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Author Topic: What's going on in your fort?  (Read 3746050 times)

knutor

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Re: What's going on in your fort?
« Reply #55260 on: July 13, 2020, 09:13:11 am »

Organizing military gear. Made am empty uniform. Put all 5 squads in it, then reset them highest to lowest gear demand back into their armor.

One soldier had a.. (Catastrphe of Night Dress) on. Did a dfHack:changeitem info on it. Very strange garbled characters showed up, where material of dress would have been listed. This cloth or leather?
That's leather. Made from the hide of a Catastrophe of Night (that's a necromancer experiment creature).
Thank you. I havent played much with undead, last attempt with undeads was years ago.  It was not a good experience, but gaits changes have really honed um sharp. Their sieges are pretty fun, nowadays. Looking fwd to next one.

Just openned up, the public Tavern. The Bakery of Thunder. Playing a very densely populated 65x65, 1012yr perfectworld, on 3rd yr, its full ps parameters exceed postlimits, or I'd share. Two tower neighbors, skulkers, elves, humans and gobs. I've embarked in center, top left for best neighbors, disabled stress and booze death in save raws.

Goofed on 9 my cheat tamed reptile men. They have tails, so I copy and pasting orca's tail slap into their raw, does nothing. Gave them Human scholar code, same. Bugged um. They are using 9 guest room beds, tho. Still wearing (tame) flag.

15 humans and 4 elves showed up to drink booze, before I even had seats, tables, rooms and a tavern keeper. It did have a 1.x million+ Urist artifact armor stand, and 12 stationary instruments.

Only problem I see with this very deep, in magma layers, public tavern is with the Monster Hunters. They think they are hunting, when they just stand in my dwarfmade maze inbetween caverns 1-2, but on a cavern layer. Well, on a rat cave z level.

Lol, I tried to cheat improve the 2nd Monster Hunter's gear, and after I did, he hunted himself right off of cavern 1 embark edge map wallcrack. Oops. He wasnt a civ yet, boy hes loaded for bear now. Steel mastercraft, gear.

Met my 1st gremlin in that maze. Dont bother cheat taming those, they stay Hostile with (tame). Exterminated him.

Got 1st FB. Had syndrome blood. After shock troops 1 and 2, eradicated him, I stationed them all in a 2/7 - 3/7 murky pool.

Contemplating creating a 3rd surface tavern, civ+guest, with a grove in it, to attract more elves. Ive got a civ and public tavern, thus far. Both Tavernkeeps have 15 social awareness.

I'm sitting at a clinic waiting for a friend to take covid test. Rambling.

Bought two cougars from elves, a mating pair. Tweaked um with gui/gm-unit, to be war cougars, with really high violence and martial prowess. Also hit um both twice with elevate-physical and chained um inside drawbridge. They have 5 Observe and 5 Fighter.

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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

FrisianDude

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Re: What's going on in your fort?
« Reply #55261 on: July 13, 2020, 12:14:28 pm »

okaaay. I was not expecting the gcs which I kidnapped by way of dfhack to LOSE against the giant mosquito who was similarly abducted.

What a heck dum guy
I even healed the friggin spider.
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

knutor

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Re: What's going on in your fort?
« Reply #55262 on: July 13, 2020, 04:10:16 pm »

Their pretty fragile w/o web. Ive been giving them observe 5, bite 5, and ambush 5, fighter 5, and hunt training. They lack body parts and armor. Not sure how to get a tame one to shoot its web. I think it has something to do with their ethics vs neutrals. It did do it once for me, but hAvent been able to reproduce.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

TheFlame52

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Re: What's going on in your fort?
« Reply #55263 on: July 14, 2020, 03:17:20 pm »

Their pretty fragile w/o web. Ive been giving them observe 5, bite 5, and ambush 5, fighter 5, and hunt training. They lack body parts and armor. Not sure how to get a tame one to shoot its web. I think it has something to do with their ethics vs neutrals. It did do it once for me, but hAvent been able to reproduce.
I've used a hostile goblin or a forgotten beast for a target to some success.

