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Author Topic: What's going on in your fort?  (Read 4783062 times)

Urist9876

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Re: What's going on in your fort?
« Reply #56085 on: July 05, 2021, 02:22:16 pm »

It is raining putrid sludge, just as it was when the 7 dwarves started their fortress.
The dwarves knew they had to endure. Situated between a tower and a goblin fortress, they were going to stop the threat of their homelands once and for good. Experienced fortress builders as they were, they set swiftly about their task.
It didn't take long before the last mountain hall succumbed to invaders and after a polite discussion, Medtob the engraver became king. It was raining putried sludge. Again. One other hillock remained. The dwarves had to endure.
Despite the harsh environment, the fortress thrived. Artifacts were created. Scholars and legendary musicians started to visit and add to this already legendary place. Alas it also attracted some less savory types.
Between the disgusting rains, the dwarves easily dealt with a giant and a small invasion of goblins. Soap usage was high. Temple visits were frequent. Stress was surprisingly low.
But this fortress was about to tested even more. With the rains, a human criminal washed up and took off with an instrument made of gold. The dwarves laughed at him. Some junk made by an apprentice to learn his skill. A much better one was crafted.
The criminal returned. Time to craft more musical instruments? The criminal was just mingling and listening to the many performances. It seemed rather innocent. Maybe he bettered his live?
Then a blasphemous act occurred. The sheer profanity! One of our very own stole the artifact perfect peridot gem from its display. Even before he could be interrogated, he was seen passing on the artifact to the human criminal. Something really foul was going on and it was not just the rain!
The criminal was quickly apprehended and sentenced to a full month in jail. The artifact put back on display again. The dwarves had heard frightening legends about the inability of retrieving stolen artifacts, but they did it. Nothing was going to stop them.
So it was on an uneventful day, the criminal was released again. He headed straight for the inn. Every sane dwarf would go for a drink, so the dungeon master thought little of it. His carelessness however spelled doom for the fort.
Around the same time a slightly drunk militia member decided to go to the inn and correct the alcohol issue (slightly? common he needed more, the poor chap). There he met the criminal. On the loose. Or so he thought. He immediately fired a shot and hit his mark!
The criminal stumbled, bleeding, into the inn. Panicked he didn't know where to go. Another shot was fired at him. Miss! Several dwarves behind him had to dodge the bolt. One of them he recognized as a friend. He was still panicking and trying to just get away. His friend thought different about it. In rage for nearly being shot the dwarf drew his axe an joined the fight on the side of the criminal.
Utter chaos followed. Everyone was fighting everyone. Even the kids joined in and started to fight everyone. Whenever wounded were taken care off, new fights would start again. Quickly everyone even remotely skilled in medical care was killed.
No one escaped unharmed. Without medical care the wounds soon infected. The once proud halls became silent.
Now only the masterful inscriptions in the grand halls tell the tale of this fortress. Because there is not a living soul still alive that remembers its name. Or it must be the human criminal, as his body has never been found.
Ir is still raining putrid sludge. Beware what it brings!
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A_Curious_Cat

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Re: What's going on in your fort?
« Reply #56086 on: July 05, 2021, 04:42:48 pm »

Well, Monkbolts has fallen.  Along the way, I had a friendly necromancer arrive in a migrant wave, and had a ghost apply for long term residency, and learned how to (temporarily) shut off a waterfall.

Unfortunately, I failed in my primary goal which was to have a five-person axedwarf squad kitted up with steel armor and weapons before the first hostile showed up.

Does anyone have any suggestions for getting a military setup quicker?
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nickbii

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Re: What's going on in your fort?
« Reply #56087 on: July 05, 2021, 06:13:00 pm »

Well, Monkbolts has fallen.  Along the way, I had a friendly necromancer arrive in a migrant wave, and had a ghost apply for long term residency, and learned how to (temporarily) shut off a waterfall.

Unfortunately, I failed in my primary goal which was to have a five-person axedwarf squad kitted up with steel armor and weapons before the first hostile showed up.

