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Author Topic: What's going on in your fort?  (Read 5803723 times)

TheFlame52

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Re: What's going on in your fort?
« Reply #57465 on: December 12, 2023, 08:34:11 pm »

What a Dwarf Fortress sentence

brewer bob

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Re: What's going on in your fort?
« Reply #57466 on: December 13, 2023, 03:06:28 am »

It was inevitable.

Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57467 on: December 19, 2023, 11:48:20 pm »

Year 38 of Heroochre

The underground ziggurat is having gold plates affixed to its surface. It'll all be inside a 30-z tall space underground with water flowing from above. I need to pull more gold from the earth.

Also, the necromancers have been pacified, and much land has been conquered for the dwarves. A new hillocks was founded after seizing the first goblin capital.
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

TheFlame52

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Re: What's going on in your fort?
« Reply #57468 on: December 21, 2023, 09:55:25 am »

Impressive

Uthimienure

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Re: What's going on in your fort?
« Reply #57469 on: December 27, 2023, 09:15:19 am »

The dwarfometer just hit 700, yay!
5x5 embark Gravearmor
Busy busy still working on excavating the 10z deep, pillared open space above & including the first cavern.
« Last Edit: December 30, 2023, 12:32:44 am by Uthimienure »
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FPS in Gravearmor (800+ dwarves) is 3-6 depending on activity.
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

callisto8413

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Re: What's going on in your fort?
« Reply #57470 on: January 02, 2024, 02:09:56 pm »

Was working on the next chapter of Abbey of Blossoming and a Roc showed.  Fun times.  To be honest after dealing with so many dinosaurs and badgers a Roc is kind of easy....
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The most EVIL creature in Dwarf Fortress!

ArrowheadArcher

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Re: What's going on in your fort?
« Reply #57471 on: January 04, 2024, 11:21:15 pm »

Currently trying to fend off the death of my fort Angertrail. Flying death squads of giant pissed off bluejays are the main reason for this turn of FUN. I got a couple axe lords for that, but my hospital is flooded because I wanted a well for it. And I forget to construct a door for the upper level. And all the deaths means that my moral is screwy. The fort now has 28 vs the 34 before the bluejays messed me up. So, I guess I won't go outside anymore for my forts. It's in or nothing now.
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Eric Blank

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Re: What's going on in your fort?
« Reply #57472 on: January 05, 2024, 10:02:38 pm »

I've started a game in a small world where I've inherited a nearly dead civ as a result of total world conquest by necromancers on one island and a coalition of goblins and demons on the mainland. The fort is in a nice untamed wilds forest/hills/mountains intersection with a brook running through it. I dug out a medium size pit open to the sky for a pasture and bee farm and walled it off. Then realized that was a mistake when the giant keas came. They stole a rope, some thread and a copper axe, several of them got hacked to bits, but one dwarf did drown after climbing up the walls and then falling off them while pursuing them.

That's the only death so far, and no sign of the enemy yet. 42 dwarves, six of those being children.

But there is an army of giant flying squirrels amassing on the northern edge of the map. Gonna have to put a stop to that as they are born adults and there's about 35 of them after only two years, and that's not gonna stop.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ArrowheadArcher

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Re: What's going on in your fort?
« Reply #57473 on: January 06, 2024, 12:02:48 pm »

I made a dam in the brook near my fort. I made some small reservoirs and then made some pumps to farm on the surface. The dam wasn't secure on one side, so it flooded. Thankfully it was not that bad, and it cleared up the next time the brook froze over.



I have an artifact that's called The Yell of Contraction. It's a mug with a forgotten beast on it.



I'm in the midst of building a water megaproject, where the water is taken up and then dropped on my fort or wherever I want. I made this message as well. 

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anewaname

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Re: What's going on in your fort?
« Reply #57474 on: January 06, 2024, 08:11:33 pm »

It's hilarious seeing what look to be salmon swimming through your fort.
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How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?

ArrowheadArcher

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Re: What's going on in your fort?
« Reply #57475 on: January 06, 2024, 10:06:12 pm »

Yeah, the fish came to play in my fort. Too bad they drowned. I have a lot of shoes in my fort. Too much in fact. For some reason, I don't get any migrants after the first few waves. My fort is a duchy at 35. This was also the case at my other fort. I run a bunch of mods, which gives my access to some more options for booze and weapon/armor-smithing, such as brass and gold. And more weapons for me to forge. And the ability to make orchards. Anyway, here is some stonesense:

Haven't gone done much yet. Playing it safe.
Spoiler (click to show/hide)

Well, it's a fart!
Spoiler (click to show/hide)

« Last Edit: January 07, 2024, 10:44:57 pm by ArrowheadArcher »
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ArrowheadArcher

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Re: What's going on in your fort?
« Reply #57476 on: January 07, 2024, 01:02:18 pm »

Oilstreams is doing well enough. We had to expel one dorf because he was an unhappy anusface and threw a tantrum. Currently trying to set up a military with mace and hammer dwarves, and I got these on a human caravan 1 year back (currently it's 109 UCE in my world).

Spoiler (click to show/hide)

I'm currently breeding these. I'm up to about 10-15 of these, all of them are gonna be war grizzlies. As soon as I got them, kobolds showed up. The bears went to town and messed them up. They're even protecting me from buzzards. Dalevassals and Palacechampion are ones I think of that are named.   
« Last Edit: January 07, 2024, 10:44:08 pm by ArrowheadArcher »
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Eric Blank

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Re: What's going on in your fort?
« Reply #57477 on: January 07, 2024, 05:30:52 pm »

You should probably put your images in spoiler tags so theyre hidden initially. You can also reduce their initial width like this:
Code: [Select]
[img width=600]url[/img]
Then theyll be nice and small until the viewer clicks on them.


For my fort, I solved the giant squirrel problem. By capturing ~20ish of them and having my militia slaughter the rest. Now wildlife appear and roam as normal. Only been one more kea incursion in the past year.

Goblins and demons showed up, finally. Including one goblin "siege" of five crossbowmen that were dealt with accordingly. My militia doesnt have proper armor yet, but iron axes and shields proved sufficient. Well, no one died at least. But they took some injuries.

One child did get kidnapped by demons. And another almost got taken, but was rescued because the snatcher, a necromancer experiment, turned around to fight a woodcutter instead of running and waited until the militia showed up to butcher it.
« Last Edit: January 07, 2024, 05:36:23 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ArrowheadArcher

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Re: What's going on in your fort?
« Reply #57478 on: January 16, 2024, 07:13:35 am »

Belltire: We exterminate elves!

Elves thinks they're so funny when they got chopped up by dwarven steel.
Spoiler (click to show/hide)

I provked them on this one. They brought in some giant tigers and war lamas (It's one of many mods I'm using.)
Spoiler (click to show/hide)

I lost one macedwarf, but they lost everything.
Spoiler (click to show/hide)


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anewaname

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Re: What's going on in your fort?
« Reply #57479 on: January 16, 2024, 03:58:15 pm »

Apparently I butchered or reassigned the dogs that hang out near the trade depot, and the kids were alone when the goblins came.

Goblins have arrived many times before but usually the dogs or adults chase them off or catch them. This time, three kids got bagged and 90 dwarfs went after them.

One goblin was run down and killed, another got away, and the third one fell off the deep water project and drowned. A kid got out of the bag and started swimming up from the deep water, making it onto the project's platform but then died, apparently from water-filled lungs.

Will the kids stop playing out among the trees? Probably not. Will I stop them? Probably not, but maybe.
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How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?
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