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Author Topic: What's going on in your fort?  (Read 3735911 times)

Dunamisdeos

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Re: What's going on in your fort?
« Reply #54465 on: January 17, 2020, 04:22:58 pm »

I see now. The fur makes the difference. That's why weremammoths are so stealthy. The cloaking capability is tied to the fur. (scribbles notes furiously)
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Loud Whispers

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Re: What's going on in your fort?
« Reply #54466 on: January 17, 2020, 04:41:58 pm »

Were-elephants are both the best and worst possible candidate for a were-creature proliferation program. Also shame on you for not putting safety fences around your ponds, letting innocent night creatures die like that D;

Zebra2

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Re: What's going on in your fort?
« Reply #54467 on: January 17, 2020, 08:25:11 pm »

I may end up abandoning this fort because I've got no visitors, no hillocks, and raiding...just doesn't work. I managed to get one dwarven dark pit, but everything else fails in buggy ways. I've got too many dwarves lost in limbo.

I did see a goblin snatcher for the first time since .40 happened. That was cool.

Had a wereiguana attack, which was quickly chopped to bits. The bits were the interesting part, though: somebody hacked off his right upper arm, which went flying up into the reanimating sky. Pretty soon it came back, and started kicking dwarf butt. By kicking. Somehow. Until my axedwarf cut off its...head. Because upper arms have heads. Apparently.

It's the worst when you discover years-in that your location is inexplicably isolated from the rest of civilization. It's probably the biggest buzzkill in the game and I hope it gets some resolution in the next version.
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weiserthanyou

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Re: What's going on in your fort?
« Reply #54468 on: January 19, 2020, 11:30:27 pm »

I'm stupidly stubborn but a combination of inexplicably low fps, a decade-long tantrum spiral slowly worsening, one wave of migrants in 6 years (combine with the tantrum spiral and casualties and this sucker's gonna die anyway), a civil war preventing trade with my home civ and migrants and such, and sheer, absolute boredom have me ready to discard my best fort so far.
NOTE: for whatever reason, I cannot make DFHack work in any way, shape, or form so the direct solution to 98% of my problems is unavailable.

One can only hope that a patch in the future will make it possible for civil wars to end so I can resume using that fortress to finish conquering the world.
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Dwarf Fortress: The only game where a person can have his head be destroyed by necrosis and only die when the doctor amputates his torso.

Fleeting Frames

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Re: What's going on in your fort?
« Reply #54469 on: January 20, 2020, 01:51:10 am »

Retire-unretire can sometimes help fix fps issues, could try it to see what fps you get.

@Zebra: There is a solution: Retire fort and build sites (fort or adv mode both work) until you reach the rest of civ.

Zebra2

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Re: What's going on in your fort?
« Reply #54470 on: January 20, 2020, 11:48:05 am »

Interesting. I'd believe it could work.

So, is it the case that you con't reach other civs even when they are listed as reachable in the embark screen?
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Eric Blank

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Re: What's going on in your fort?
« Reply #54471 on: January 20, 2020, 12:43:57 pm »

I've found no way to end a civil war. I got in that situation too and gave up trying to end it.
« Last Edit: January 20, 2020, 12:46:14 pm by Eric Blank »
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"THEN CAME TOBNOM, ASS-GOD".
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Dragofire

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Re: What's going on in your fort?
« Reply #54472 on: January 20, 2020, 01:27:11 pm »

Get a siege so I can move captives to a arena full of caged wildlife and war animals and watch them die horribly.
I love setting up arena battles.

Kat

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Re: What's going on in your fort?
« Reply #54473 on: January 20, 2020, 01:50:06 pm »

Hmmm. adding citizens to the military and hmmm. One of the newer citizens shows as being in a squad. But I have no squad by that name. Interesting.

The citizen used to be a member of a different civilisation before migrating to my fortress.
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Silverwing235

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Re: What's going on in your fort?
« Reply #54474 on: January 20, 2020, 02:14:08 pm »

I've found no way to end a civil war. I got in that situation too and gave up trying to end it.

So...this solution doesn't work, then?
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‚birtobul

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Re: What's going on in your fort?
« Reply #54475 on: January 20, 2020, 04:45:55 pm »

Quarantined my now were-elk Thresher Udil. She gave birth in the cell, turned, did not harm baby 1. Got baby out when Udil became dwarf. Udil gives birth again in the cell. No problem I think. Wrong, Udil turns and pulps baby #2.  :-\ Little Tun was quite fortunate it seems. I do wish he'd got baby 2's name though: Moses. That would have been too perfect. Anyway idk why 1 not other got rekt. Udil is devistated. I hope no more babies
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Loud Whispers

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Re: What's going on in your fort?
« Reply #54476 on: January 20, 2020, 07:39:52 pm »

You can use bridges to drop the dwarf onto a cage trap and separate the mother & baby. It's a bit finnicky but as long as the mother is allowed to nurse the baby now and then, or other dwarves are available to feed/water the baby, they'll survive into childhood and be self-caring after a year. Were-creatures will unfortunately nom their babies unless their babies are also were-creature babbies

Naturegirl1999

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Re: What's going on in your fort?
« Reply #54477 on: January 20, 2020, 08:03:17 pm »

You can use bridges to drop the dwarf onto a cage trap and separate the mother & baby. It's a bit finnicky but as long as the mother is allowed to nurse the baby now and then, or other dwarves are available to feed/water the baby, they'll survive into childhood and be self-caring after a year. Were-creatures will unfortunately nom their babies unless their babies are also were-creature babbies
I didnít think a baby could survive being bit by a werecreature, unless you are talking about a a werecreature father and mother mating while dwarves, this passing on the wereness to their child? Can that happen?
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Loud Whispers

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Re: What's going on in your fort?
« Reply #54478 on: January 21, 2020, 05:04:28 am »

I didnít think a baby could survive being bit by a werecreature, unless you are talking about a a werecreature father and mother mating while dwarves, this passing on the wereness to their child? Can that happen?
Nah they have to be bitten

doublestrafe

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Re: What's going on in your fort?
« Reply #54479 on: January 21, 2020, 05:50:11 am »

Working on a new version of my artificial lake castle, this time in a location that isn't hosed! I've spawned an economic link, even though it doesn't appear on the map--I read something about a bug where hidden caves can get linked economically, so I figure it must be that. Haven't gotten any more, but I've conquered three dark pits, so I'm a county now. And a city. Gotta get me that king, otherwise why have a castle?

My visitors have started to ripen and are requesting citizenship in droves. Wish I could get more mercs and scholars, but I'm keen to see what happens when you train an elf poet how to use a steel battleaxe. The problem I'm having is that there doesn't seem to be a way to keep the humans clothed using workflow. Maybe if I just use different cloth for large sizes...that might do it. If it works, it's sheer luck that using different cloth is treated as an entirely different kind of job.

Words cannot express how much I love being able to name my quantum stockpiles.

Edit: Using different cloth does work, but first you have to dump every clothing item of that cloth in the wrong size that already exists.
« Last Edit: January 21, 2020, 09:49:09 am by doublestrafe »
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