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Author Topic: What's going on in your fort?  (Read 3157896 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #54060 on: July 17, 2019, 04:30:18 pm »

Raided a few enemy sites, recovered some artifacts from unoccupied sites, and generally making a mess of the world around us. Some far away count(ess) died, leaving one of our resident bards their heir. Now the countess of somewhere else wants a room, here. So the mining/engraving teams are.working on that. The dwarven caravan still hasn't shown up, so we can't become the mountain home, but do we really need another needy noble?

Then the grizzly bear people showed up. It became a big debacle out front where the giant cave spiders are pastured because a couple got killed,  some dude witnessed it and was still surrounded by fighting and dying bear people and so horrified they became paralyzed by fear, so I activated a couple squads and other dwarves showed up to deal with the bear people. They did, but one of them had a spirit wisp resurrection interaction and used it on the bear man's corpse, creating a (hostile, wild bear man's) spirit wisp. They promptly killed that, sparking a forest fire that has been raging across the surface consuming everything. Wonderful idiots.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Naturegirl1999

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Re: What's going on in your fort?
« Reply #54061 on: July 17, 2019, 04:43:52 pm »

Raided a few enemy sites, recovered some artifacts from unoccupied sites, and generally making a mess of the world around us. Some far away count(ess) died, leaving one of our resident bards their heir. Now the countess of somewhere else wants a room, here. So the mining/engraving teams are.working on that. The dwarven caravan still hasn't shown up, so we can't become the mountain home, but do we really need another needy noble?

Then the grizzly bear people showed up. It became a big debacle out front where the giant cave spiders are pastured because a couple got killed,  some dude witnessed it and was still surrounded by fighting and dying bear people and so horrified they became paralyzed by fear, so I activated a couple squads and other dwarves showed up to deal with the bear people. They did, but one of them had a spirit wisp resurrection interaction and used it on the bear man's corpse, creating a (hostile, wild bear man's) spirit wisp. They promptly killed that, sparking a forest fire that has been raging across the surface consuming everything. Wonderful idiots.
I don’t think DF has spirit wisps, was it a mod?
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GENERATION 28: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment
Quote from: Naturegirl1999 IRL
*picks up pepper* “Look, a pickle” *puts down pepper* “wait, pickles and peppers are completely different instruments”
Moral of the story: Everyone has dumb moments, laugh at them

Large Wereroach

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Re: What's going on in your fort?
« Reply #54062 on: July 18, 2019, 02:48:06 pm »

I've grown tired of vomit, so, having established the current fortress pretty well (admittedly some cheaty reloads have occured), I'm digging a huge area 10 levels down to have it all rebuilt with floors and hopefully being all "light" tiles. As far as I've read, light tiles will neither cure nor worsen cave adaptation, so my thoughts are that having all buildings and rooms in light tiles (except for the magma forges) should bring future generations of light-adapted dwarves.
I've completely dug out 2 levels, which took forever, and then decided to channel just the perimeter and have the 8 levels above relayed on a support which will estimatedly be collapsed today or tomorrow. I'm curious whether this will work and how much debris it will produce...
It's quite a tedious task with only the odd forgotten beast to entertain everyone every now and then, but hey, I'm playing "screensaver" mode most of the time anyway, so...
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #54063 on: July 18, 2019, 03:07:06 pm »

I've grown tired of vomit, so, having established the current fortress pretty well (admittedly some cheaty reloads have occured), I'm digging a huge area 10 levels down to have it all rebuilt with floors and hopefully being all "light" tiles. As far as I've read, light tiles will neither cure nor worsen cave adaptation, so my thoughts are that having all buildings and rooms in light tiles (except for the magma forges) should bring future generations of light-adapted dwarves.
I've completely dug out 2 levels, which took forever, and then decided to channel just the perimeter and have the 8 levels above relayed on a support which will estimatedly be collapsed today or tomorrow. I'm curious whether this will work and how much debris it will produce...
It's quite a tedious task with only the odd forgotten beast to entertain everyone every now and then, but hey, I'm playing "screensaver" mode most of the time anyway, so...
What do you mean by screensaver mode?
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GENERATION 28: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment
Quote from: Naturegirl1999 IRL
*picks up pepper* “Look, a pickle” *puts down pepper* “wait, pickles and peppers are completely different instruments”
Moral of the story: Everyone has dumb moments, laugh at them

Large Wereroach

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Re: What's going on in your fort?
« Reply #54064 on: July 18, 2019, 03:14:45 pm »

Let the game play itself while I'm doing other stuff and check by casually ;)
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Eric Blank

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Re: What's going on in your fort?
« Reply #54065 on: July 18, 2019, 04:38:50 pm »

I don’t think DF has spirit wisps, was it a mod?

Yeah, Spellcrafts mod that I made. I didn't intend for the "fire" they're made of to be quite hot enough to ignite anything and thought I'd fixed that bug, so, oops...

Last night I got a goblin invasion. They just tore my poor giant cave spiders apart. All of them. The spiders didn't even fight back as they were butchered. I forgot that I had civilian burrows on and they were outside their burrow... Oops. many of the invaders got caught in the cage traps anyway, and they were retreating when I unleashed my troops, who tore the rest of them apart. There was only one injury, and it wasn't long before they got out of the hospital. But now several of the soldiers are even more depressed than before. And me. All my poor spiders, all my fault.

