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Author Topic: What's going on in your fort?  (Read 3431188 times)

Yoink

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Re: What's going on in your fort?
« Reply #54555 on: February 06, 2020, 08:26:16 am »

Oh, crikey.
This fort has been slowly falling apart for quite some time, since my main goal was to dig out this big impressive tower/castle from the rock with a chasm around it and as such I didn't pay too much attention to other, more temporary concerns.
Unfortunately I screwed up my semi-megaproject beyond repair, so I cobbled together a really crude little mini-fort up on the northern edge of the map and my dwarves divided their time between that and the outbuildings from the intended castle.

I'd been meaning to retire this shambolic excuse for a fortress for a while, but I always got sidetracked dealing with something else. Just when I was about convinced that it was time to leave these poor dwarves to their own devices and start anew, a Vile Force of Darkness arrived.
Uh oh.

Looking at the attackers with the game paused, though, their force didn't seem too threatening. A couple of goblins, an elf... yeah, even my cruddy makeshift military could probably take them on, I thought. I stationed my two melee squads sort-of in the centre of the shacks and hovels near the abandoned construction site, with the tavern between them and the invaders. (I also intended for the militia commander - a skilled marksdwarf in a squad of her own since I hadn't got around to training or equipping any others - to be positioned nearby to fire on them as they advanced, but the lazy b**** decided it was a good time to go update her outfit on the other side of the map. Probably a prudent move on her part, as it turns out...)   

As they came slowly towards us, a few more attackers filed onto the map behind them, and my heart skipped a beat - an ampersand!   
   

Tl;dr: seemingly underwhelming goblin raiding party brought their much-tougher friends and swiftly stomped the absolute bejeezus out of my unsuspecting dwarven rabble just as things were looking like they might work out in our favour.    



I actually feel kinda bad for the visitors showing up to visit this tavern they'd apparently heard good things about, only to find themselves wading through piles of splattered corpses to find the doors locked tight from the inside - and that's if they're lucky and don't catch the attention of it!   





Edit: after saving everyone by digging the aforementioned tunnel, said miner (my favourite surviving dwarf by far) decided to just wander out in the open and get inevitably killed, even ignoring my orders when I drafted him and told him to gtfo. Ugh. I wish there was a way to actually restrict dwarves to their burrows!   
« Last Edit: February 06, 2020, 08:53:59 am by Yoink »
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Akura

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Re: What's going on in your fort?
« Reply #54556 on: February 06, 2020, 07:11:52 pm »

Baby #2 has entered the fort, this time from my militia commander who will spend the next year in the food stockpile/maternity ward.


Also have a miner who is spending all their time in the temple praying to various gods and things. Unfortunately, the other miners are busy producing a very large order of stone blocks, so they aren't digging either.
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Imic

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Re: What's going on in your fort?
« Reply #54557 on: February 06, 2020, 07:56:59 pm »

Christ almighty, Female Dwarves just wonít stop giving birth. One of them claimed a Workshop and started a mood, but the Babyís pathfinding has forced Her to wander around the Fortress aimlessly. This is something Youíd expect out of 40k for Godís sake.

CaptainArchmage

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Re: What's going on in your fort?
« Reply #54558 on: February 06, 2020, 11:00:16 pm »

Christ almighty, Female Dwarves just wonít stop giving birth. One of them claimed a Workshop and started a mood, but the Babyís pathfinding has forced Her to wander around the Fortress aimlessly. This is something Youíd expect out of 40k for Godís sake.

Walp, glad I didn't start a new fort yet.
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Eric Blank

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Re: What's going on in your fort?
« Reply #54559 on: February 07, 2020, 02:21:32 am »

Caught an elf trying to steal an artifact mug. Already had a goblin poet steal a different artifact. So I trapped her in and ordered the army to kill her. They did. Now they're killing each other too. Apparently killing her started a loyalty cascade. The fighting is in the food stockpile. If I isolate them, everyone will starve.

Which doesn't mean much, it's all been going to hell regardless. An elf dancer or something turned into a werebuffalo, bit a couple people got bit. I locked them up. They killed each other. The survivor still wont move from the same tile in the hospital room he's locked in. He's going to be the only survivor.

There was another werebeast that got smashed in a drawbridge. Another dancer transformed into a werebeast a month later, but thankfully there were no successful bites.

Oh shit I forgot I never let that guy out of the cell.