Does anyone have any suggestions for getting a military setup quicker?
Don't.

You can't easily guarantee that you have access to iron ore, charcoal, and flux. An anvil on embark is a pain in the butt and you'd need multiple to absolutely 100% guarantee that you have everyone in multiple pieces of steel armor plus steel axes by the time the first hostiles appear.

Turtle for a year or two. Bring extra picks so you can mine out a lot. Particularly trenches that are deep enough that things can't climb them. Your entrance is 3-5 squares wide (so the wagons can get in) but is otherwise closed, and is easily sealed with a drawbridge. If there's a section you can't dig out (lest it fill with river water or something) put a wall across it. Let the military grow as your population and resources grow, not because you have a timeline to have five LegendaryX5 Axedwarves in super-great kit.
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MasterOfLazdumat

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Re: What's going on in your fort?
« Reply #56088 on: July 05, 2021, 09:34:57 pm »

The latest raiding party from Ringlabor has acquired what appears to be a tome of elven smut:

"An Exploration Of The Elf was a legendary pinfire opal-bound codex...The written portion consists of a 20 page essay entitled An Exploration of the Elf, authored by Eliye Releasemoths. It concerns the marriage of the elf Lefari Renownpoem and the elf Eliye Releasemoths in 116. The writing indulges the author's every whim. Overall, the prose is passable."

Passable prose or not, it's quite a hit with the scholars; the scribes have already made two copies.
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Salmeuk

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Re: What's going on in your fort?
« Reply #56089 on: July 06, 2021, 12:02:02 am »

The latest raiding party from Ringlabor has acquired what appears to be a tome of elven smut:

"An Exploration Of The Elf was a legendary pinfire opal-bound codex...The written portion consists of a 20 page essay entitled An Exploration of the Elf, authored by Eliye Releasemoths. It concerns the marriage of the elf Lefari Renownpoem and the elf Eliye Releasemoths in 116. The writing indulges the author's every whim. Overall, the prose is passable."

Passable prose or not, it's quite a hit with the scholars; the scribes have already made two copies.

50 Shades of Grey Elf?
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orius

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Re: What's going on in your fort?
« Reply #56090 on: July 06, 2021, 01:13:41 pm »

My last artifact created was a silver sarcophagus, that's good for the ruling noble's tomb.  If I don't get good weapon or armor artifacts, I'll settle for furniture, because those will at least jack up the value of noble quarters.

That's what pedestals (and display cabinets) are for. But put a chain in the nobles quarters too, with a war animal on the chain, so that the useless expensive artifact wooden amulet won't be stolen.

My ruling countess has an artifact bed loaded down with gem spikes.  I hope she's comfortable on it.
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vekar

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Re: What's going on in your fort?
« Reply #56091 on: July 06, 2021, 06:27:31 pm »



My ruling countess has an artifact bed loaded down with gem spikes.  I hope she's comfortable on it.
[/quote]

Mmmmm, kinkkyyyy... Sounds like you have a dominatrix in your fort.
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vekar

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Re: What's going on in your fort?
« Reply #56092 on: July 06, 2021, 07:16:19 pm »

