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Author Topic: What's going on in your fort?  (Read 793449 times)

jaxler

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Re: What's going on in your fort?
« Reply #25365 on: September 07, 2012, 10:29:41 am »

i realized that, in DF coffins aren't good enough.... damned necromancers.... my fort didn't stand a chance...
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Splint

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Re: What's going on in your fort?
« Reply #25366 on: September 07, 2012, 10:42:16 am »

Home caravan arrives with diplomat in tow, as the stockades go up around the settlement. I've managed to produce more honey and such than I can process so either I'm very lucky or humans are better at beekeeping than dwarves. The bank is roofed, the temple largely smoothed, and once trading is completed, Ill have the miners carve out the remainder, to be systematically flooded around a great copper mussel.

Still got plenty fo worn out and pottery shit to sell. Soon there will be piles of  modbold junk to foist on them too.

Lielac

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Re: What's going on in your fort?
« Reply #25367 on: September 07, 2012, 11:01:27 am »

Machinegate



Dammit. Despite what my fortress's name might suggest, I don't have the front gate hooked up to an emergency lever yet. >:(

Edit: A hunter I forgot to deactivate killed it, there's now a human corpse lying outside.

Son of Edit: That same hunter got a secretive mood and yanked three piles of water buffalo bone before settling in to work. And he made a bin worth 4800 dorfbucks. Bwahaha!
« Last Edit: September 07, 2012, 11:17:26 am by Lielac »
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Tirion

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Re: What's going on in your fort?
« Reply #25368 on: September 07, 2012, 01:12:07 pm »

Still trying to generate the world with a necro tower as a glacier embark's neighbour. Dammit, sneaky book-man, Y U NO settle near glacier?? >:(
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Splint

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Re: What's going on in your fort?
« Reply #25369 on: September 07, 2012, 01:20:50 pm »

Still trying to generate the world with a necro tower as a glacier embark's neighbour. Dammit, sneaky book-man, Y U NO settle near glacier?? >:(

Because the majority of necromancers are human, and humans have more sense than to move to the middle of an icy wasteland if they want to pick on people.

After several years, the dwarves have come! Also known as I figured out why they wouldn't show up. Now I can make import orders for some sweet dwarven steel.

sir_schwick

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Re: What's going on in your fort?
« Reply #25370 on: September 07, 2012, 02:57:18 pm »

Machinegate




Am I the only one that found this suggestive?  Puts a new spin on "Now you will know why you fear the night."
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misko27

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Re: What's going on in your fort?
« Reply #25371 on: September 07, 2012, 04:15:43 pm »

Machinegate




Am I the only one that found this suggestive?  Puts a new spin on "Now you will know why you fear the night."
No, no you weren't. You also weren't the only person who thought the attack of the wereass on the ostritch cock was suggestive. amazing, no?
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The best sort of ruthless mad-man, an honest one.
Quote from: Flying Dice
But I'm tired of personal genocide mathmatics for the moment, so someone else can take it up.
Quote from: Eric Blank
Sounds like you're going to have to whip out the old perpetual-motion engines: HFS-powered hamster wheels.

Deus Asmoth

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Re: What's going on in your fort?
« Reply #25372 on: September 07, 2012, 05:18:40 pm »

My weaponsmith got possessed by unknown forces, grabbed a load of adamantine and made a war hammer. I convicted him of a triple murder.
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You can always count on a military dwarf to be asleep when the goblins come.

HavingPhun

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Re: What's going on in your fort?
« Reply #25374 on: September 07, 2012, 05:27:13 pm »

Have made only one developed fort. Since I added the masterwork mod I have been getting people killed by random creatures who are supposed to be in the evil regions. But anyways its more fun a baby took on a centuar and kicked its butt. Then 20+ civilians had a fistfight with one and killed it while a caravan stood by and watched and then finished off a great bull that matierialized at the worst moment. This all happened in 5 minutes. Then some Jackal bunny thing lobbed someones head off in another save. Talk about !!FUN!!
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Ki11aGhost

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Re: What's going on in your fort?
« Reply #25375 on: September 07, 2012, 05:27:57 pm »

I put that annoying little fortress destroyer in the military, attempted to make him attack some monsters on the map, and he was almost immediately stricken melancholy.
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #25376 on: September 07, 2012, 06:01:56 pm »

Journal of Kotonoa, 11th Felsite, yr.452
First Previous Next

The axedwarves convinced one of the children to "pull the lever" and allow the zombies to enter for sparring practice. I learned of it only when one militia came to me with a broken wrist and another with a cut hand. I guess we don't need that medical test pit anymore...

During the whole ordeal, one zombie charged and one zombie just squatted in the entrance hall. Two additional zombies also appeared, and one got past the cages. Our jeweler has dumped that lively one the remaining cage trap in case it rises. Now to go diagnose Nanaka, who got some of that acrid ooze on her during the fight.


Spoiler: Order of Operations (click to show/hide)
« Last Edit: September 08, 2012, 10:23:40 am by ZzarkLinux »
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Eric Blank

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Re: What's going on in your fort?
« Reply #25377 on: September 07, 2012, 10:35:14 pm »

Migrants finally arrive. I feel like singing!

Then I realize; something like 25% of the zombie horde is right there, within eyeshot of where they spawned. I think maybe I can salvage it if the first few dorfs distract them all.

So I look to the escape tunnel to set them up for their glorious "hide in a hole" lifestyle. Only to find... mushroom trees have grown into the fucking tunnel and blocked off access to the fort.

Damnit, RNG, you are a sadistic motherfucker.
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Dwarf Fortress' Theme Song
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Hurkyl

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Re: What's going on in your fort?
« Reply #25378 on: September 07, 2012, 10:53:51 pm »

I'm having the opposite problem: not enough fun. :(

I wanted to build a 11x11x11 fort (plus a little bit more), churn out a lot of wealth, pack it full, then have Fun. Alas, I've only had one pitiful siege, the minotaur died when I blinked, and the forgotten beast had already left by the time I got around to actually connecting to the caverns.

While I'm waiting for something to come and overrun me, I decided to dig down to Z level 0. Maybe I'd pierce the third cavern, and have Fun that way.

But no, I hit warm stone at Z level 84. There's (I assume) actually magma pool higher than half way to the surface. Darn it I wanted this fort to die, not give me a relatively shallow magma pool that makes me want to keep it going.

Just watch, as soon as I decide I want the fort to survive, *then* Fun will come. :(
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GHudston

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Re: What's going on in your fort?
« Reply #25379 on: September 07, 2012, 11:06:34 pm »

Does it count as "going on in my fort" if I haven't been able to build a fort yet on account of a slight zombie Emu problem? Admittedly, there's still some kinks to work out in my evil embark strategy...
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