Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3625 3626 [3627] 3628 3629 ... 3683

Author Topic: What's going on in your fort?  (Read 3686354 times)

Bralbaard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54390 on: December 10, 2019, 06:40:50 am »

The militia captain that I suspected of desecrating the temple went berserk while chained up in prison and died of thirst not much later, so whatever happened, he was not cursed. I don't know who else could have toppled the statue.

Two militia members were affected by a particularly nasty syndrome. The doctors could save them, but both will be permanently blind. It also appears that the syndrome has somehow dissolved their bones, or something like that: They needed immobilisation everywhere. The medics have crafted some kind of exoskelleton for both patients consisting of 12 splints each, and both have gotten out of bed and are now stumbling through the coridors.
Logged

DoubleG

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54391 on: December 10, 2019, 10:00:32 am »

My rising Fortress "Castleblack", embarked on an evil biome wit ha volcano., determined to start the production of black clothing, for the king demanded the finest of black cloth for the Braided Works. Everything went pretty smoothly for the first FOUR years, apart from the total lack of migrants and caravans. I had embarked near a few Towers, so most of my time had been spent lurking inside hiding from the walking dead.

By year 4 I was down to four dwarves and was starting to get a little worried. I was still trapped underground. The mighty warrior I had brought to defend us had turned out not to be too great at dealing with stress, and slipped into depression and died. So now even the smallest malignant undead animal on the surface caused me to hide and quake in fear. It was sp bad I was even pleased to see the ELVEN caravan finally arrive and get past the gauntlet of undead giraffes and other assorted nasties. Maybe we'll get a proper dwarven caravan this year, if there's enough of a gap between undead sieges......
Logged

Tilmar13

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54392 on: December 10, 2019, 05:16:20 pm »

SteelHeat is a current fortress of mine in a custom-genned world where everything is evil and there are a lot of beasts and titans. Humans and dwarves are extinct, and elves have only a few small villages remaining. My first attempt went very well, and though dwarves were supposedly "extinct" (Legends Viewer showed a population of dwarves of zero), but I was able to attract plenty of migrants (but no liaisons). The biome was home to husking clouds, but these weren't an issue until a yak bull was husked and started lurking outside my fortress. All was well for another year.

A migrant wave appeared, and the bull husk chased the migrants into my fortress, and proceeded to kill all 33 of my dwarves, including a few military dwarves. I tried reclaiming, but the bull husk was found to still be lurking inside the fortress. I sent adventurers, but they all died well before I could get to Steelheat. I tried reclaiming again, and though 6 of my party fell, a single dwarf made it through and was able to trap the bull inside a room. He became king, and spent the next year making coffins. Migrants came, and I'm at around 100 dwarves now, but an undead siege and bronze colossus have arrived...probably gonna lose this one again

Plungefences the Violent Creed of Pulleys, the Yak Bull Husk has the most notable kills in this world, at a kill count of 46.
Logged
Klinka Na Karaz : Grung A Na Grungron : Az A Na Ankor
A Pick for the Earth : A Hammer for the Anvil : An Axe for everything else

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: What's going on in your fort?
« Reply #54393 on: December 10, 2019, 05:29:07 pm »

I have fond memories of tiny enclaves of dwarfs attempting to survive evil biomes. Often I would use an underground depot, with gated tunnels leading in four different directions, so I could open one gate and close three gates, to force caravans and migrants to enter from a direction that would avoid the undead wildlife. The entry gate at the center of the map remained closed most always.
Logged

Steedat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54394 on: December 10, 2019, 11:57:33 pm »

8 years later, and Boulderdwellings is STILL seeing fallout from the year-two weretortoise attack.

The last survivor of the most recent outbreak (possibly the same one that pissed off the humans) has been sitting in a walled-off cell for years, doing nothing but staring at the corpses of the other weres he killed. I needed to do something with him, so I made him a militia captain and sent him to raid the human hamlet that we were now at war with, maybe spread the curse to our enemies (actually hoping he would just be killed in the process).

First trip: fought the leader of the human town, smashed his big toe with a war hammer, then ran back home.
Second trip: Sneaked into town, stole a leather skirt. Came back home.
Third trip: Stole a leather thong. I... I think I had him locked up too long.

That wasn't working, so his next mission was to raid a goblin pit, 8 days travel from Boulderdwellings. A season passed, no word from Urist McWereTortoise. Two seasons. Three.
A year later, I get a goblin siege. ...Mission accomplished?
Logged

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: What's going on in your fort?
« Reply #54395 on: December 11, 2019, 01:24:58 am »

Twist: both items are tortoise leather.

