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Author Topic: What's going on in your fort?  (Read 4623642 times)

Troll_Kaiser177

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Re: What's going on in your fort?
« Reply #56475 on: December 04, 2021, 05:21:34 am »

Suddenly had a random miner fall into a strange mood. Completely ignored it, he'll just do his thing, I think to myself. 2 minutes later I get the notification he's become king, and what legendary artifact did he choose to make to celebrate the occasion as he came out of the strange mood? An Olivine grate. Beautiful. Truly an artifact to hold in our hallowed halls until Armok comes.
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S̸͔̃ ̵̻̔L̸̦̅ ̵̨̊Д̵̮̽ ̵͘ͅV̶̬͛ ̵͕͠Ӟ̸̣́ ̶͚̕ ̴͉͝ T ̴͕̋Ӧ̵̻́ ̵̨̋ ̶̭̂ ̷̧͌Д̵̓ͅ ̶̦̒Я̶̝̾ ̵̄͜М̷̜̉ ̴̮̋О̶͓̒ ̶̝͗К̶̼͐

nickbii

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Re: What's going on in your fort?
« Reply #56476 on: December 04, 2021, 01:04:56 pm »

A Grate! That's great!

Put it in the throne room. He'll be too busy admiring his own handiwork to order important dwarves imprisoned.
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Paralyzoid

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Re: What's going on in your fort?
« Reply #56477 on: December 04, 2021, 09:53:43 pm »

Last year, the human high treasurer came to my fort and we negotiated out a trade agreement. I like above ground crops for their variety, so I bumped all their crops and seeds up a notch.

This year, the human caravan comes bearing thousands of seeds, pushing my fort over the seed cap and deleting my planted fields immediately.
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Bumber

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Re: What's going on in your fort?
« Reply #56478 on: December 09, 2021, 05:40:00 am »

Last year, the human high treasurer came to my fort and we negotiated out a trade agreement. I like above ground crops for their variety, so I bumped all their crops and seeds up a notch.

This year, the human caravan comes bearing thousands of seeds, pushing my fort over the seed cap and deleting my planted fields immediately.

Should probably report that on the bug tracker.
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DwarfUli

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Re: What's going on in your fort?
« Reply #56479 on: December 09, 2021, 11:04:39 am »

Suddenly had a random miner fall into a strange mood. Completely ignored it, he'll just do his thing, I think to myself. 2 minutes later I get the notification he's become king, and what legendary artifact did he choose to make to celebrate the occasion as he came out of the strange mood? An Olivine grate. Beautiful. Truly an artifact to hold in our hallowed halls until Armok comes.

Haha that is amazing. It is kind of cool he chose Olivine. According to wiki, Olivine, once mined and brought to the surface, will quickly weather (it's a silicate). So keep it away from water and moist air or the grate will soon be no more  :P 

I am currently in pursuit of this in adventure mode:

Slidewave the Umbral Blades was a legendary slate toy boat.

This is a slate toy boat. All craftsdwarfship is of the highest quality. It is decorated with goose bone and encircled with band of giant cave spider silk. This object
menaces with spikes of giant rat bone and nickel.








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Eric Blank

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Re: What's going on in your fort?
« Reply #56480 on: December 09, 2021, 05:52:12 pm »

(toad-edit: response to deleted post deleted)

Ive been making a new fort on my new laptop, got a new migrant wave with a very special friend;

Spoiler (click to show/hide)

Must have failed a strange mood during worldgen. Being a necromancer, he will never naturally die. I'm gonna try trapping him in a resurrecting chamber and toss some dead goblins in.
« Last Edit: December 11, 2021, 04:05:25 pm by Toady One »
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Thisfox

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Re: What's going on in your fort?
« Reply #56481 on: December 09, 2021, 05:58:27 pm »

According to wiki, Olivine, once mined and brought to the surface, will quickly weather (it's a silicate). So keep it away from water and moist air or the grate will soon be no more  :P 

I often bring olivine and olivine mugs and pots and so on with me on embark (it's pretty) and it often lies around in and around the wagon for years before I bring it down into the fort. It never weathers. I wonder if this only happens if the olivine isn't an embark good?
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Eric Blank

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Re: What's going on in your fort?
« Reply #56482 on: December 09, 2021, 06:08:49 pm »

Theres no reason stone items should weather in game. maybe he means wikipedia? There are plenty of real-world materials that corrode or crumble under the elements when exposed on the surface to air and water. pyrite, opal, and azurite all come to mind.
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DwarfUli

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Re: What's going on in your fort?
« Reply #56483 on: December 09, 2021, 10:20:36 pm »

According to wiki, Olivine, once mined and brought to the surface, will quickly weather (it's a silicate). So keep it away from water and moist air or the grate will soon be no more  :P 

I often bring olivine and olivine mugs and pots and so on with me on embark (it's pretty) and it often lies around in and around the wagon for years before I bring it down into the fort. It never weathers. I wonder if this only happens if the olivine isn't an embark good?

My apologies, it indeed is info from wikipedia about actual real world mineral. Whenever I see stuff in the game I don't know about I like looking it up. From an RP standpoint I find it awesome he would not only make a grate, but make it from a rather useless ungrate-like material   :)
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Eschar

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Re: What's going on in your fort?
« Reply #56484 on: December 11, 2021, 03:52:36 am »

According to wiki, Olivine, once mined and brought to the surface, will quickly weather (it's a silicate). So keep it away from water and moist air or the grate will soon be no more  :P 

I often bring olivine and olivine mugs and pots and so on with me on embark (it's pretty) and it often lies around in and around the wagon for years before I bring it down into the fort. It never weathers. I wonder if this only happens if the olivine isn't an embark good?