Inodnal (Gatehour) AKA BREEDING FORT 1.
-Dwarven children made up 1/3 of population.
-Goblins come...
-Realize that the MAIN GATE lever was never finished because a dwarf tantrumed rather than do their job so it got canceled.
-Vile Force of Darkness arrives. They brought trolls.
-Trolls breaking down stone door because dwarves REFUSE to put up emergency wall. They want to chase XXsockXX
-Cancel everything in fort. Everything.
-Dwarves still refuse to put up emergency wall.
-Trolls proceed to shatter door and enter fort, goblin horde swarms in.
-Militia is NOT prepared for this, at all.
-100% casualties.
-Mass conscription of dwarves who were supposed to do their job and refused.
-90% casualties.
-More conscripts in last ditch attempt to stop the horde.
-Promotions are basically working on the "Oh your still alive? Congratulations Commander!" Then five seconds later to the guy next to him "Congratulations on your promotion!" I imagine dwarves were breaking down crying when they found out they got promoted.
-No weapons available so they have to pick up whatever weapons the dead dropped.
"When the dwarf in front of you dies... The dwarf behind picks up the rifle and loads it! When he is dead... The dwarf behind him picks up the rifle and shoots!"
-50% casualties and the siege is broken.
-Dead dwarves absolutely everywhere including one cat.
-Goblins had even managed to infiltrate a tower because dwarves REFUSED to finish 1 stone section for any reason what so ever. Tell the survivors to get off their rear ends and get it done. They do.
-Apparently all the "troublesome" dwarves are now dead.
-Sadly ALL my masons, smiths, important dwarves are KIA. All of them. ALL. LEGENDARY ones.
-Life settles in, catacombs absolutely explode in size.
-Mayor (new, old one KIA) somehow survived the war despite being tossed into the front line twice during the siege (phase 2 & 3) Apparently he is an "old soldier" with a named elf "Mame" to his name. He mandates nothing. Ever.
-Dwarves go a little insane, one commits suicide, the other few just brood.
-Children now 85% of population.
-Coffin Maker is now THE job. That and ditch digger.
-Dwarf child loses entire family. I mean it, they all moved to the fort... All of em... All dead. She is the last survivor of the entire family line. Gets moody and makes a ring to honor her ancestors. Becomes legendary.
-Another dwarf who lost their entire family (leather worker conscript Phase 3) goes moody and makes a quiver named Nasbekar (Undips). You know what he stamps into its leather surface? A lever! The one thing that would have saved so many lives. A LEVER! Really fancy quiver though.
-Fort dumps off wave 1 battle debris on human caravan.
-Fort dumps wave 2 debris on dwarven caravan and the trader is so ecstatic he is jumping for joy.
-CITY... (hhaahhaa, yeah, we were a city before the war) Is now doing what it had started before the invasion: smelting steel. Sadly no legendary smiths left alive to utilize the steel but we are hopeful things will improve.
-Food stocks are 2500+ Dwarven Meals Ready to Eat (DMRE) and 1000+ alcohol to tide us over.
-The vast fortress is now... Empty. BUT! The humans brought a flock of ravens that I requested and now we have a raven population!

All is normal. It was inevitable.

Addendum:
Dwarven engravers (new) have begun covering the walls with depictions of dwarves dying during "The Routed Siege" that wiped out most of the forts population. Apparently it was so deadly it became a legendary event.
« Last Edit: July 06, 2021, 08:38:28 pm by vekar »
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Maloy

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Re: What's going on in your fort?
« Reply #56093 on: July 08, 2021, 03:50:29 pm »

Four separate wars and all the civilizations in question have at least 50 settlements each

The more settlements I raze the more they found later.
It's exasperating! I'm training migrants and sending them to seize major locations like forts and such, but there aren't enough migrant waves to get this job done anytime soon
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blue emu

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Re: What's going on in your fort?
« Reply #56094 on: July 09, 2021, 04:55:23 am »

While digging the 20-level-deep shaft for my Dodge-Em Trap, I realized that on level 11 it passes right by the walls of one of my Temples, and not just ANY Temple... it's the Temple of the God of Murder!

So I knocked out part of the wall and replaced it with Glass Blocks. Now the worshippers of the God of Murder can watch doomed invaders plummet shrieking down the shaft to a Big Splat ten levels below.

I think I'll put in a bar, as well.
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SpaceKitty

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Re: What's going on in your fort?
« Reply #56095 on: July 09, 2021, 05:29:27 am »

Savagebogs started as an expedition sent to reclaim the untamed wilderness and now is established as an advanced outpost.

After a couple skirmishes with hordes of undead, the dwarves spent an absurd amount of time digging a very deep pit capable of dealing with a whole siege, with many drawbridges arranged in a labyrinth design.
Only to be left alone by their neighbours, which is frustrating.

