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Author Topic: What's going on in your fort?  (Read 3274059 times)

VATAV

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Re: What's going on in your fort?
« Reply #27840 on: February 16, 2013, 03:46:39 pm »

How do I make them stop?

You know, I've never had to deal with three hundred zombies, but I think that flooding the map with magma generally helps in cases like this.

It up to 576 undead now...

Also some poor deluded Goblin Snatchers decided to show up.
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Avis-Mergulus

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Re: What's going on in your fort?
« Reply #27841 on: February 16, 2013, 04:01:35 pm »

The children will probably be better off in a goblin tower, where they will eventually rise to a respectable position, then in your undead-infested hellhole fort where they will grow up to become cannon fodder soldiers, get torn apart and spend the rest of their miserable existence shambling around moaning for braaaaaains.
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

VATAV

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Re: What's going on in your fort?
« Reply #27842 on: February 16, 2013, 04:09:04 pm »

Funny thing is that there are no children here.
Trying to get my dwarf to like each other enough to marry and have children because 7 dwarfs is far to few.
I also have no anvil, no wood, and no axe.
Undead up to 624 now.
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flabort

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Re: What's going on in your fort?
« Reply #27843 on: February 16, 2013, 04:23:06 pm »

It's an exponential flood of bodies!  :P
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Loud Whispers

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Re: What's going on in your fort?
« Reply #27844 on: February 16, 2013, 04:39:06 pm »

Funny thing is that there are no children here.
Trying to get my dwarf to like each other enough to marry and have children because 7 dwarfs is far to few.
I also have no anvil, no wood, and no axe.
Undead up to 624 now.
Reaching critical mass: Unleash the yeast

VATAV

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Re: What's going on in your fort?
« Reply #27845 on: February 16, 2013, 05:04:37 pm »

Reaching critical mass: Unleash the yeast

The undead now outnumber the killed.
656 undead too 633 things that died at my fort.
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Zaikantos

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Re: What's going on in your fort?
« Reply #27846 on: February 16, 2013, 05:14:58 pm »

1.5 year old embark, just purchased most of the human caravan with this one exceptional roast. It's 25% of my wealth. If it was masterful, it'd be worth 112320.
Is there a use for crafts? Roasts are less one-sided and much more valueable for the time put in.


What's the most valuable roast you've seen?
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VATAV

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Re: What's going on in your fort?
« Reply #27847 on: February 16, 2013, 08:19:57 pm »

4 Swordsgoblins and 1 Swordsman from the goblin civ have arrived to terrorize my dwarfs.
I don't think they knew about the current undead siege going on here.
Pictured: 5 Sword users vs 654 undead and 3 Necromancers.

(Currently working on a plan to wipe the siege out but slow progress from FPS death.)
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Loud Whispers

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Re: What's going on in your fort?
« Reply #27848 on: February 16, 2013, 09:48:10 pm »

My Dwarves possess supernatural luck and prowess.

Silentthunders has this big quarry in the ground, continuous all the way. So the caverns require a bit of careful digging and evidently...
Spoiler (click to show/hide)
...The large cave in that engulfed three Dwarves was testament to a few mistakes. One of the miners was thrown 3 zlvls into the air, another miner off a 2z lvl ledge and into a pillar and an off duty axedwarf constructing a wall.

0 casualties. Not even a single broken bone.

Proficient Axedwarf, bearer of mighty moustache.
Spoiler (click to show/hide)

This is the crazy miner who started it all! 3z lvls high I tell ya!
Spoiler (click to show/hide)

It's ok, my skull cushioned my fall.
Spoiler (click to show/hide)

These Dwarves all got baptized by boiling magma. What do I do with them?

VATAV

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Re: What's going on in your fort?
« Reply #27849 on: February 16, 2013, 11:03:42 pm »

The Goblins just started a siege against me, they even made some camp fires.
Then they got Zerg Rushed by the undead that were already besieging me.

Those brave, foolish, and blood thirsty goblins took out 275 undead of a total of 678 before being defeated.

In other news, project "Crush the Siege!" Is nearing completion.
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flabort

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Re: What's going on in your fort?
« Reply #27850 on: February 17, 2013, 01:28:04 am »

Just wait until the undead the goblins killed come back... again.  :P
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birdy51

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Re: What's going on in your fort?
« Reply #27851 on: February 17, 2013, 05:12:35 pm »

Well, I haven't got a fort started yet, although I do have a Masterwork world for it.

However, after looking through the Legends, I found out that the resident Dwarvern civilization is hanging on by a thread. It's total population is two. We have our fair queen and our studious general. That is all that is left. The Mountain Halls have been ravaged by ludicrous Automatons hell-bent on removing the Dwarven race from the earth. But fear not! Soon, a group of seven dwarves shall rise from the earth to start civilization anew. I shall call them: The Pheonix Rising.

My goal is to create a fort stable enough to replenish Dwarfdom's population and train enough guardians so that nothing may impede them from becoming the mightiest nation of the world. Heroes shall be born.

I also plan to create an adventurer to aid in this task. Due to the ultra-low population levels, I suspect that he will be one of the first migrants to the new home. Upon his arrival, he shall become the leader of our brave exhibition, and eventually a baron of the kingdom. Under the might of his great war axe, no threat may stand.

This is my hope. Time to strike the earth!

...When I have the time to go through with this plan...
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Lich180

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Re: What's going on in your fort?
« Reply #27852 on: February 17, 2013, 07:01:36 pm »

Well, nothing of note has occurred as of yet. A few kobolds, many dust clouds, and a grey languar assault on the supplies. Just before the languars came in, I had finished the outermost defensive wall and bridge sealing the exit, pulled that lever to keep any from retreating, then let my freshly appointed marksdwarf, macedwarf and speardwarf squads loose on em.