My apologies, it indeed is info from wikipedia about actual real world mineral. Whenever I see stuff in the game I don't know about I like looking it up. From an RP standpoint I find it awesome he would not only make a grate, but make it from a rather useless ungrate-like material   :)

how ungrateful of you!
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Uthimienure

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Re: What's going on in your fort?
« Reply #56485 on: December 11, 2021, 11:37:32 am »

According to wiki, Olivine, once mined and brought to the surface, will quickly weather (it's a silicate). So keep it away from water and moist air or the grate will soon be no more  :P 

I often bring olivine and olivine mugs and pots and so on with me on embark (it's pretty) and it often lies around in and around the wagon for years before I bring it down into the fort. It never weathers. I wonder if this only happens if the olivine isn't an embark good?

My apologies, it indeed is info from wikipedia about actual real world mineral. Whenever I see stuff in the game I don't know about I like looking it up. From an RP standpoint I find it awesome he would not only make a grate, but make it from a rather useless ungrate-like material   :)

how ungrateful of you!

It won't be long before the puns grate on us.
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A_Curious_Cat

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Re: What's going on in your fort?
« Reply #56486 on: December 14, 2021, 05:05:32 pm »

Currently in the process of generating new worlds to find a suitable place to embark.  The sea in the far south of the world I just generated is called “The North Gulf”.
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voidOctopus

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Re: What's going on in your fort?
« Reply #56487 on: December 15, 2021, 05:52:54 pm »

Got bored of this fort, so I'm trying to intentionally make it have a downward spiral. I relocated the corpse stockpile to the dining room :). Two tantrums so far, one of which was one of my Hammer Lords. He killed a dwarf (but wasn't caught), but was caught for vandalism and disorderly conduct. He was only sentenced to a beating.... but it was carried out by a Legendary Swordmaster. Yeah he's dead now.  :)
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DwarfUli

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Re: What's going on in your fort?
« Reply #56488 on: December 15, 2021, 05:55:03 pm »

I decided to try and build a fortress losely based on the Channelwood Age storyline in Myst, as written and described by Atrus. I picked an embark site with tons of trees (lots of cherry trees, the dorfs and I like them for their blossoms), and very selectively chopped trees. I used the wood to create an entire tree based fortress. I built three skinny towers to preserve wood, making just enough room for a double staircase. The main tower stands 13 z levels tall. The "stem" or tower part is 4x4 and goes straight up through the tree canopy. There is a bird observation deck at z-level 6 (I see some really cool stuff flying at that level) and at the top level (the first z-level that clears all tree canopy, level 13) I first constructed a 14x14 tavern in the sky, I am working on making windows right now to replace some of the walls. It contains some decent statues and even a display case with a red panda boar figurine of artifact quality, that one of my dorfs made.  Above the tavern is a somewhat shady storage area where the tavern keeper stores rum barrels but where the expedition leader also made himself a small office and sleeping quarters right above the tavern.
The top level also holds guest barracks for tavern visitors and I am in the process of building more office space up there. There are two other towers, all three towers are set apart from eachother quite a bit but are connected to eachother on several levels using drawbridges. The two smaller towers are only 3x3 and only go up 8 and 9 z-levels respectively. I currently use one of the small towers for my chicken egg production (10 chickens, 2 roosters now). Building in the sky takes tons of wood though (floors/ceilings), and I want to preserve the towers being surrounded by trees and such. For rp reasons I don't really want to build up there with heavy stone.

To my amazement I started noticing that where the tree branches touch my buildings, dorfs have started using the trees to go down the building, though they always seem to take the stairway up the tower, they must prefer climbing down over climbing up.

Plans for tonight:

1) Build a pump stack attached to the tall tower and bring fresh water to level 13

2) Learn to build windmills and see if I can place some at the top of my tower, on a platform. Seems like it should by nice and windy up there

3) Look into using DFHack to place farmable squares/dirt on a floor surface up in my towers. I'd like to try and RP a story about dorfs that became tree-dwellers and gave up on surface life . I wish I could use the pit/pond command to not only move water but also be able to fill a pit or pond with farmable wet sand or loam or something.

4) If you can put dorfs in a drown tank and slowly raise the water level to 3-4 you can teach swimming, is there a way to teach the climbing skill by forcing dorfs to climb.

I also made a sparrow man in Adventurer. He is a Master level elite Biter and amazing bookbinder, I might try and link him to my fortress, Mobgem.
« Last Edit: December 15, 2021, 06:01:51 pm by DwarfUli »
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Mobbstar

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Re: What's going on in your fort?
« Reply #56489 on: December 16, 2021, 06:36:09 am »

That sounds awesome!

3) Look into using DFHack to place farmable squares/dirt on a floor surface up in my towers. I'd like to try and RP a story about dorfs that became tree-dwellers and gave up on surface life . I wish I could use the pit/pond command to not only move water but also be able to fill a pit or pond with farmable wet sand or loam or something.

To clarify:  Farmplots can be built on a dusting of mud, which is created whenever water falls or flows somewhere.  However, mud on constructed floor won't grow grass or turn into sand or other kinds of soil, and thus can only be used for farmplots.

4) If you can put dorfs in a drown tank and slowly raise the water level to 3-4 you can teach swimming, is there a way to teach the climbing skill by forcing dorfs to climb.

I am not sure what the climbing skill would do.  Dwarves seem already capable of reliably climbing along trees and rough walls, but they seem unwilling to do this to stop falling.  Climbing speed is, to my knowledge, unaffected by skill.
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