Oh well, everyone else has been going insane or joining this loyalty cascade.
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Imic

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Re: What's going on in your fort?
« Reply #54560 on: February 07, 2020, 03:16:04 am »

Even though my only tavern was closed to Visitors, I got a few of them, presumably to steal our only artifact; a cobaltite crown with cobaltite cabochons. It got stolen by a kea instead, the bastard.

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54561 on: February 07, 2020, 03:30:48 am »

Even though my only tavern was closed to Visitors, I got a few of them, presumably to steal our only artifact; a cobaltite crown with cobaltite cabochons. It got stolen by a kea instead, the bastard.
Are you sure they aren't monster hunters?
No Visitors should produce no visitors. (Monster hunters are attracted by you caverns, not your tavern/temple).
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Demonic Gophers

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Re: What's going on in your fort?
« Reply #54562 on: February 07, 2020, 03:45:24 am »

My current test fort got its first invasion.  It's a peace-loving civilization, fond of tranquility and romance, and the goblins were obviously expecting to find panicked civilians and a desperate militia with a few mining picks and felling axes.  Instead, they met Sanera - a lone woman waiting at the gate; human sized, but with skin as green as their own; stark naked, and carrying a matched pair of ≡steel short swords≡.  She's as peaceful by inclination as the the other urluns, wanting only to live an easy life raising her family, with an interesting book once in a while and plenty of strawberries.  But she and her husband appreciate swordfighting as an art and have attained legendary skill at it.  However reluctant she was to kill, she went through the invading squad before the rest of the militia could catch up.  I also had a pair of dwarven mercenaries on hand, but didn't need to send them into danger.  They need a lot more training before they're ready for the front line, but their willingness to wear armor should make them useful in the long run.
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Imic

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Re: What's going on in your fort?
« Reply #54563 on: February 07, 2020, 06:07:22 am »

Even though my only tavern was closed to Visitors, I got a few of them, presumably to steal our only artifact; a cobaltite crown with cobaltite cabochons. It got stolen by a kea instead, the bastard.
Are you sure they aren't monster hunters?
No Visitors should produce no visitors. (Monster hunters are attracted by you caverns, not your tavern/temple).
Nope. Bards all.

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54564 on: February 07, 2020, 06:33:37 am »

Even though my only tavern was closed to Visitors, I got a few of them, presumably to steal our only artifact; a cobaltite crown with cobaltite cabochons. It got stolen by a kea instead, the bastard.
Are you sure they aren't monster hunters?
No Visitors should produce no visitors. (Monster hunters are attracted by you caverns, not your tavern/temple).
Nope. Bards all.
Interesting. First Visitors release had this bug. Might be a regression.
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Imic

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Re: What's going on in your fort?
« Reply #54565 on: February 07, 2020, 07:02:30 am »

New update, new World, new Fortress, and my Civ has 42 Gods. I have very mixed feelings about this.

A large Humanoid with overlapping oval scales and three long hanging tails just showed up beat the shit out of my Dog and is now destroying my metalsmithís forge, all the while technically xounting as a wild animal, qnd I have no military and only just noticed this. It hasnít gone for my Dwarves yet, but thatís a big Yet with a capital Y and an unconvincing smile.

After recovering the anvil from the forge, Iíve walled it into the forge room while it breaks apart the unfinished smelter. I hope itís happy.
« Last Edit: February 07, 2020, 07:15:15 am by Imic »
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Eric Blank

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Re: What's going on in your fort?
« Reply #54566 on: February 07, 2020, 02:57:24 pm »

Think that 47.01 fort is done for. After the loyalty Cascade finally wound down we had only 40 dwarves left out of 65. Then I accidentally let a bunch of captured necromancer's, giants, cyclopes etc out of their cages and that took out another 10 before the last of them finally died. Two of the slain dwarves got resurrected as intelligent undead by the necromancer's but they're in the hospital still. And fucking elf and goblin poets and dancers and shit keep stealing my artifacts. As did one.of our siege mechanics. Just waltzed over to the map edge in the caverns with it. Captain of the guard is going insane so that's not going to get investigated properly anytime soon.
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TubaDragoness

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Re: What's going on in your fort?
« Reply #54567 on: February 07, 2020, 02:59:02 pm »

Even though my only tavern was closed to Visitors, I got a few of them, presumably to steal our only artifact; a cobaltite crown with cobaltite cabochons. It got stolen by a kea instead, the bastard.

