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Author Topic: What's going on in your fort?  (Read 3681320 times)

Pvt. Pirate

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Re: What's going on in your fort?
« Reply #53610 on: April 15, 2019, 12:15:45 pm »

I set up my fortress guard finally and the fort has been running for many years. Little did I know that all the previous sentences were just waiting there. Of course my jail wasn't big enough and instead of waiting for chains to become available, the guards started a systematical beating for almost half the fort. No one died, but 5 were badly crippled, and few others had some minor nerve damage.
i might overthink my plans and build a prison right away on any new fort in the future.

edit
Candletower the Vault of Wisdom is planned right on location.
the shoreline will soon have an island only accessible by a drawbridge.
the walls will have roofed fortifications and the main keep will be a 6 story library, just like its inspiration "Candlekeep" from Baldur's Gate.
sadly the main export good will be wooden crafts unless i actually get to build the secret passage to the crypts and extend them to be an underground mine.


edit
and i also found a solution for the catacombs: i'll build a secret sealable passage in the top stories leading downwards within the wall.

combining both levels of the catacombs into one layer.
still don't know if i want to have the caves too
« Last Edit: April 16, 2019, 09:24:00 am by Pvt. Pirate »
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Vicious_Unicycle

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Re: What's going on in your fort?
« Reply #53611 on: April 19, 2019, 09:15:29 pm »

I hatched some Giant Chameleons. 50 of them at once. All fully grown and cramped into a 1x5 room. I unlocked the door in hopes that they'd get out before the overcrowding-induced fighting got out of hand.

At which point they all immediately reverted to a wild state and went on a panicked rampage directly into the meeting hall. Lost a few dwarves on that one!
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #53612 on: April 19, 2019, 11:13:08 pm »

Hah. I always lay a few traps outside my hatcheries, but a 'few' probably wouldn't cut the mustard :P
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brewer bob

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Re: What's going on in your fort?
« Reply #53613 on: April 20, 2019, 08:54:33 am »

Started a new fort yesterday, and continued playing today. Just a while ago, a caravan of tree-huggers came to visit and... I... traded with them.
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #53614 on: April 20, 2019, 08:59:08 am »

You trader!
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Pvt. Pirate

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Re: What's going on in your fort?
« Reply #53615 on: April 20, 2019, 01:51:12 pm »

the treehuggers seldom have anything worth buying.
i sometimes stock up on fruits if i'm running low on food.
otherwise maybe animals, if they got any.
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brewer bob

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Re: What's going on in your fort?
« Reply #53616 on: April 20, 2019, 02:13:37 pm »

the treehuggers seldom have anything worth buying.
i sometimes stock up on fruits if i'm running low on food.
otherwise maybe animals, if they got any.

They had some fruit & animals, and I had some useless junk that I didn't really need. Also, my newly appointed broker needed to aquire some skill in appraisal.
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Pvt. Pirate

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Re: What's going on in your fort?
« Reply #53617 on: April 20, 2019, 03:52:55 pm »

the treehuggers seldom have anything worth buying.
i sometimes stock up on fruits if i'm running low on food.
otherwise maybe animals, if they got any.

They had some fruit & animals, and I had some useless junk that I didn't really need. Also, my newly appointed broker needed to aquire some skill in appraisal.
that's actually a really good point
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Neutronium_Spatula

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Re: What's going on in your fort?
« Reply #53618 on: April 20, 2019, 10:46:11 pm »

Just started playing, and my first ever artifact was... a sheep bone table??
 "Obok Esis, "The Pillar of Trotting," a sheep bone table." It menaces with sheep bone spikes.

Yay I guess? It uses sheep bones because I decided to bring some sheep along and he asked for bones. Constructed by a Cheesemonger in a fey mood, who then claimed it as an artefact in the name of their ancestor. Strange. Maybe use it as a side table for morale?

I'm also wondering what my above ground fortifications should look like, along with dorf crop food/booze production balance. Mostly just constructing enough rooms, furnishing them, and figuring out the game in general though. I don't feel like looking up video guides quite yet, I just wanted to play with the wiki and whatever info I might find on forums if I come across it. Started in a serene freshwater marsh and I maxed out embark points, so I should be fine until the goblins come after me one way or another unless I botch my farming somehow which admittedly could happen.
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brewer bob

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Re: What's going on in your fort?
« Reply #53619 on: April 21, 2019, 09:32:07 am »

So, I just remembered that I should build some temples for my dwarfs. Went through the list of their deities and this is what my expedition leader worshipped:

"Og: Og is a deity of the Humble Boat. Og most often takes the form of a skeletal female dwarf and is associated with suicide, death, war, fortresses and metals."

I'm not sure what to think of a dwarf leading an expedition and worshipping a god of suicide and death...
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Vicious_Unicycle

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Re: What's going on in your fort?
« Reply #53620 on: April 21, 2019, 10:51:17 am »

Hah. I always lay a few traps outside my hatcheries, but a 'few' probably wouldn't cut the mustard :P

Heh, yeah not quite. Fortunately I have the surface littered with cage traps (I embarked in a Joyous Wilds tropical forest. Gotta catch those unicorns somehow!). I also managed to re-lock the door before all of them got out.

Unfortunately, they were still locked in with the egg boxes. After the next batch of eggs hatched, I decided I had to put a stop to that for the sake of FPS if nothing else. I dug a tunnel leading from the hatching room right up next to the ocean and carved a fortification to flood the chamber.


Speaking of the ocean, I've been building a lighthouse! Purely for my own amusement, obviously it serves no functional purpose. Anyone got ideas for a "light source"? I feel like it would be incomplete without one, but short of getting really lucky and capturing some titan or forgotten beast composed of flame, I'm not entirely sure what to use.
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Superdorf

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Re: What's going on in your fort?
« Reply #53621 on: April 21, 2019, 10:53:30 am »

A light source, eh?

Clearly, the answer is MAGMA.

Th4DwArfY1

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Re: What's going on in your fort?
« Reply #53622 on: April 21, 2019, 12:11:41 pm »

Magma does seem to be the best option.

If you don't know, this needs a pumpstack. It will need magma-safe materials (glass, a few stones and metals) built into a pump stack.

Be aware that any non-magma-safe materials will cause the deconstruction of the entire pump stack. Also, I recommend glass for the components - if you've sand it's an easy resource to get, and it doesn't require as much materials.

If you're bringing magma up to the surface I can't stress safety enough. Do not be sparing in your use of (magma-safe (even the linking mechanisms need to be a magma-safe materal!)) floodgates.
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anewaname

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Re: What's going on in your fort?
« Reply #53623 on: April 21, 2019, 04:52:36 pm »

Wait for a dwarf to build a wooden artifact and set it on fire.
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Vicious_Unicycle

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Re: What's going on in your fort?
« Reply #53624 on: April 21, 2019, 07:25:00 pm »

Wait for a dwarf to build a wooden artifact and set it on fire.

You know, that's what I was thinking of doing. I already have the most perfectly disappointing artifact to use. A durian wood mini-forge. A pedestal won't stop things from being set on fire, right?
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