knutor

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Re: What's going on in your fort?
« Reply #55264 on: July 14, 2020, 11:46:44 pm »

Strange mood. Ilmenite table. Does dfHack command set on table work with magma?
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Wombation

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Re: What's going on in your fort?
« Reply #55265 on: July 15, 2020, 10:56:05 am »

Got a nice fort going on, started yet again with the idea of just the starting seven and their descendants. Now I'm 55 years in and the fort is "finished".
Spoiler: Stonesense (click to show/hide)
The top left structure is for nobles, top right is for religions and stuff, and the middle one is a mausoleum where the starting seven will eventually rest (5 still alive). They have masterwork platinum Sarcophagi decorated with masterwork gold and silver pictures (took ages and materials to make the final "perfect" product).
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NordicNooob

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Re: What's going on in your fort?
« Reply #55266 on: July 15, 2020, 02:37:04 pm »

WARNING: SPOILERS AHEAD!
OBLIGATORY PREFACE:
Angelcrux is a fort situated on both a terrifying glacier (complete with reanimation and thralling clouds) and on a vault, courtesy of DFhack's embark-anywhere. Also it's near three towers and dwarves are extinct outside of the fortress. In addition, there is light modding to replace goblins with bugbears (big hairy goblins), make humans a bit more norse-like, and give dwarves a few new weapons.




A lot of time has passed (both in real life and in-game) since I last gave an update on Angelcrux. The fort is just celebrating its 70th birthday.

Here's what's been going on:

The cavern invasion project is pretty much finished. The sub-project of flooring over the majority of the caverns is the only part left, and has been a low priority thing going on for a decade or two.

The hell invasion is long since done and over with, and it went unfortunately poorly. The initial wave was defeated using spikes, but some stray demons (perhaps remnants of the initial wave, seeing as regular demons don't try to get up into the fort) were able to get in to the fort and inflict significant civilian casualties, all due to my own carelessness of forgetting to lock hell back up and leaving the fort semi-idle. I still have yet to actually invade hell, but the clown car is defeated.
Casualty report:
- 6 deaths
- 1 crippled marksdwarf, retired. (missing leg made him unable to pick up ammo because of his crutch)
- 1 Bruised ego
In more positive news, the invasion gave me three decades worth of food and an absurd amount of bone, a good chunk of which I just turned into bolts to let my marksdwarves destroy.

There have been two more deaths, both of age, outside the demon incident. First was the old queen, Lolor, who was promptly replaced by Atir Cloisterthrows, the seventh daughter of Lolor. Rakust still did end up making a move: shortly after Lolor's death he claimed the position of General, perhaps denoting that the final remainders of the Celebrated Glazes (my civ) outside of the fortress have all perished.

The demon incident was actually quite some time ago (about two decades), so all losses have been replaced with new children, who are already of age just finished with their artifact spree. Quite a few useful artifacts came of it, foremost among them the fort's third slade warhammer. The fortress mechanic died at an inconvenient time (any child to replace them will not have any potential spouses), so I've chosen not to fire up the honemoon suites, and so far no new child has been born, leaving the fortress population at 39.

Oh right, and one more unfortunate incident: when Urvad, the mechanic, died, his reanimated corpse was close to the animal pastures and killed off the only ram.

My future plans still remain fairly unchanged: I will construct an obsidian farm and conduct a full invasion of hell, then move on to claiming the surface. However, there is one notable addition that I might pursue: guildhall honeymoon suites. Currently, when a dwarf dies, their skills are lost and the next generation needs to start over from scratch, churning out low quality items for ages (since I often have only the occasional need for said skill). But! If I can have an apprentice training program by locking two dwarves in a guildhall together, I can quickly and effectively train up a new generation of workers so that I can preserve skill over the ages. I've already tested the effectiveness of such a plan with weaponsmithing, armorsmithing, and architecture, and have been able to turn the entire fort legendary in a matter of just a few years. It seems like a master/apprentice program will be more effective than locking two unskilled dwarves together and letting them figure things out, but both should be usable if I have unexpected deaths of my artisan workers rather than them passing of the predictable calamity of time.