They needed to test their design anyway with a horse. 35 levels deeper, the poor creature exploded on impact, as expected.

But this trap needs flesh.

Putting together a militia, soldiers are sent poking around nearby towers and soldiers bring home their spoils, mostly books. Enough to build a library, which is curiously an instant success with many dwarves discovering a new passion for prose. Most of the population now spends time reading, thinking of relocating the tavern nearby.

10 years on, reading is nice but dwarves are getting bored.

One in particular, Rigoth.

She's been feeling blue lately, having lost all taste for this uneventful life. She tried a few things here and there but melancholy is stronger than anything.
She knows of the pit, she helped building it, and found a way to be promoted as a militia commander, giving herself an excuse to keep some kind of watch over the fortress entrance, while arranging to have someone pull a lever and help her meet her fate.
She wore her favourite dress for the occasion and kenaf won't do much to protect from such a fall. Her soul leaves her body in a very instant and gory way.

But what Rigoth didn't expect is that the reason why the library was such a success is because its books contain the secrets of life and death.
Half the population is now enlightened and avidly looking forward to experimenting with their new skills, but subjects are scarce. Without much action happening in the region, everything is alive, there's nothing to resurrect.

That was until Rigoth's suicide. Hordes of necromancers rushed to the pit and a strange gesture later, Rigoth is instantly brought back from the dead.

Her left upper leg is gone. Her right upper leg is gone. Her left upper arm is gone. Her right upper arm is gone. Her neck is gone.

Rigoth is a now a living trunk, back in the ranks.

Savagebogs won't tolerate any kind of defection
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vekar

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Re: What's going on in your fort?
« Reply #56096 on: July 09, 2021, 04:37:59 pm »

While digging the 20-level-deep shaft for my Dodge-Em Trap, I realized that on level 11 it passes right by the walls of one of my Temples, and not just ANY Temple... it's the Temple of the God of Murder!

So I knocked out part of the wall and replaced it with Glass Blocks. Now the worshippers of the God of Murder can watch doomed invaders plummet shrieking down the shaft to a Big Splat ten levels below.

I think I'll put in a bar, as well.

I raise a keg to you for you my boy are finally thinking like a Dorf.
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vekar

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Re: What's going on in your fort?
« Reply #56097 on: July 09, 2021, 04:41:33 pm »

-snipped-
Savagebogs won't tolerate any kind of defection

Well... Aint that just... Colorful and cheerful. Cant wait to see the results of your first tantrum spiral when they accuse each other of treason.
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Maloy

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Re: What's going on in your fort?
« Reply #56098 on: July 09, 2021, 05:24:23 pm »

While digging the 20-level-deep shaft for my Dodge-Em Trap, I realized that on level 11 it passes right by the walls of one of my Temples, and not just ANY Temple... it's the Temple of the God of Murder!

So I knocked out part of the wall and replaced it with Glass Blocks. Now the worshippers of the God of Murder can watch doomed invaders plummet shrieking down the shaft to a Big Splat ten levels below.

I think I'll put in a bar, as well.

The bar is the cherry on top!
Cheers!
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SpaceKitty

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Re: What's going on in your fort?
« Reply #56099 on: July 09, 2021, 10:01:32 pm »

-snipped-
Savagebogs won't tolerate any kind of defection

Well... Aint that just... Colorful and cheerful. Cant wait to see the results of your first tantrum spiral when they accuse each other of treason.

I already had a taste of the problems brought by necromancers:
First goblin siege, about 80 invaders.

The pit trap is working wonderfully. The whole siege gets stuck between the two bridges, and the lever is pulled for the 35 level fall.
Most of them die instantly, except for a few stragglers, four or five. I then send my squads downstairs to finish them off.

The fight breaks in the middle of the pit and its gory mess and the game basically comes to a halt. There aren't that many but necromancers from both sides are stuck in some kind of a loop reviving every single piece of bone, hair, nailclip they can find.

Stuck at 3 seconds per frame and with no end in view, I had to restore a previous save.
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