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Author Topic: What's going on in your fort?  (Read 793523 times)

Count Dorku

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Re: What's going on in your fort?
« Reply #22605 on: May 06, 2012, 07:07:02 pm »

I've finally installed a trash-pulverising atomsmasher, which is currently merrily slamming its way through an endless chain of goblin bits. Meanwhile, my chicken-drop system is taking a long time to build, but if I can't use it to drop chickens 15 storeys onto goblins for reasons I'm not entirely sure of, what use is rock?
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

Greiger

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Re: What's going on in your fort?
« Reply #22606 on: May 06, 2012, 08:47:58 pm »

I was looking for a new sig,  That will do nicely.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.

I haven't played as dwarves since 2008.  I wonder what that says about me here.

Bartinyou

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Re: What's going on in your fort?
« Reply #22607 on: May 06, 2012, 10:45:19 pm »

Apparently a Large gem made it in the trade with the last human caravan, my duchess did not take kindly to such insolence and in one fell swoop killed 6 legendaries; the jeweler, cook, weaponsmith/armorsmith/metalcrafter, mason, miner, and a bonecarver.  Apparently I picked a blood thirsty lady to rule over my dwarves.

Edit:  Also mechanics in this fort are horribly cursed, my initial mechanic (original 7) was killed by a vampire.  My following 3 mechanics have all been replacing cages on cage traps at the fort entrance when an ambush/grizzly bear/unicorn decided to take them to their maker.  Luckily I had 38 children between the first 4 migration waves and 25 or so of them reached age 12 within 2 years, so plenty of replacements.
« Last Edit: May 06, 2012, 11:09:49 pm by Bartinyou »
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Eric Blank

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Re: What's going on in your fort?
« Reply #22608 on: May 06, 2012, 10:50:38 pm »

Apparently a Large gem made it in the trade with the last human caravan, my duchess did not take kindly to such insolence and in one fell swoop killed 6 legendaries; the jeweler, cook, weaponsmith/armorsmith/metalcrafter, mason, miner, and a bonecarver.  Apparently I picked a blood thirsty lady to rule over my dwarves.

Sounds like somebody needs a "bath." A very special "bath" indeed.
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Dwarf Fortress' Theme Song
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Niccolo

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Re: What's going on in your fort?
« Reply #22609 on: May 07, 2012, 12:47:05 am »

Ironpillar is still searching for iron; I've found bismunthite and tetrahedrite... Must go deeper!

My second carpenter has taken up mechanical engineering as a hobby, which is probably a good thing; constructing the above-ground living area has taken so much time that I'll soon be knee-deep in goblins, so a method to close my gates will be welcome.

My technique leaves something to be desired, I suspect. Taking a year to get to the walls-and-gates stage is way too slow. I have nearly thirty dwarves permanently on masonry duty, so I don't exactly know what they've been doing.

Juggling the rocks, probably.

Eric Blank

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Re: What's going on in your fort?
« Reply #22610 on: May 07, 2012, 12:55:46 am »

ronpillar is still searching for iron; I've found bismunthite and tetrahedrite... Must go deeper!...

...Juggling the rocks, probably.

Iron isn't going to be found deep, since magnetite and limonite are found only in sedimentary layers and hematite is found in sedimentary and igneous extrusive layers. All of which would only really appear in the first few layers of the map. If you've got a map with more than one geological stratigraphy through different biomes, you can try digging elsewhere, but down isn't the way to go for iron, honestly. :-\

If you remove the masons' and miners' hauling labors, or any important dwarves you want to keep working and not looking for socks among goblin hordes, they will spend the vast majority of their time doing what you really want them to do, and thus work much, much faster. I always do this with my stoneworkers and usually get an exterior wall up within the first year.



My own interest in my fort collapsed yet again, and I haven't founded another one. This happens a lot. Fort-surfing until I take up interest in a fortress and it survives for a while, to die of boredom or unexpected fun...
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Dwarf Fortress' Theme Song
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Re: What's going on in your fort?
« Reply #22611 on: May 07, 2012, 01:00:17 am »

Fuck my life...
Spoiler (click to show/hide)

Edit: Thankfully, it was a brook, not a river as I had thought (with this graphic pack, rivers tend to have the same color as brooks).

Edit 2: Continuing with the same fortress started in the above picture, I am going for a more aesthetically pleasing design, while also trying to be efficient and defensible. Part of this design calls for a multiple z-level shaft with stair cases in the corners, and a central open shaft in the middle. On the bottom-most layer is where the meeting hall, kitchen, still and bedrooms will be, above that all the main workshops I need, and so on.

