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Author Topic: What's going on in your fort?  (Read 3827613 times)

Astral

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Re: What's going on in your fort?
« Reply #20040 on: February 27, 2012, 10:34:41 am »

I have a boom of Cavy population, recently finished the moat (which is currently empty), and also recently pissed off some elves by accidentally trading something wood, then subsequently seizing all of their goods. Also, not thinking ahead, accidentally had a cave in on the top floor of my storage area (right onto my metal ores), and the occasional Goblin Snatcher.

My militia captain won't put that damn wooden sword down now, even when I have multiple iron short swords to choose from.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Garath

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Re: What's going on in your fort?
« Reply #20041 on: February 27, 2012, 10:37:23 am »

guard animal at entrance. Sure it will be slaughtered. Who cares about that rabbit
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

hjd_uk

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Re: What's going on in your fort?
« Reply #20042 on: February 27, 2012, 10:41:09 am »

I have a boom of Cavy population, recently finished the moat (which is currently empty), and also recently pissed off some elves by accidentally trading something wood, then subsequently seizing all of their goods. Also, not thinking ahead, accidentally had a cave in on the top floor of my storage area (right onto my metal ores), and the occasional Goblin Snatcher.

My militia captain won't put that damn wooden sword down now, even when I have multiple iron short swords to choose from.

Try Explicitly equipping a specific weapon instead of a generic "individual choice melee" or "sword"
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Yaotzin

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Re: What's going on in your fort?
« Reply #20043 on: February 27, 2012, 10:44:53 am »

You can also assign him a blank uniform or somesuch, then once he puts down the sword just forbid it. Or atomsmash it. I do that when my entire squad has their favorite training/copper sword.
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kisame12794

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Re: What's going on in your fort?
« Reply #20044 on: February 27, 2012, 10:58:27 am »

guard animal at entrance. Sure it will be slaughtered. Who cares about that rabbit

I have a more letal route. If I make a second barracks on the walls, assign it to the marks dwarves, and make a burrow (to avoid coplaints about long patrols), I can have the marksdwarves spot invaders, and shoot them. If it works.
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raptorfangamer

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Re: What's going on in your fort?
« Reply #20045 on: February 27, 2012, 11:08:39 am »

I made a new fort in the hopes of making something fun to explore as an adventurer, this includes decentralized living, living tiers, cavern access (for mobs) and such things.
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"That, Urist, is a reminder not to piss me off..."

Newbunkle

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Re: What's going on in your fort?
« Reply #20046 on: February 27, 2012, 11:09:18 am »

[The dead walk!]

They sure do. There are 146 undead on the map now.

E: Ah yes, there's a necromancer among them. That means I'm under attack by undead, elves, humans, goblins, and kobolds at this site. And I thought it was just the undead wildlife I had to worry about. Come back zombie weasels, all is forgiven.
« Last Edit: February 27, 2012, 11:18:24 am by Newbunkle »
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kisame12794

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Re: What's going on in your fort?
« Reply #20047 on: February 27, 2012, 11:25:54 am »

[The dead walk!]

They sure do. There are 146 undead on the map now.

E: Ah yes, there's a necromancer among them. That means I'm under attack by undead, elves, humans, goblins, and kobolds at this site. And I thought it was just the undead wildlife I had to worry about. Come back zombie weasels, all is forgiven.

"RELEASE THE MAGMA!"
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Newbunkle

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Re: What's going on in your fort?
« Reply #20048 on: February 27, 2012, 11:31:15 am »

[The dead walk!]

They sure do. There are 146 undead on the map now.

E: Ah yes, there's a necromancer among them. That means I'm under attack by undead, elves, humans, goblins, and kobolds at this site. And I thought it was just the undead wildlife I had to worry about. Come back zombie weasels, all is forgiven.

"RELEASE THE MAGMA!"

Yes, it's beginning to look like the only option.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #20049 on: February 27, 2012, 11:37:20 am »

Yes, it's beginning to look like the only option.
Magma doesn't kill zombies, it just makes them angry and on fire.

Garath

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Re: What's going on in your fort?
« Reply #20050 on: February 27, 2012, 11:40:50 am »

true, but then your marksdwarfs can kill them and the corpses will burn away before they can reanimate
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Newbunkle

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Re: What's going on in your fort?
« Reply #20051 on: February 27, 2012, 11:50:00 am »

Yes, it's beginning to look like the only option.
Magma doesn't kill zombies, it just makes them angry and on fire.

Really? That sounds hilarious.

The zombies are fighting each other now because they're too crowded.
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Maggarg - Eater of chicke

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Re: What's going on in your fort?
« Reply #20052 on: February 27, 2012, 11:52:00 am »

I've just put a load of dogs in a room to multiply, since I want a meat supply and the horses seem to be decidedly barren after almost three years now, wheras there are quite a few puppies.
You don't need rooms. Animals reproduce by using spores.
keeps them out from under my feet and makes it a bit easier to harvest them though, I suppose this was my rationale behind that decision.

I've just noticed that DF 2012 sure seems to give me a lot of immigrants D: I'm having a bit of trouble keeping them busy although I've finally got the military system sussed after almost 2 years, haha.
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kisame12794

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Re: What's going on in your fort?
« Reply #20053 on: February 27, 2012, 12:14:13 pm »

Magma doesn't kill zombies, it just makes them angry and on fire.

I think I may sig this.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

SlimyMarmot

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Re: What's going on in your fort?
« Reply #20054 on: February 27, 2012, 12:55:36 pm »

Hmm... if I pump vast amounts of magma on the surface of a thick glacier, will the results be as hilarious as I think they will?

massive fps death

Just think of it as the game showing you the beauty in slow-motion...
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