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Author Topic: What's going on in your fort?  (Read 4555988 times)

Mobbstar

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Re: What's going on in your fort?
« Reply #56100 on: July 12, 2021, 03:31:11 am »

Apparently, choosing a site without waterfalls didn't quite help like I expected it to...

I didn't know carp is murderous again!

Anyways, the latest migrant wave brought a remarkable newcomer:
Spoiler: snip (click to show/hide)

A very zealous doctor, if I may say so myself. Those old customs are constraining, she can and wants to do so much more.
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Kat

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Re: What's going on in your fort?
« Reply #56101 on: July 12, 2021, 04:26:42 pm »

Anyways, the latest migrant wave brought a remarkable newcomer:

"How's the patient, Doctor ?"
"One way or another, they'll be up and about in no time..."


I'm reminded of previous forts, where immigrant doctors have been talented bone doctor/bone carvers...  ???
« Last Edit: July 12, 2021, 04:29:19 pm by Kat »
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56102 on: July 12, 2021, 06:20:04 pm »

Iím missing the zealousness, where do I look to find what youíre looking at? I see she doesnít care about the fact that life isnít fair or about friends
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vcd14

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Re: What's going on in your fort?
« Reply #56103 on: July 12, 2021, 06:59:22 pm »

Iím missing the zealousness, where do I look to find what youíre looking at? I see she doesnít care about the fact that life isnít fair or about friends
It's a necromancer doctor
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E nas sombras guerreiros alados
Erguem espadas entre as oliveiras.

Naturegirl1999

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Re: What's going on in your fort?
« Reply #56104 on: July 12, 2021, 07:03:58 pm »

Ah, the one doctor who cannot fail. Wonderful
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A_Curious_Cat

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Re: What's going on in your fort?
« Reply #56105 on: July 12, 2021, 10:52:56 pm »

Unfortunately thereís been a terrible accident and Empiresbrass has fallen.  Lessons learned from this fort will be taken into consideration in future forts.
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"I'm glad you exist Speaker, but I also regret not letting you plummet to your death off the Toad's balcony."
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56106 on: July 13, 2021, 02:36:36 am »

How did it fall?
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Urist9876

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Re: What's going on in your fort?
« Reply #56107 on: July 13, 2021, 10:09:45 am »

Line dance

image
Most dwarves working hard, while the many human performers having a great time.

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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56108 on: July 13, 2021, 10:23:06 am »

How does dancing lead to a fallen fort?
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fatcat__25

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Re: What's going on in your fort?
« Reply #56109 on: July 13, 2021, 11:03:30 am »

Those are two different people posting.  :D
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

Naturegirl1999

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Re: What's going on in your fort?
« Reply #56110 on: July 13, 2021, 11:07:30 am »

OhÖwhoops
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Maloy

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Re: What's going on in your fort?
« Reply #56111 on: July 13, 2021, 05:24:19 pm »

Trying to destroy one of three major cities with a particular goblin empire

guarded by 2200 trolls and 1600 goblins

I've sent 30 legendary militia dwarves to "raze" it probably about 10 times a year to wear it down

Right now under 200 trolls left and under 400 goblins
Excited to finally destroy this city! Even if they just resettle it later that civs military will still pretty much be broken thereafter


Sad news....two more cities

and then two other goblin civs also attacking me who I will likely have to do this with  :'(
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A_Curious_Cat

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Re: What's going on in your fort?
« Reply #56112 on: July 13, 2021, 11:10:28 pm »

How did it fall?

Not quite sure.  First there was the problem that Everyone seemed to be ignoring the tavern and temple that I set up.  Then there was the Werecreature that came, and I didnít have a military or any way to keep it out (or get my dwarves inside quickly).

I think the last straw was a channeling accident that occurred when I sent a miner to channel out a spot that had previously been missed while my haulers were clearing the area (either that or one of my haulers up and died of old age while atop a ramp and dropped his Boulder down the ramp and onto another hauler.  It was too hard to tell from the reports and announcement.). Anyways, thing really went downhill from thereÖ

Things to do in my next fort:

See if I can find a way to temporarily block access to my fort from outside.

See if thereís a way to get those who are outside to quickly high-tail it inside.

See if thereís any way that I can get a military up and going faster (Iíd start out with copper gear, but Iím concerned about my militia becoming attached to the copper stuff and refusing to upgrade later.  That and most of the early threats are showing up with iron or better.).

Remember to be more careful when channeling.
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nickbii

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Re: What's going on in your fort?
« Reply #56113 on: July 14, 2021, 11:29:37 am »

Two of my always dos in DF:

1) Always make a moat around my main Fort that is as deep as I can get it without flooding. 5-Z-Levels if I can. Places where I can't get a strategically placed wall. 3-5 squares wide. Access to the fort is via a bridge.

2) Never channel more than one Z-level of a major excavation at once. There is absolutely no need for you to do multiples. They will kill themselves, in the most inconvenient way possible.

After that is achieved I start attaching levers, and building walls around my safe area so that gobboes can't shoot my haulers from the safety of the other side of the moat.
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TubaDragoness

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Re: What's going on in your fort?
« Reply #56114 on: July 14, 2021, 01:26:43 pm »

Things to do in my next fort:

See if I can find a way to temporarily block access to my fort from outside.

See if thereís a way to get those who are outside to quickly high-tail it inside.

See if thereís any way that I can get a military up and going faster (Iíd start out with copper gear, but Iím concerned about my militia becoming attached to the copper stuff and refusing to upgrade later.  That and most of the early threats are showing up with iron or better.).

Remember to be more careful when channeling.

I always have an "airlock" of two sets of doors with space between them and stone blocks stockpiled nearby. In case of invaders, get everyone inside and forbid the doors. In case of building destroyer invaders, forbid the doors and build walls behind them with the nearby blocks. The travel time from the edge of the map plus the time it takes to destroy the doors is usually enough time to get those walls built, especially since blocks are much faster to haul than stone boulders. More sophisticated drawbridge/moat/wall setups can wait until I have the labor force to work with. This also is handy to have inside your fortress in the case of an invasion that does breech your perimeter, or a civil war/tavern brawl/accidental spill where you need to lock down part of your fort.

Getting everyone inside is easy; set up a burrow that covers all the inside areas of your fortress. Don't include the doors, and name it something obvious like "Emergency" or "Inside". When you need to sound the alarm, go to your military screen, find the alerts tab, and set Inactive (Civ) to your emergency burrow. All dwarves should immediately cancel tasks and retreat inside, though you might need to forbid heavy hauled items if they don't drop them automatically.

The militia advice, I'll leave to the threads that already exist. However, copper is a perfectly reasonable material for blunt weapons such as hammers and maces, and dwarves don't seem to get too emotionally distraught on being separated from gear they have an attachment to. You have plenty of time to swap it out before they name it and it becomes an artifact.
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