess up pathfinding. Unless you tame the creature before you release it, it will just sit there.

Jefthefirst

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Re: What's going on in your fort?
« Reply #51835 on: February 27, 2018, 07:26:55 pm »

There's a bug that makes caging a creature mess up pathfinding. Unless you tame the creature before you release it, it will just sit there.

Potentially good for slaughtering dangerous creatures...
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Raikaria

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Re: What's going on in your fort?
« Reply #51836 on: February 28, 2018, 02:12:50 pm »

Well; I caught an Ettin.

Turns out Ettins are friendly with Goblins.
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pikachu17

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Re: What's going on in your fort?
« Reply #51837 on: March 01, 2018, 01:43:37 pm »

So I sent a squad to raid some nearby goblins.
For reasons one of the soldiers took a long time to get ready.
I accidently saved between between the rest of his squad leaving, and his own departure.
When he left there was a crash, so loaded the save before the crash, and stationed him away.
Now, one of the members of the squad sent away returned in a migrant wave.

Sadly, I didn't think to station him, and he went away.
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Orkel

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Re: What's going on in your fort?
« Reply #51838 on: March 01, 2018, 04:20:42 pm »

About 4 years ago I ended up rescuing 4 goblin slaves by accident, after raiding a goblin pit for artifacts(books). They then became a part of my military after petitioning first for sanctuary and then later for citizenship.

This goblin squad has been a lightly armored, speed-oriented ninja squad for when I need to catch something, or when I need firepower somewhere fast. Because goblins are more agile than dwarves by genetics. Unfortunately, only 2 of the 4 are alive at this point, because I am at war with 5 civilizations at once and am getting sieged almost every season as a result.

I have also randomly resqued 3 humans. They will be part of my military as soon as they petition for citizenship (it takes 2 years from the moment of when they first sanctuary petition).
« Last Edit: March 01, 2018, 04:22:46 pm by Orkel »
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Re: What's going on in your fort?
« Reply #51839 on: March 02, 2018, 02:25:14 pm »

Had a small one squad goblin siege after raiding one of their pits. Two of them blundered into the cage traps and the rest fled. I had my militia squad chase them down and they got a couple.

Now i have to build an execution chamber
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