Blood spattered the entryway and the inner courtyard. Just after everyone retreated indoors, a nefarious dust cloud passed right over the fort. Got everyone safe and sealed in, glad to see that the clouds can't penetrate the fort that easily.

Elves brought sun berries, we are swimming in meat from the languars, and I'm planning on contaminating bolts with the dust that collects on the ground.
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Auroness

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Re: What's going on in your fort?
« Reply #27853 on: February 17, 2013, 07:40:15 pm »

I started a fortress at Year 2, so I could -make- the legends of my world. To begin this, Bigirons was founded. The idea is the king ordered a humble vacation home to be built, but being a royal residence, it couldn't be too humble. 100 dwarfs, give or take a few, have labored for years already, and plans are for many more years of labor to come.

Bigirons has 98 bedrooms for servants and guests. Each room is 5x5, and all walls and floors are smoothed limestone.

There are also 4 suites for nobles. Each suite consists of 4 rooms (roughly 11x11), also smoothed limestone floors and walls. The main suite does have engraved floors.

There are 4 burial chambers to hold 130 for all eternity. As each burial chamber is filled, the door is removed and the wall is filled in. So far 23 dwarfs have made the ultimate sacrifice for the good of the king.

The dining room is 35x35, and holds 64 tables, 76 statues, and room for 30 memorial slabs.

A warehouse area with 10 chambers for finished goods by type, and 7 chambers for furniture by type. This level also has a room for masterwork, and one for artifact storage. Cats and dogs each have a kennel area, with lots of glass windows for passing dwarfs to admire the animals. Another area will hold cage animals for a future zoo.

The Kitchen area has 6 farm plots, including 3 plots in the Greenhouse. 10 storage areas to separate food by type. Several stills and kitchens, as well as other agriculture-related workshops are here. A small chamber greets new arrivals with beds, tables and statues.

The Greenhouse has a ceiling of glass grates 3 z-levels above the garden plots.

Reached by stairs from above, there is a unicural Maze area. This area is separate from the rest of the fortress, so the main areas cannot be flooded. From the entrance to the central chamber is 3200 steps (give or take a few). 5 z-levels above the main maze chamber there is a 1-wide aqueduct connected to the river. The floodgates have been open for 5 years, and the maze is only 3/4 filled. So far a weasel and a stupid merchant have been swept down the canal into the chamber. The merchant was looted, but his body was left to be washed down into the maze.

A single door away from a watery doom is the entrance to the prisons. Each of 13 cells are reached by a floor hatch on the same level as the maze.

The industrial level consists of 25 large chambers, each one can be closed off form the others, in the event of suicidal moods fun. Chambers hold supplies and combinations of workshops.

Leading to the fortress is a paved road that leads nearly to the edge of the map, with walls and a ceiling. This will be improved in the future to make a grand entrance.

Future plans are to add several levels of twisty passages, small rooms, and one way stairs connected to the Water Maze level.

With the exception of the industrial level, kitchens, and warehouse, everything is smoothed limestone floors and walls. Sand, and other stone was removed and replaced if necessary to keep the color scheme going.

Eventually, I will increase the population level, and turn invasions on. Then I might work on the military to protect the fortress, or just let it get overwhelmed and abandon it, leaving an epic structure for future adventurers to uncover.
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birdy51

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Re: What's going on in your fort?
« Reply #27854 on: February 17, 2013, 10:54:46 pm »

Horrors!

I started my new fort, starting at an idyllic location with a waterfall basin, lots of soil, and a decent amount of stone. No wild beasts spawned on the map to kill us all just yet. My group of seven are among the last of their kind, so I was glad to see that no threats loomed, save a few carp in the river below. They may cause trouble eventually, but I will cross that bridge when I get there. Things were looking up, and I quickly and lovingly designed the first floor of my fort, going as far as to make premptive wooden bridge at the entrance, allowing it my dwarves to start digging into the wall on the other side of the canyon.

But I didn't realize that the Masterwork mod wasn't going to let me off so easily...

Halfway through the project, there was an unfortunate... Accident. To save any spoilers, I will simply say that I ran into something particurally nasty. A creature of pure metal, sentinent and beserk. Smith, the poor dwarf who incited the incident was killed almost immediately. Bob the Builder, his building partner was soon spotted by the creature and it set off in hot puruit. Soon, he reached the bridge, where just across the way my dwarves were training. Being military Dwarves of the highest bravery, they swooped at the beast, narrowly saving Bob from it's clutches.

However, bravery was no match for it's metal hide. Though they swept away with their axes, the creature proved to be a nigh impossible foe, akin to a bronze colosus. I rallied my other dwarves and I set them upon the monster as well. Their extra powers proved meaningless more still, as they only had their fists as weapons. Or so I thought.

As luck would have it, the bridge turned out to be the deciding factor. Although they could not harm the beast, they could make it dodge. This is what my black-hearted friend did. It dodged alright... Right into the river valley below. Although it's still alive, it has no way of reaching my dwarves. Victory.

But it is shallow, as it's friend still haunts the hall where I would have built my kingdom. I had the bridge destroyed, thereby preventing any unfortunate accidents caused by cats and the like. I will have to prepare another home, this time without the aid of a second miner. A shallow victory indeed.


As for my hero, Birdwig, he has not yet arrived, nor do I know whether he will be coming. Time can only tell. While I was training him, he suffered a nasty cut to the leg, severing it's nerves. He can't walk anymore, but he was able to crawl to a nearby Dwarvern Fortress. A crutch is waiting for him should he arrive to the fortress proper. We need a hero right now more than ever.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses
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