I continue to wonder, will the mountainhome send an army to stop us? Haven't seen any evidense of it yet.
« Last Edit: July 18, 2019, 04:40:52 pm by Eric Blank »
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

SpaceMetal

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Re: What's going on in your fort?
« Reply #54066 on: July 18, 2019, 11:56:31 pm »

My sheriff had an interesting series of thoughts a while back: "She feels passionate talking with a lover. She feels pleasure near a fine Bed. She feels pleasure near her own fine Bed." Well then.

One of my dorfs killed my expedition leader in a tantrum. A couple years later, he wrote a book about... killing my expedition leader. Other dorfs read it from time to time, and tend to find it "satisfying."

In other news, my Legendary +5 engraver recently made two masterful carvings of a cavy killing another cavy. At least it's not yet another of my kabillion pieces of artwork depicting cats being slaughtered.
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Eric Blank

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Re: What's going on in your fort?
« Reply #54067 on: July 19, 2019, 12:10:09 am »

A couple more ambushes, this time the cave spiders did a pretty good job killing them.

Many of the soldiers are now going through tantrums. The captain of the guard killed a visiting bard right in front of the mayor during one tantrum and was subsequently replaced. The new captain is getting upset too, so he might not last long. I've had to expel a couple, ones dead of depression. It's been going well.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Psilobe

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Re: What's going on in your fort?
« Reply #54068 on: July 19, 2019, 02:25:54 am »

Today there was a lot of fun in my fort.

Basic layout. Small aboveground trade depot, small fortress with overlook for marksdwarfs and a trap filled killing field.


A vile force has appeared. Sound the alarms, close the floodgates to the depots. activate marksdwarf patrol, station melee at the doors behind the killing field so that they are ready to deal with anything that survives.

Initial engagement looks good, marksdwarfs patrol down to get ammo. Wait why are they taking so long? Why are the enemies pulling back? Why are there alers of interruptions? Lets investigate. Hmm nothing going on here, nothing there. Can't find marksdwards. Lets just run the game a bit and see what happens.

Why is my mason dead?

Oh dear why is the goblin army down in my chicken coop? Aha I see, just one zlevel down in to the soil and there are holes left from the tree roots... Go figure.

Wiped the floor with the goblins once my troops moved in to position. The good think with the goblins jumping down in to the chicken coop was that there was no escape. Now I quickly need to expand my burials and clean this mess up before we get a tantrum spiral. All in all I lost 6 soldiers. 4 of them was the marksdwarfs which had came upon the goblins on their march to get ammo so they did their job and protected the rest. Sadly I reloaded therapist to see how hur thte rest were before I could Identify if there was any great skill loss in the other 4 casualties.

On the plus side the Baroness which was with the marksdwarfs did get to use the damned tomb she demanded.

Only thing left is cleanup, drafting some new fresh meat and salvage the goblinite. Construction on a more solid defence will begin after we make sure there is no tantrum spiral. Or maybe right away? Dwarfs like digging right? building a might defence works should remove any and all bad thoughts I think.
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #54069 on: July 19, 2019, 03:40:21 am »

Wait, how do you make them get ammo? My marksdwarves are always ammo-less
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Psilobe

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Re: What's going on in your fort?
« Reply #54070 on: July 19, 2019, 03:55:52 am »

I have them patrol between the shooting gallery and ammo dump. Remember reading that it was the way to go and been doing it ever since that. Seem to work. Not sure that it make them grab the ammo but at least I perceive that the are more shots fired. One thingI've read is that they have a tendency to fire and then want to charge but by having them removed from the area and then coming back they will fire again and then walk away so once they see the enemies the next time they will fire off another salvo or two.
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Large Wereroach

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Re: What's going on in your fort?
« Reply #54071 on: July 19, 2019, 08:19:58 am »

decided to channel just the perimeter and have the 8 levels above relayed on a support which will estimatedly be collapsed today or tomorrow.

Well... that didn't turn out the way I was hoping. I was expecting that all the layers that drop will collapse into each other plus some debris at the bottom layer, instead the 8 channeled layers went straight down through the 3 levels I dug out, but otherwise retained their structure, i.e. 8 levels now shifted down 2 levels, with grass on top etc. So 'some' more digging is due to get the 10-level pit I want. It was fun without the !!FUN!! nonetheless... on collapsing the support everything halted for half a minute and I thought I had crashed the game. But 30 seconds of computing and everything went on smoothly. No one died or got a bad thought from coughing dust and the game programming has shown its solidity, so... on we dig.
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nezclaw

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Re: What's going on in your fort?
« Reply #54072 on: July 19, 2019, 12:57:48 pm »

oh yeah i think that's a known thing, that can be used to pierce an aquifer. i think to get it to collapse properly you need to dig out each z level so it's just a stack of floors and then channel around.
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Gigaz

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Re: What's going on in your fort?
« Reply #54073 on: July 19, 2019, 11:45:07 pm »

My queen died of old age.

Turns out, the successor didn't really like sharing his personal tomb with a dead queen. Apparently the room overlap makes it less valuable than it should be. I made a memorial slab for the old queen, deconstructed her coffin and had her corpse thrown into magma. Now the new king is very happy about his personal tomb in which he will surely, definitely rest one day for all times.
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Ulfarr

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Re: What's going on in your fort?
« Reply #54074 on: July 20, 2019, 04:28:50 am »

Today I learned that hatches don't support constructions the hard way.

A legendary spearman, my broker/manager and my bookkeeper are dead. The falling debris caused them to fall into my volcano's crater.  The two nobles had families in the fort.
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