If your fortress was unpaused when you created the tavern, this is pretty typical (for me, anyway). A few instantly set off to your fortress in the few ticks it is a valid location. If they keep arriving after it's closed to visitors and the previous ones are settled or have left, then there's a problem.
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Ozfer

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Re: What's going on in your fort?
« Reply #54568 on: February 08, 2020, 09:51:10 am »

In the second year of my fort Iím up to 100 population and 4 squads.  Unfortunately only two squads are equipped properly or even trained.  A mountain titan in the form of a giant hairy scorpion arrived and tore a few animals apart, then murdered a depressed fisher dwarf who didnít obey my burrow command.  I stationed all 4 squads behind my drawbridge, planning to bait the titan onto the bridge and then drop it onto to spikes waiting below.

My dwarves had other plans and charged across the bridge in a fit of bravery.  An unassuming axedwarf  ďLodukĒ did incredible damage, slicing and crushing most of its legs, before his buddy cut it in half with a sword.  The axedwarf only received a tiny sting for his efforts, only a bruise.  With the titan slain, the militia disbanded and went to clean themselves off.  But Loduk decided to skip cleaning himself off in favor of sleep.  After the various bits, Ichor  and viscera were cleaned up, I scrolled down to the bedrooms to check on Loduk.  There was a random trail of blood that started in the hallway and led into his bed, where all that remained was a pool of blood and all of his clothes.  Did he... melt?  Is it possible for a venom to leave no trace of his corpse?  Poor Loduk.  His tomb will rival that of kings.
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Morning_Oak

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Re: What's going on in your fort?
« Reply #54569 on: February 08, 2020, 12:09:12 pm »

I've got a very tiny fort in a small world that's been running for about 8 years - I've capped population at 75 for the sake of stablility in the early years and I'm also using this fort to show my SO the game a bit more, so limited chaos is helpful. I have also adjusted goblins to be mortal, which helps with lag & allows the other races a chance to succeed in world gen. My world is about 650 years old, and all of the established civs have footholds across the continent, some via colony forts but most via conquering of their neighbors. At game start, the elves had the highest numbers, followed by the dwarves, then the goblins and finally the humans. Because the goblins numbers had been limited by their widely ranged but still fragile mortality, the population of each race was almost equal. I have been saving every year, creating a copy of the world so I can export the legends to legends viewer and see how the game has progressed as we play. And it has not been a dull world.

In the first year, the elves and goblins sheared off over 2000+ of each others numbers in vicious wars. The humans had also fought with some of the elves in the north and had suffered, but their numbers remained mostly stable. By year three the dwarves were the super-power of the world as a result of staying mostly neutral as the other races tore their cities apart. I had established the fort far to the south of our parent civ, not far from a scattering of goblin pits. After a couple of years of playing, I learned that 1 of the goblin pits nearest to me was not in the same civilization as its neighboring pits & tower (it was conquered by rival goblins years back). I saw that those goblins too had strayed far from their parent civ, which was actually neighbors with my home civilizations fortress and hillocks. So my small team of axe dwarves and marksdwarves raided the pits twice. After a couple of successful raids as well as boosting our barracks with mercenary warriors, I openly pillaged the pits in year 7. We lost a few war dogs, but killed the main defender and scored some sweet troll leather gear.

The next year, when I exported legends, I saw we were now indeed at war with the goblin civ. I was pleased to see that my parent civ had rallied to my fort's cause and launched 5 separate assaults against the goblin pits and fortress nearest to them. All of their attempts were failures, but it was nice to see the support. This particular goblin civ's strongest dark fortress only had about 275 goblins, and their numbers barely reached 1000 altogether. I was pretty confident we wouldn't have any real issues with them as a result. For good measure, I sent my soldiers back to the pits 1 more time before saving, and killed a few stragglers.

The next year (last night's export), I saw that the goblins had struck back. They'd destroyed 3 separate fortresses, including our home fortress, that had been thriving just 1 year ago. Upon seeing this, I started an adventure (in a copy of the world) and learned that after suffering this devastating defeat, my civilization had started attacking it's own conquered territories! They had attacked 6 dwarves living in a forest retreat of their own civilization, despite having sent those dwarves there to take the retreat not 5 years prior. This happened on two occasions in the same year, after losing the fortresses. I also learned there were armies marching absolutely everywhere in the dwarven territories, which had for years been so peaceful.

And my tiny fort is just pluckin' along, oblivious to the absolute madness they've started.
« Last Edit: February 08, 2020, 12:11:14 pm by Morning_Oak »
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