With everything else taken care of, I think it's high time for a tour of the fortress. A fair amount has changed since I last gave a full overview of the fortress, which was an awful long time ago.

Starting from the top:
Spoiler: Fort entryway (click to show/hide)

Spoiler: Vault paths (click to show/hide)

Spoiler: Top layer of fort (click to show/hide)

Spoiler: Food layer (click to show/hide)

Spoiler: Buffer layer (click to show/hide)

Spoiler: Main layer (click to show/hide)

Spoiler: Forge layer (click to show/hide)

Spoiler: Guildhall layer (click to show/hide)

Spoiler: Candy mines (click to show/hide)

Spoiler: Circus invasion spot (click to show/hide)

Spoiler: Minecart filler (click to show/hide)

Spoiler: Fort pop (click to show/hide)



DEMOGRAPHICS:
Angelcrux stands at 39 population and 148 million wealth, and is 70 years old.
Births ( 8 ): Nish Pagechanneled, Ilral Specialceiling, Iton Paddletraded, Sigun Gloriesceiling, Sibrek Scupltceilings, Iton Delightgilt, Oddom Perfectlancer, Fath Coastbridges

Deaths ( 9 ): Lolor Packedpainted, Queen and Engraver; (Age)
Catten Vaultcities, Mason; (Demon incident)
Rovod Paintedringed, Weaver; (Demon incident)
Urvad Hatchetair, Mechanic; (Age)
Kubuk Pickcalls, Marksdwarf; (Demon incident)
Catten Axescours, Farmhand; (Demon incident)
Solon Romancerims, Furnace Operator; (Demon incident)
Kivish Boottips, Miner; (Demon incident)
Fath Coastbridges, Infant. (Demon incident)

Happiness: 3 happy, 36 ecstatic


QUESTIONS:
And lastly, two questions.
1. Should I pursue supersoldiers? Rakust & Co are incredible warriors, but they're still just dwarves. I don't see myself needing supersoldiers, but it would be an interesting project: the creation of the best warriors possible.
2. Seeing as these updates are pretty long reads, should I make a thread for Angelcrux?
« Last Edit: July 15, 2020, 08:23:51 pm by NordicNooob »
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Superdorf

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Re: What's going on in your fort?
« Reply #55267 on: July 15, 2020, 03:28:49 pm »

2. Seeing as these updates are pretty long reads, should I make a thread for Angelcrux?

Yes please :)
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Uthimienure

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Re: What's going on in your fort?
« Reply #55268 on: July 15, 2020, 05:25:41 pm »

2. Seeing as these updates are pretty long reads, should I make a thread for Angelcrux?

Yes please :)
+1
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Wombation

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Re: What's going on in your fort?
« Reply #55269 on: July 15, 2020, 05:48:06 pm »

2. Seeing as these updates are pretty long reads, should I make a thread for Angelcrux?

Yes please :)
+1
Indeed you should.
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knutor

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Re: What's going on in your fort?
« Reply #55270 on: July 16, 2020, 12:09:52 am »

1. Depends what your goal for supersoldier is going to be, I would not send them raiding in this version. A few tame war animals on any animal handler can raid well enough. However, for Siege defense some supers maybe useful.