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: What's going on in your fort?
« Reply #54396 on: December 11, 2019, 04:51:47 pm »

An invasion arrived and there was a fight. In the middle of that, one hammerdwarf apparently became confused. He fought both the invaders and any nearby dwarf, killing three friendlies before a troll bashed him in the head with some copper greaves. This dwarf had a "grim satisfaction" thought about having killed someone and the log showed more of his enjoyment with a type of message I haven't seen before:
`mHaSWea' Anamzunt�r, Hammerdwarf: `mHaSWea' Agedanvil killed `mMaSWvr' Workedsavants.  This is great!
`mHaSWea' Anamzunt�r, Hammerdwarf: `mHaSWea' Agedanvil killed `mAxSBCa' Longboot.  This is great!
`mHaSWea' Anamzunt�r, Hammerdwarf: `mHaSWea' Agedanvil killed `mAxSBow' Glazerhythm.  This is great!
Logged

Tilmar13

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54397 on: December 12, 2019, 12:04:52 am »

Started a new fort, and I'm a filthy cheater, so I use Dfhack reveal to survey my new location before I go planning elaborate designs only to hit a cavern. Looks like I'll be hitting HFS at z-level 83. There's a pit heading straight down from the 2nd cavern layer. *sigh
Logged
Klinka Na Karaz : Grung A Na Grungron : Az A Na Ankor
A Pick for the Earth : A Hammer for the Anvil : An Axe for everything else

Zebra2

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54398 on: December 12, 2019, 01:30:43 pm »

Ok, so a dwarf is showing the *Pale* ailment. He got beat up a while back, received treatment and was cleaned with soap. He's not infected and his only other wound is torn tissue that didn't seem to heal after the attack. Any clue what's going on here?
Logged

IncompetentFortressMaker

  • Bay Watcher
  • [NATURAL_SKILL:MODDING:2]
    • View Profile
Re: What's going on in your fort?
« Reply #54399 on: December 12, 2019, 04:33:51 pm »

Your dwarf (or other creature) has come close to death by blood loss. Pale/Pale (flashes between the two) means the dwarf (or other creature) has suffered from severe blood loss. Faint means the dwarf (or other creature) has suffered from moderate blood loss. No special status shows up for any milder blood loss. Dwarves, and indeed any other creature, can and will eventually replenish their blood amount enough for Pale/Pale to go to Faint, and for Faint to disappear entirely.

Zebra2

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54400 on: December 12, 2019, 07:04:34 pm »

Well, that dwarf died. Never figured out why he had blood loss. It was a rough year for the fort overall. Two dwarves got scared by buzzards while on the fishing pier. Leaped into the lake which promptly froze over. Fortunately their bodies were recovered from the ice by miners.
Logged

Relicspread

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #54401 on: December 12, 2019, 07:10:39 pm »

I have been building  a rather respectable library. Embarked on the only patch of tropical swamp in the world in order to grow papyrus (it felt like the most proper sheet). Three employed scholars and more visiting from all over and my collection grew, it could however only ever be second best compared to the peaceful necromancers in the north.
   Five years of raids, most without causalities, except one in which several necromancers, maybe all, were killed, including a Gorlak :( However, all I ever got were (allegedly fantastic) texts about the tower, its residents, its founding, and books about the writing of the earlier books. The necromancer's library seemed endless and, given the choice, my soldiers would pick any one of the numerous texts, except the one that mattered (slabs are a lot heavier than quires so I get it). The only thing more endless is the Artifact list in the civ screen. Going through it took far to long, but now I finally possess the secrets of life and death! on a slab which I am pretty sure is unreadable in fortress mode :) Could have some fun with it in adventure mode though now that it is in a safe place.

Some unrelated notes:
I caught a bronze colossus in a cage trap (I thought all mega beasts could avoid them) almost as soon as it enter the map.
I got a queen in my fort almost immediately but never any lower nobles. Thankfully she mostly  demand backpacks.
The map is full of little pools were visitors seem to get stuck (but never drown). I think it has to do with the shifting water levels in this hot climate making them attempt to path through.
And as always, the dwarves are all awful at cleaning up after invading armies and now everyone is depressed from looking at corpses all day.
Logged

doublestrafe

  • Bay Watcher
  • [PONY_DEPENDENT]
    • View Profile
Re: What's going on in your fort?
« Reply #54402 on: December 12, 2019, 09:30:09 pm »

My entire steel-armored military had their spines shattered by a single GCS shaking them by the head one by one. No survivors. I already had two that had stumbled into cage traps, I didn't even need to send somebody after it. This is what I get for trying to rescue one of my slayers instead of leaving him to a glorious death in battle.
Logged

Th4DwArfY1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: What's going on in your fort?
« Reply #54403 on: December 13, 2019, 05:23:41 am »

Well, that dwarf died. Never figured out why he had blood loss. It was a rough year for the fort overall. Two dwarves got scared by buzzards while on the fishing pier. Leaped into the lake which promptly froze over. Fortunately their bodies were recovered from the ice by miners.
Could have a vampire. Possibly also an FB syndrome.
Logged
Life before death, strength before weakness, journey before destination
  Th4DwArfY1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

Economic Snake

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54404 on: December 14, 2019, 08:54:18 pm »

In my recently started fort I got an adequate defense up and running, broke into the caverns etc.

Captured an Olm Woman Spearman and released her. It says she's hostile in the units tab, but she's just chilling in my barracks so...
Logged
Cave crocodiles and chickens don't mix.
Pages: 1 ... 3625 3626 [3627] 3628 3629 ... 3683