While channeling out the central opening, one of the miners was an idiot and caused a collapse, injuring himself (thankfully only himself) to the point where he could no longer move. He sat where he fell (all the way down in the meeting hall; he fell through 4 z-levels of unchannelled flooring to get there) for almost an entire year before he finally died of thirst, even though there was a bucket full of fresh dwarven wine right next to him.
« Last Edit: May 07, 2012, 03:03:26 am by TheCoolSideofthePIllow »
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MasterMorality

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Re: What's going on in your fort?
« Reply #22612 on: May 07, 2012, 06:51:12 am »

I finally opened up the caverns again to take on Uph, the giant four-horned limonite humanoid. It's poisonous vapours did not start work till after it was dead. I tried sniping it, but it just wouldn't die fast enough. Now there are a bunch of swelling, rotting Thothgol being dragged to the hospital. Miasma is pooling in places.

Work continues on the fort expansion - I have laid out plans for another semi-fortress: connected, but distanced from the main fort, and quite some way underground. bedrooms are being carved below the work rooms and halls.
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orius

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Re: What's going on in your fort?
« Reply #22613 on: May 07, 2012, 07:26:39 am »

The useless elves packed up their trade goods and left.  Good riddance.  For some reason, two of the traders decided to leave through the first cavern.



Birdsplosion!  Chicks, keets, goslings, ducklings, and poults have all hatched.  The sheep and alpacas are crapping out offspring too.  Our fort animal population is at 256 and my framerate is screaming for mercy.  Last year's birdsplosion has matured so our butcher shall be busy for a few weeks.  The traps down in the first cave have snagged two more dralthas, so they need to get trained and slaughtered.  They get slaughtered right away since they are ridiculously huge grazers.  It might be helpful to train them for civilization knowledge and we're also making them herdable to the butcher's shop.

The outside traps have caught a grizzly bear!  Huzzah!  Traps do something the stinking elves cannot (the elves have no excuse here either since they have TWO settlements in the same local area map and grizzles are in this biome!)  He's going to be trained up, and I hope I can catch a female to breed them.
« Last Edit: May 07, 2012, 07:30:33 am by orius »
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

ThatAussieGuy

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Re: What's going on in your fort?
« Reply #22614 on: May 07, 2012, 07:51:33 am »

Just finishing the top floor of my new act of insanity.  Then to engage the Clock...

Blizzlord

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Re: What's going on in your fort?
« Reply #22615 on: May 07, 2012, 11:39:35 am »

Does it look dwarven? It does not matter if it works as long as it looks cool and overcomplicated.
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AfroScotsDwarf

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Re: What's going on in your fort?
« Reply #22616 on: May 07, 2012, 01:06:22 pm »

recently discovered how to find adamantine! praise the miners!

shortly afterwords, i learnt another valuable lesson.

i abandoned.
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"i would rather consume nutrition which has become FUKIN MAED GON HOT BY DA FIRE." Edward on hot food
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peskyninja

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Re: What's going on in your fort?
« Reply #22617 on: May 07, 2012, 02:59:18 pm »

recently discovered how to find adamantine! praise the miners!

shortly afterwords, i learnt another valuable lesson.

i abandoned.
Sir, you are getting your beard removed. *Grabs AfroScotsDwarf by the beard*
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It seems that ranged enemies are tougher in this version, I've lost 6 of my legendary candy clad dwarfs to a storm of copper bolts and arrows.
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Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Reudh

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Re: What's going on in your fort?
« Reply #22618 on: May 07, 2012, 03:20:49 pm »

Vastly tougher. Especially if they have silver bolts. Those things tear through armor like paper.

wierd

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Re: What's going on in your fort?
« Reply #22619 on: May 07, 2012, 04:16:45 pm »

In the "dwarves are extinct" world, I breached the cavern layer to see what was down there, and was terribly disappointed.  Bloodthorn trees, sporadically scattered over hard stone floors. No water. Not bushes. No floor fungus. It became immediately clear why dwarves went extinct.

I saved the game, and promptly regenerated the world with 3 cavern layers, on the same world and history seeds, but with civs pushed really really high.  Dwarves survived worldgen for 1050 years. Elves and dwarves are at war. Goblins and dwarves are at war. Humans have managed to become necromancers and build towers. 

I embarked on a nice little volcano.  Sadly, it was obscenely high. (52 z levels!)

Rather than waste several days of my life, I decided I wanted some fun this tim around. I whipped out dfhack's liquids, and cast a humongous 52 zlevel obsidian spire to eliminate the volcano's undesirable features.

Dwarves have cleared the first level, and set up shop.  2 years now since embark, things are going well.
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