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Author Topic: What's going on in your fort?  (Read 3238757 times)

itisnotlogical

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Re: What's going on in your fort?
« Reply #54165 on: August 21, 2019, 08:30:43 pm »

Well, darn. I dug so deep (accidentally breaching the caverns in the process) and it appears to be for naught at the moment. Some of the space that I had reserved for a huge chasm could be used for a drowning trap though; I need a cistern anyways since this biome freezes in the winter.
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Superdorf

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Re: What's going on in your fort?
« Reply #54166 on: August 21, 2019, 10:26:34 pm »

You could fill some of the extra space with a couple of those aforementioned magma-flooders?
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itisnotlogical

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Re: What's going on in your fort?
« Reply #54167 on: August 22, 2019, 12:27:53 am »

You could fill some of the extra space with a couple of those aforementioned magma-flooders?

Yeah, but I have yet to even reach magma in any fort ever. This is my first for that even reached the caverns and it was mostly an accident.
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.
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nomad

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Re: What's going on in your fort?
« Reply #54168 on: August 22, 2019, 11:50:37 am »

currently my fort, previously home to 40 odd dwarf citizens and about 20 adventurers bound for the caverns, is reduced to just 3 dwarves and a baby (and about 10 useless semidepressed adventurers) not because of some siege or cavern monstrosity but because i missed one farmer having been bit by a wereskunk when it attacked

the 3 remaining dwarves are on fulltime slab engraving duty to keep the ghosts at bay...but it's only a matter of time until they succumb

only other enemy sentient i ever saw was a kobold thief that made off with a *goat bone bolt*...my civ seems to be at peace with both the neighbouring goblinds and the inhabitants of the dark tower, how does that even happen?
Spoiler (click to show/hide)
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itisnotlogical

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Re: What's going on in your fort?
« Reply #54169 on: August 22, 2019, 01:37:13 pm »

Since my last few encounters with werecreatures, anybody that tangles with them and gets so much as a scratch is either expelled or left for dead, unhappy thoughts be damned.

My last encounter with a weremouse has unfortunately killed some important dwarves, so the remainder are left wearing too many hats; most of my vital industries are split between two or three, one of which is also my highest-skilled miner.
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Astrid

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Re: What's going on in your fort?
« Reply #54170 on: August 22, 2019, 01:46:15 pm »

I detest werecreatures so much i dont let them escape if i can prevent it. If a Hopplehead of mine gets bitten he'll get locked in a tiny room in the visitor entrance and if confirmed a werebeast his room will be opened up the next time a siege comes around.
Same with spotted vampires.
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itisnotlogical

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Re: What's going on in your fort?
« Reply #54171 on: August 22, 2019, 03:50:45 pm »

A migrant wave just about tripled my population, from 17 to almost 60. Once I have all the new bedrooms constructed, I'll be able to start my military and murderize the gray langurs that have been annoying me since I arrived.

And finally get all the trade goods inside before they rot or get stolen
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nezclaw

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Re: What's going on in your fort?
« Reply #54172 on: August 22, 2019, 10:53:28 pm »

And finally get all the trade goods inside before they rot or get stolen

trade goods don't rot if they're inside a depot
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Dawnthunder: It menaces with spikes of tetanus
After the fire had burned down all of the wooden next boxes on the surface, Mottled Petrel was reluctant to replace them with more wooden nest boxes. Instead, he placed the remaining store of wooden nest boxes in the dormitory for any aspiring koopa mothers.

The nest boxes were immediately overrun by helmet snakes.

itisnotlogical

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Re: What's going on in your fort?
« Reply #54173 on: August 23, 2019, 12:59:09 am »

Oh. I had to deconstruct a Depot to force the merchants to leave, they were stuck despite having plenty of paths to all edges of the map. The food they left behind then rotted. That was the source of my confusion.
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.
I make games

nezclaw

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Re: What's going on in your fort?
« Reply #54174 on: August 23, 2019, 02:46:00 pm »

Ahh okay.

Yeah, I've been having issues with merchants getting stuck, or moving super slowly...
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Dawnthunder: It menaces with spikes of tetanus
After the fire had burned down all of the wooden next boxes on the surface, Mottled Petrel was reluctant to replace them with more wooden nest boxes. Instead, he placed the remaining store of wooden nest boxes in the dormitory for any aspiring koopa mothers.

The nest boxes were immediately overrun by helmet snakes.

HungThir

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Re: What's going on in your fort?
« Reply #54175 on: August 24, 2019, 08:49:57 pm »

just after i retired my previous fort, i did some adventuring and stumbled across our queen in a refugee camp on her way to said previous fort. at the time, our civilisation consisted of just that fort and one random hillocks nearby (no mountainhome, i think it got done by a forgotten beast in worldgen)

been playing my current fort for ~10 years. poking around in the civilization/world info screen, turns out that previous fort has since in turn been overrun by goblins, and the hillocks now belongs to the other dwarven civ.  now, the only other location in my civilisation is a "dark dwarven pits", so i guess the previous fort got off one successful invasion before falling

i was wondering why i haven't had any visits from the local necromancer tower since the first year, and it turns out we're at peace

this turned out to be more of a "what's going on in your world"

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Naturegirl1999

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Re: What's going on in your fort?
« Reply #54176 on: August 24, 2019, 08:54:10 pm »

just after i retired my previous fort, i did some adventuring and stumbled across our queen in a refugee camp on her way to said previous fort. at the time, our civilisation consisted of just that fort and one random hillocks nearby (no mountainhome, i think it got done by a forgotten beast in worldgen)

been playing my current fort for ~10 years. poking around in the civilization/world info screen, turns out that previous fort has since in turn been overrun by goblins, and the hillocks now belongs to the other dwarven civ.  now, the only other location in my civilisation is a "dark dwarven pits", so i guess the previous fort got off one successful invasion before falling

i was wondering why i haven't had any visits from the local necromancer tower since the first year, and it turns out we're at peace

this turned out to be more of a "what's going on in your world"
Itís still an interesting read. Iím curious how your civ and a necromancer achieved peace

gdog1102

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Re: What's going on in your fort?
« Reply #54177 on: August 24, 2019, 10:02:04 pm »

I made a giant room and had my dwarves engrave every wall and floor. I started looking through the pictures they made and noticed a couple of them were social commentary on me firing the head of the militia.
I gotta say, I was not expecting this.
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itisnotlogical

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Re: What's going on in your fort?
« Reply #54178 on: August 24, 2019, 10:18:47 pm »

Was he a ghost when you fired him, or when the engraving was made?
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.
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gdog1102

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Re: What's going on in your fort?
« Reply #54179 on: August 24, 2019, 10:24:03 pm »

Was he a ghost when you fired him, or when the engraving was made?
He had died fighting some caved toads a day earlier, so when the carving was made.
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