I am at the point where I have to send squads out to retrieve "family owned" artifacts. Prolly send 5 of these hunters, I just gotta change skills around. I guess they still use ambush, without the hunter skill on away missions. So much is obscured with these raids. Gimme a table or chart, watching the results blink in, is neat, the 1st time, but has no lasting appeal, unlike a clearly charted table.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

King Zultan

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Re: What's going on in your fort?
« Reply #55271 on: July 16, 2020, 04:45:35 am »

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mightymushroom

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Re: What's going on in your fort?
« Reply #55272 on: July 18, 2020, 08:06:04 am »

After a too-long session of planning, I finally Strike the Earth! I dig out the first farm chamber, and while I'm setting out plump helmet spawns I notice a warning that there are no seeds for quarry bushes. Double-check my inventory and nope, no nuts. So I finagle the save to re-check the embark screens and whaddayaknow: it slipped past my notice the first time around, but there are no rock nuts to be scrounged in the whole Contested Crafts of Savagery. I wonder if one of our kings was allergic or something?

Not exactly a big deal. But this is the only dwarf civilization in my pocket world, so no hope of inducing trade for some. Aaaand this is a weird custom worldgen with many, many extra layers so I have space for testing !Fun with Magma! ideas. I was planning to get my magma from the volcano's tube, not much reason to visit the singular cavern until now. The quarry bushes are 105z down.

I may just forego the luxuries of chewy gray salads and granite-scented soap.
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knutor

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Re: What's going on in your fort?
« Reply #55273 on: July 18, 2020, 07:06:14 pm »

When I cheat in dfHack I usually feel dirty and a little bit unfit to post about it. Like, for example, changeitem m INORGANIC:DIAMOND_LY here, on all my uncut gem in the QSP.  Here is why tonight felt smug and good about using dfHack.
 
Spos, FB shows up. Large Humanoid made up of coral. 2 Tails, and an AoE poison gas. I burrowed everyone inside at once. Cept the visiting human bowman, he was on Monster Slayer, in that same cavern as Spos. Spos goes about gasing 6-7 crundle, then proceeds across map. Oh it looks like he swims! Have Spos on follow. Great he and Monster Slayer(MS)are gonna fight, I think. This should be fun.

Behan is the human bowman MS, but he must be in ambush. FB walks by him. Ill check later if he even has it, he didnt move towards FB. FB pathed down center of cavern, Behan was in lower left center immobile, prolly after a crundle.

Well, FB finds the ONE ramp in cavern that really mattered, in no time at all. That ramp led into a critter den, which connects caverns. Spos has Onstar, I guess. Now he paths up thru critter den. Across next cavern, to a cavern lake. This lake is 3z deep, 1/4 of cavern large, runs in from open cavern cracks. Bottom is tapped, and drains into my well. Lost a dorf miner, bottom tapping that edge filled cavern lake. Its floodgate hangs open. Its filtration bars no hindrance to the FG. Who is now swimming up the pipe.

Swum down 3z, into well pipe, which runs clear across a 5x5 embark map, changing levels 4x, zigzaging. It is almost to the hospital well basin, so I cheat, as it so obviously has been doing to me. Exterminated it, with gleeful exuberance. Then proceeded to dump it in with the common beast corpses. But it left only smoke behind. No large meat piles.

The reason for me saying it cheated on me, was because after it faught crundles, one ankle and both arms were broken. Things with broken limbs, swimming? Really? And I am worried about dorf on dorf psychology, and a humanoid FB swims for days with a limp kick and no arms. It had tails Knutor, you may want to say.

To that I say, it had Coral, yet squeezed thru my arrowslit fortification and filtration wall bars. No, a cheat for a cheat, leaves everyone with one eye. ha.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

muldrake

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Re: What's going on in your fort?
« Reply #55274 on: July 18, 2020, 08:07:16 pm »

The reason for me saying it cheated on me, was because after it faught crundles, one ankle and both arms were broken. Things with broken limbs, swimming? Really? And I am worried about dorf on dorf psychology, and a humanoid FB swims for days with a limp kick and no arms. It had tails Knutor, you may want to say.

I had something like this happen with a troll who somehow swam up 50z layers of downflowing water, where I had (for dumb reasons I won't explain now) drained a brook into the caverns and put a floodgate at the bottom (don't do this use raising bridges instead) but it had through various other stupidities on my part become broken.

The thing was a page long list of injuries by the time it got to the top and somehow still killed two dwarves.
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